Post you custom cards here!

By bcons, in X-Wing

Who would actually fly this bucket?

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EDIT: I wanted Thrawn to be both Imperial only and Huge ship only, but the program wouldn't let me have two restrictions.

If you are using Strange Eons, then you can simply click on the Upgrade Restrictions box and type in any text you want.

Poe's mom from the "Shattered Empire" comics

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Poe's mom from the "Shattered Empire" comics

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You know you want it:

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(the cost is random)

Can't seem to get Strange Eons working, so here's the discount version.

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I designed the two to be synergistic.

Edited by WingedSpider

Fun Card!

Inertial Retainers

Modification 5pts

At the end of the turn, do not remove evade tokens. At the beginning of the end phase perform a free barrel roll action, If you cannot perform a barrel roll action remove all evade tokens from this card and take 1 damage for each token you removed.

Any changes to make it more balanced would be appreciated!

My Darkscythe link should be fixed now:

https://drive.google.com/open?id=0B8zdDccDN5KtTWRMOXFuM3V0d2s

Thoughts? Are the Arrays balanced? Does Gaartatha crew finally succeed in making Countermeasures relevant?

Edited by Ecthelion III

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Edit/Balance patch of a sort.

- Reduced cost to 23pts (+1pts above a Royal Guard) as per suggestion so as to not force people to overpay and make the card redundant.

Original post in the spoiler tags to make it a little more clean, Feel free to keep inputting suggestions if you feel he is to overpowered/underpowered.

I made this one back in August for the reddit run Fan Made Friday and I'm still not sure if I've balanced him right or not.

On one hand of the argument it was presented that being higher than PS4 allowed for him to fly a Royal Guard Tie and equip both Autothrusters and a Stealth device which would decimate turrets and could be extremely overpowering and that I should consider reducing his pts cost and pilot ability so he cannot gain the title.

But then it was also argued that on the other hand 25pts for effectively a Royal Guard pilot who is buff against turrets is a massive tax (+3pts) if you don't come up against any turrets and the gamble of taking him over anyone else actually makes him more balanced.

Or is 25pts to high regardless? Should he be 24pts? I'm bad at this so I think I need your guys help. :P

(I have prepared a PS4 pts card at 22pts just in case.)

Edited by ChapDev

Honestly, I'd just make him +1 point over a Royal Guard. He's PS six with an ability worth 1 point. Don't fall into the Fel's Wrath trap of overpaying for an ability which may be useful.

EDIT: I wanted Thrawn to be both Imperial only and Huge ship only, but the program wouldn't let me have two restrictions.

If you are using Strange Eons, then you can simply click on the Upgrade Restrictions box and type in any text you want.

Yeah I found that out much later. Sadly I'm too lazy to bother changing it. Thanks though.

My 2 penny's worth...

* Junker's Special

Title - rebel and imperial small base ships only.

3 pts

Reduce this ship's ps by 2 to a minimum of 1. This ship gains the <illicit> icon in its upgrade bar.

For all intents and purposes this ship stops being a rebel or imperial ship and now belongs to the scum and villainy faction.

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I love how the Dunelizard looks, would love to see it. Also, Erkon the Vile is such a great name that it has to be used sometime!

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The Scurrg is definitely coming to xwing, heres my idea for it. I like the title, it pretty much gives it 3 attack at range 2-3, and at range 1 you have to decide what to do; 4 attack or if you have auto blaster turret 2 attack with uncancelable dice. It also limits TLT, and rewards keeping the target in arc.

Also,

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I really like the idea of a gunship bristling with cannons and turrets firing wildly at every ship on the other side. Two autoblaster turrets and a mangler cannon could really dish out the hurt.

Was inspired to do a BoShek custom with the recent discovery of the actor.

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Soontir Fel Cost: 1

Crew: Rebel and Imperial only

At any point during a round, you may remove stress tokens from your ship until you have one remaining.

This was my attempt at making ordnance a little more interesting. I wanted to ensure that not ALL ships benefit from this, only ships specifically designed to be ordnance carriers. It's an attempt at giving bombers and the like a unique role in the game.

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Couple cards I made recently for other topics:

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Edited by DarthEnderX

You want a use for ordnance? I got yer ordnance right here!

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Also this guy because why not.

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You want a use for ordnance? I got yer ordnance right here!

The Rigged Payload card should also count Ordnance Tokens.

Poe's mom from the "Shattered Empire" comics

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I love the idea of Fantasy Flight using some of the comic art on future cards.

I've thrown together a few cards based on ships and characters from Rebels to go alongside the Ghost and Phantom . These are all first drafts, and any thoughts would be appreciated.

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The Blade Wing was a no-brainer. A crew slot, since Sabine was gunner on that first flight, two cannons to allow ion cannons and an HLC, and torpedoes.

I like the idea of being able to use some Imperial ships with Kanan in the pilot seat, since he makes a habit of... liberating such ships (to the extent that there's a lantern-hanging joke about how many shuttles they've stolen in a season 2 episode.) I've used the stats, etc, for the Lambda for the Sentinel. They're close enough in design that I'd use the Lambda model, to be honest. The TIE is just a TIE. Phoenix Pilot lets the Rebels have a PS2 A-Wing. I've left it completely generic apart from that, so it equip a Chaardan Refit and so on.

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Ahsoka's ability represents her using the Force to slow down the enemy (like she tries with Vader in 'The Siege of Lothal'. Rex is giving military advice, to the pilot's annoyance. Sato and the Liberator title are all about helping their battlegroup (can you tell I want to do some Epic games with Phoenix Squadron?).

I like these except the B Wing Prot is exactly the same as the B Wing. The TIE Advanced Prot is a weaker version of the TIE Advanced, I think less shields or some subtle differences would need to be implemented. Your extra slots could be the differences maybe, IMO you have made a stronger B Wing, rather than the first model of the class.

Playing around with a few ideas, for (shut up, I know) T-65 and ordnance mods:

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All of these seem a little on the cheap side, if they were Unique though...