Post you custom cards here!

By bcons, in X-Wing

On 4/25/2017 at 8:58 PM, gryffindorhouse said:

What I think would be cool, though I know lots of other people aren't a fan of s foils ("flapping x wings", is what they call them, those who think s foils are stupid), but something like:

Side 1:

Increase your attack by one.

Side 2:

Increase your agility value by one.

Actions to flip them.

43 minutes ago, gryffindorhouse said:

Ok I see that that maybe isn't too popular of an idea.

I like it fine. Simple and effective. The U-Wing has even set a precedent for wing flapping. The U-Wing fluff vs game effect is more clearly established/illustrated but there are film scenes suggestive of S-foil shenanigans.

Edited by Bullox

Previously I had it decrease the other stat by one, like expose, and then there were lots of other "fixier" fix cards to go along with it, but I feel that this is much easier to use, simpler, and not as messy as my other attempts.

On 3/11/2017 at 9:00 PM, gryffindorhouse said:

So, some ideas for rebel crew members, which I know isn't, like super important, but this is casual, right?

First, the fleet commander himself:

Admiral Ackbar

Rebel only.

When a friendly ship reveals a red or green maneuver,a friendly ship at Range 1-2 of them may suffer the effects of the maneuver instead of the ship that revealed the maneuver.

2 crew, cost: 6/8? maybe?

Really not about his ability, but it sort of seemed thematic, as he is the fleet commander, and therefore instructing the starfighters.

Next, Leia. I know, I know, she already has a card and all, but, frankly, it's worthless.

Leia Organa

Rebel only.

Once per round, when a friendly ship at receives a stress token, if you have 2 or fewer stress tokens, you may receive that token instead.

crew, cost: 5/6?

I know it is kind of a mirror of Yorr, but it's thematic. Very open to ideas though.

Obi-Wan. I have been looking at a lot of different ideas for him, but here is mine:

Obi-Wan Kenobi

Rebel only.

When a friendly ship is attacking or defending,they may treat blank results as eyeball results.

crew, cost: 5/7?

I like the idea of having the assisted ship have to focus to use the effect, but still not final.

Lastly, we have the Commander on Chief of the rebel alliance, Mon Mothma:

Mon Mothma

Rebel only.

At the start of the Combat phase, you may assign the "Rebel Dream" Condition card to a friendly ship.

crew, cost: ?

Rebel Dream

Unique.

When attacking, if you are not stressed, you may receive 2 stress tokens to add 2 crits to your roll. Then, remove this card.

Not at all tied to the ability of the Condition, or her ability, but I thought it would be interesting.

Please, find how this is broken, rewrite it, criticise it, I just wanted an oppinion, and to show all of you.

PS: more coming soon.

Maybe give Obi Wan a range limit, say range 1-3.

For Rebel Dream, maybe make it add 2 attack dice instead of adding 2 crits.

On 4/25/2017 at 8:58 PM, gryffindorhouse said:

What I think would be cool, though I know lots of other people aren't a fan of s foils ("flapping x wings", is what they call them, those who think s foils are stupid), but something like:

Side 1:

Increase your attack by one.

Side 2:

Increase your agility value by one.

Actions to flip them.

Made some cards for this. I made it a Title instead of an EPT so that it wouldn't be limited to the Elite Pilots. I couldn't think of a clever name.

I made two versions at two different price points. There is a 2 point version for those who would want this to be something of a fix with something of an implied price reduction (i.e. powerful ability at relatively low price). I also made a 4 point version for those who don't think x-wings need a price reduction.

Iu7nivO.jpg

x5ckb89.jpg

7 hours ago, Bullox said:

Maybe give Obi Wan a range limit, say range 1-3.

For Rebel Dream, maybe make it add 2 attack dice instead of adding 2 crits.

Yeah, that might be a good idea, I was kind of building it as a rebel palp, but lots of people think that palp should have been 1-3 as well.

As far as rebel dream, that would be better for sure, but what about having it be 1 die, but for both attack and defense, or being able to add a total of 2 dice, in any combo, to any of your rolls? I don't think that I explained that well. Pretty much, the condition would let you assign 2 tokens to it when you get it, and when ever attacking or defending, you can spend any number of them to add that number of dice.

4 hours ago, Bullox said:

Made some cards for this. I made it a Title instead of an EPT so that it wouldn't be limited to the Elite Pilots. I couldn't think of a clever name.

I made two versions at two different price points. There is a 2 point version for those who would want this to be something of a fix with something of an implied price reduction (i.e. powerful ability at relatively low price). I also made a 4 point version for those who don't think x-wings need a price reduction.

Iu7nivO.jpg

x5ckb89.jpg

These are cool cards, thanks for making them into real (fake) cards.

As far as what they are called, I would go with how the U-Wing has it: Pivot Wing (Landing) and Pivot Wing (Attack), only instead have it be S-Foils (Open) and S-Foils (Closed).

Edited by gryffindorhouse

Like the S-Foils idea. I think 2 points is enough. Also, I wouldn't make it an action but rather a post move thing; again, like the U-Wing's.

21 minutes ago, Dr Zoidberg said:

Like the S-Foils idea. I think 2 points is enough. Also, I wouldn't make it an action but rather a post move thing; again, like the U-Wing's.

From what the movie shows, it takes a minute, "lock S-Foils in attack position", I think it would make sense having it be an action.

4 hours ago, gryffindorhouse said:

Pretty much, the condition would let you assign 2 tokens to it when you get it, and when ever attacking or defending, you can spend any number of them to add that number of dice.

That's a really neat idea.

4 hours ago, gryffindorhouse said:

These are cool cards, thanks for making them into real (fake) cards.

As far as what they are called, I would go with how the U-Wing has it: Pivot Wing (Landing) and Pivot Wing (Attack), only instead have it be S-Foils (Open) and S-Foils (Closed).

I couldn't think of a good term for the closed side. Open would be "Attack Position". Closed would have to be something about agility or speed or something. Any ideas?

3 hours ago, Dr Zoidberg said:

Like the S-Foils idea. I think 2 points is enough. Also, I wouldn't make it an action but rather a post move thing; again, like the U-Wing's.

I guess it depends on how action efficient we want it to be. Letting it be a simple post move choice is a bit more powerful. Do you have a preference Gryffindorhouse?

I think that it makes more sense fluff-wise to have it be an action, and it worked well enough when I play tested it, but it could also be after performing an action. That way you can only do it when not stressed, but it still does not use your action.

I don't know what to call them but open and closed, I even looked on wookie for a sec, but it didn't seem to have anything but closed, for the non-attack position.

Another alternative is to just call it "adaptable s foils" for both sides, but that might just look like the adap. ailerons.

Edited by gryffindorhouse

5 hours ago, gryffindorhouse said:

... As far as what they are called, I would go with how the U-Wing has it: Pivot Wing (Landing) and Pivot Wing (Attack), only instead have it be S-Foils (Open) and S-Foils (Closed).

Oh, I see that you meant to drop the X-Wing Starfighter part. I can do that. And I'll keep it as an action.

5 hours ago, Bullox said:

I guess it depends on how action efficient we want it to be. Letting it be a simple post move choice is a bit more powerful. Do you have a preference Gryffindorhouse?

5 hours ago, gryffindorhouse said:

I think that it makes more sense fluff-wise to have it be an action, and it worked well enough when I play tested it, but it could also be after performing an action. That way you can only do it when not stressed, but it still does not use your action.

Given part of the problem with the good old T-65 is the lack of action economy; I think making the choice between a better attack or agility an action hurts it even more. If it's an action, that sort of forces you to also take EI for the non-EPT ships, and PTL for the EPT pilots; because either way, you're going to want to be able to focus/TL as well.

Making it post move rewards good flying and allows the higher PS pilots to read the battlespace and configure their X-Wings accordingly. For the lower PS pilots, you can make it a bit more "set and forget"; are you going to try to be a high agility blocker, or try position for an attack with the extra dice.

why not: after you execute a white or green maneuver you may flip this card? I think is pretty balanced

I thought up a new EPT that could help Vader out.

Dual Card: Darth Vader only. Cost 3

I am altering the deal(side 1)

Before you reveal a maneuver, you may change your maneuver. Then flip this card over.

Pray I don't alter it any further(side 2)

Assign the "This deal keeps getting worse all the time" condition card to an enemy ship within range 1-2, then flip this card over and receive a stress token.

Action: flip this card over

This deal keeps getting worse all the time:

While this card is assigned, this ship may not remove stress tokens. Action: discard this card.

1 minute ago, BadMotivator said:

I thought up a new EPT that could help Vader out.

Dual Card: Darth Vader only. Cost 3

I am altering the deal(side 1)

Before you reveal a maneuver, you may change your maneuver. Then flip this card over.

Pray I don't alter it any further(side 2)

Assign the "This deal keeps getting worse all the time" condition card to an enemy ship within range 1-2, then flip this card over and receive a stress token.

Action: flip this card over

This deal keeps getting worse all the time:

While this card is assigned, this ship may not remove stress tokens. Action: discard this card.

So.....only chopper crewed ships and tycho can remove it....that screams NPE to me, but meh

On 5/14/2017 at 5:23 AM, Dr Zoidberg said:

Given part of the problem with the good old T-65 is the lack of action economy; I think making the choice between a better attack or agility an action hurts it even more. If it's an action, that sort of forces you to also take EI for the non-EPT ships, and PTL for the EPT pilots; because either way, you're going to want to be able to focus/TL as well.

Making it post move rewards good flying and allows the higher PS pilots to read the battlespace and configure their X-Wings accordingly. For the lower PS pilots, you can make it a bit more "set and forget"; are you going to try to be a high agility blocker, or try position for an attack with the extra dice.

On 5/14/2017 at 5:38 AM, superluke29 said:

why not: after you execute a white or green maneuver you may flip this card? I think is pretty balanced

I guess it still comes down to how much of a buff to make this. Adding an Attack die and adding an Agility die are each pretty decent upgrades by themselves. The easier we make it for them to flip back and forth the closer we get to essentially upgrading their stat lines to 4,3,3,2 (4,3,3,3 for T-70s). I'm still inclined to agree with gryffindorhouse that fluff-wise it makes sense to make it an action especially since he has play tested it that way.

Edited by Bullox

There is the problem that the T-70 is more point efficient than the T-65, so the T-65 might need more of a buff, but the T-70 should still have access to the S-Foils.

22 hours ago, DeathstarII said:

So.....only chopper crewed ships and tycho can remove it....that screams NPE to me, but meh

You're facing Darth Vader. It should be unsettling.

But it might be too powerful. Maybe change the wording to "While this card is assigned, treat all green maneuvers as white maneuvers."

So other sources of stress removal could help, but if not you'd be stuck.

I'm attempting to port a conversation over from another thread (badly)

@Celestial Lizards Request for a custom card: Some sort of Decimator title that's NOT made to work with Oicunn.

@Odanan I don't own the Deci (and don't know how to play it), but as soon as I find/do a good image, sure, I can try a title. Any suggestions of effect?

@Celestial Lizards said:

Yeah, something like: "When defending, during the Modify Dice step, if the defender has an evade or focus token, remove that token and assign it to your ship." This may be better on some sort of Scum ship (because it reminds me of piracy) but that was the first thing that I could come up with.

@Bullox said

Just brainstorming here:

Title (can't think of anything good), cost 1or2?; When you are attacking or defending, if the enemy ship spends any focus or evade tokens it must assign them to your ship instead of discarding them. This doesn't outright steal them so it isn't as powerful or "janky" as yours. The enemy ship still gets to use them but I think this would tend to favor higher PS Decimators.

If you're going more for something defensive. What about:

Sentinel Guard, title, (1 point); When defending, if the attacker spends any TL or Focus tokens you may add 1 die to your defense roll.

6 hours ago, Bullox said:

I'm attempting to port a conversation over from another thread (badly)

@Celestial Lizards Request for a custom card: Some sort of Decimator title that's NOT made to work with Oicunn .

@Odanan I don't own the Deci (and don't know how to play it), but as soon as I find/do a good image, sure, I can try a title. Any suggestions of effect?

@Celestial Lizards said:

Yeah, something like: "When defending, during the Modify Dice step, if the defender has an evade or focus token, remove that token and assign it to your ship." This may be better on some sort of Scum ship (because it reminds me of piracy) but that was the first thing that I could come up with.

@Bullox said

Just brainstorming here:

Title (can't think of anything good), cost 1or2?; When you are attacking or defending, if the enemy ship spends any focus or evade tokens it must assign them to your ship instead of discarding them. This doesn't outright steal them so it isn't as powerful or "janky" as yours. The enemy ship still gets to use them but I think this would tend to favor higher PS Decimators.

If you're going more for something defensive. What about:

Sentinel Guard, title, (1 point); When defending, if the attacker spends any TL or Focus tokens you may add 1 die to your defense roll.

.

On 1/8/2017 at 11:14 PM, gabe69velasquez said:

.

On 12/28/2016 at 0:42 AM, gabe69velasquez said:

Not feeling inspired enough today.

What have you get for/from this lovely paint job?

31556529630_496a1ed4b5.jpg

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Quote
  • Rear Admiral Chiraneau (PS8) - When attacking at Range 1-2, you may change one of your focus results to a critical result.
  • Commander Kenkirk (PS6) - If you have no shields and at least 1 Damage card assigned to you, increase your agility value by 1.
  • Captain Oicunn (PS4) - After executing a maneuver, each enemy ship you are touching suffers 1 damage.
  • Intimidation - When you are touching an enemy ship, reduce that ship's agility value by 1.

,,,Inspired Ideas

  • When attacking at Range 1-2, you may change one of your critical results to 2 hit results.
  • If you have no shields and at least 1 Damage card assigned to you, increase your attack value by 1.
  • When you are touching an enemy ship, reduce that ship's attack value by 1.

Mara Jade (PS7)-

Moff Jerjerrod (PS6) -

Ysanne Isard (PS5) -

Fleet Officer (PS4) -

Black Squadron (PS4)

Copied from Odanan's [old] Custom Card thread.

Edited by gabe69velasquez
On January 15, 2016 at 5:46 PM, That One Guy said:

Finally broke down and created an imgur album so I can share. You all just make it look so fun, blast you!

SdA8B0W.png

ECNH4wE.png

NgkFhMy.png

erUgk3k.png

EDIT: I wanted Thrawn to be both Imperial only and Huge ship only, but the program wouldn't let me have two restrictions.

did you want something like this for thrawn?

2 sides of one card, BTW

On 5/13/2017 at 7:21 PM, gryffindorhouse said:

As far as what they are called, I would go with how the U-Wing has it: Pivot Wing (Landing) and Pivot Wing (Attack), only instead have it be S-Foils (Open) and S-Foils (Closed).

Here are the revised cards. Sorry it took me so long.

ljvWket.jpg

I left it at 4 points since it's a pretty strong buff plus, in a homebrew game, point reductions could easily be managed in a variety of ways if wanted.

In my little world I'd use this (this is what I wish Integrated Astromech had been and I would use this instead).

EaiG1E5.png

On 5/21/2017 at 4:01 PM, Bullox said:

Here are the revised cards. Sorry it took me so long.

ljvWket.jpg

I left it at 4 points since it's a pretty strong buff plus, in a homebrew game, point reductions could easily be managed in a variety of ways if wanted.

In my little world I'd use this (this is what I wish Integrated Astromech had been and I would use this instead).

EaiG1E5.png

I actually really like that other card as well, and it would not actually make it less than 20 points, as you would never not take the foils.

With the Azituck setting a precedent for the reinforce action, I came up with this idea for an elite, that also happens to be thematic as well as provide a bonus to the jouster using it and an enemy arc-dodger.

elite talent:

Angle Deflectors (attack)

dual sided

must have at least one shield token.

action: you may remove a shield token from your ship and put it in this card. You may the add a reinforce token to your forward fire arc. At the end of round you may transfer the shield token to your pilot card and may flip this card.

Angle Deflectors (flee)

dual sided

action: you may assign a weapons disabled token to your ship and a (aft) reinforce token to the same ship. At the end of round remove the weapons disabled token and may flip this card.

Edited by That Blasted Samophlange