Post you custom cards here!

By bcons, in X-Wing

12 hours ago, That Blasted Samophlange said:

With the Azituck setting a precedent for the reinforce action, I came up with this idea for an elite, that also happens to be thematic as well as provide a bonus to the jouster using it and an enemy arc-dodger.

elite talent:

Angle Deflectors (attack)

dual sided

must have at least one shield token.

action: you may remove a shield token from your ship and put it in this card. You may the add a reinforce token to your forward fire arc. At the end of round you may transfer the shield token to your pilot card and may flip this card.

Angle Deflectors (flee)

dual sided

action: you may assign a weapons disabled token to your ship and a (aft) reinforce token to the same ship. At the end of round remove the weapons disabled token and may flip this card.

I think you could just have it be:

Spend a shield token to perform the reinforce action.

Cost would be debatable, pricing isn't really my specialty.

Edited by gryffindorhouse
Posted accidently, before I finished typing.
On May 17, 2017 at 2:38 PM, 2224 said:

did you want something like this for thrawn?

2 sides of one card, BTW

That's a good idea, I made this before Duel Cards were a thing. This version, I think, is better than my original because it encourages the player using it to think many turns ahead to maximize its usefulness, and that is what I wanted when originally making the card only good to use twice (since thinking and planning far ahead is what makes Thrawn so awesome).

I know these have been done before, but here is my take on them.



Dot card.JPG

Barf Card.JPG

Vespa card.JPG

Eagle 5 card.JPG

Lone Starr Card.JPG

On 6/11/2017 at 3:34 AM, That Blasted Samophlange said:

With the Azituck setting a precedent for the reinforce action, I came up with this idea for an elite, that also happens to be thematic as well as provide a bonus to the jouster using it and an enemy arc-dodger.

elite talent:

Angle Deflectors (attack)

dual sided

must have at least one shield token.

action: you may remove a shield token from your ship and put it in this card. You may the add a reinforce token to your forward fire arc. At the end of round you may transfer the shield token to your pilot card and may flip this card.

Angle Deflectors (flee)

dual sided

action: you may assign a weapons disabled token to your ship and a (aft) reinforce token to the same ship. At the end of round remove the weapons disabled token and may flip this card.

Also, why would it be an elite, not a mod, that would make more sense in my opinion.

1 hour ago, gryffindorhouse said:

Also, why would it be an elite, not a mod, that would make more sense in my opinion.

My reasoning is, not everyone will be able to angle their deflectors mid combat, so an elite talent thematically represents it. Lower skilled pilots simply can't multitask like that.

What about have it require an elite, but not use it, aka, you may only equipped this card if you have the elite slot. And then have it be a mod?

Not shooting you down, it just seems like it would make more sense to still be able to take an elite.?

Edited by gryffindorhouse

So, I don't mean to annoy anyone by necromancing this thread.

Since (I think) before my time on the forums, there have been threads discussing the eta 2 and how, depending on the poster's viewpoint, it would either make this game a thousand times better, or make it a game that is not ever worth playing. Obviously I am exadurating, but the gist is there.

Personally, I think that it would be great as an imperial, scum, or rebel ship, or possibly all three. It is not in this game yet, so we create custom cards.

I have seen people talk about the bullseye for the eta, and I think that is a very thematic and representative idea.

But I think that purely having it is not really enough to represent it. I think that it should have some other effects as well, this is my first draft ideas:

Eta-2

Attack:1

Agility:4

Hull:2

Shield:0

It is extremely fragile, the ultimate glass cannon, which is what it should be.

You will also notice one attack, which makes it virtually useless in this meta. Also, two hull, which means nym in one round.

But if you are using this, you are not playing meta anyway.

But still, one attack is not going to doing anything.

But you do have bullseye.

Still, it requires that it have an amazing dial.

Which it would. It is one of the most maneuverable ships that existed.

I'm not sure what the dial would actually be, but white 4k, possibly white 3 sloops, loads of green, you get the idea.

But I had an idea, that I've kind of been rolling around in my head for a while, which is this:

What if it had a reward for predicting the number of ships in your arc?

I don't quite know how to implement it, but something like, guess the number of ships in your arc at the end of the phase, and gain (bonus) for each you are right on.

Edited by gryffindorhouse

The titles would have a great upgrade to your attack value-but only against ships in your bullseye.

When attacking a ship inside your bullseye, roll one additional attack die, and reroll 1 attack die as well.

I don't think that one could fit all of the text on one card, so you would have to string together multiple titles, which I know is messy, but I'm still definitely brainstorming.

I would like the titles to, in some way, produce the following effects:

After performing a maneuver, you must perform (or maybe may) a boost.

This allows for great maneuverability, but it also allows for kt's, sl's, and tr's of speeds lower than 3. Why could you not have that before? R2 astromech. I don't care what ship it is, green k's are to much.

I heard we were trying to get this thread going again.

uTF1in7.png

Here's my very rough and only partially thought out attempt at giving the E-Wing some thematic titles.

ewing title 2 ewing title 1 ewing title 3

Prototype: shoot twice. Sorta like the TIE/D, but with the problem of if you miss, you can't shoot again next turn. Sorta a weaker version of Corran's ability. Basic idea was the E-Wing's first appearance in Dark Empire, where they were supposedly having problems with their super-duper blaster cannons, and had to jerry-rig a solution.

Fifth Fleet: My attempt at making the E-Wing a better dogfighter. In the Black Fleet Crisis, E-Wings are described as the king of the dogfight, and the only New Republic fighter that can hope to dogfight against a Yevethan fighter. Th price was also based on the idea that by that point, with E-Wings put into full production, their overall cost had been somewhat lessened.

Series IV: From the New Jedi Order books, the Series IV E-Wings were retrofitted so they could make use of older astromechs and tech, but still keep their lethality. In this case, they get boost, missles, and a tech slot.