Post you custom cards here!

By bcons, in X-Wing

Okay, I need help trying to make this card work:

Precision

When performing a maneuver, you may stop before it is done.

skill 5 points?

The idea is that you can be precise in your maneuvering, and not be limited to the set ones on your dial, but when I play tested it, you just had green 0 speed maneuvers, and it was just broken. Any ideas for fixing the wording? Thanks in advance.

Also, was the Twin Pod Cloud Car (from Bespin) space capable?

1 hour ago, gryffindorhouse said:

Also, was the Twin Pod Cloud Car (from Bespin) space capable?

Nope.

Too bad, I had an entire aces pack for them.

So, some ideas for rebel crew members, which I know isn't, like super important, but this is casual, right?

First, the fleet commander himself:

Admiral Ackbar

Rebel only.

When a friendly ship reveals a red or green maneuver,a friendly ship at Range 1-2 of them may suffer the effects of the maneuver instead of the ship that revealed the maneuver.

2 crew, cost: 6/8? maybe?

Really not about his ability, but it sort of seemed thematic, as he is the fleet commander, and therefore instructing the starfighters.

Next, Leia. I know, I know, she already has a card and all, but, frankly, it's worthless.

Leia Organa

Rebel only.

Once per round, when a friendly ship at receives a stress token, if you have 2 or fewer stress tokens, you may receive that token instead.

crew, cost: 5/6?

I know it is kind of a mirror of Yorr, but it's thematic. Very open to ideas though.

Obi-Wan. I have been looking at a lot of different ideas for him, but here is mine:

Obi-Wan Kenobi

Rebel only.

When a friendly ship is attacking or defending,they may treat blank results as eyeball results.

crew, cost: 5/7?

I like the idea of having the assisted ship have to focus to use the effect, but still not final.

Lastly, we have the Commander on Chief of the rebel alliance, Mon Mothma:

Mon Mothma

Rebel only.

At the start of the Combat phase, you may assign the "Rebel Dream" Condition card to a friendly ship.

crew, cost: ?

Rebel Dream

Unique.

When attacking, if you are not stressed, you may receive 2 stress tokens to add 2 crits to your roll. Then, remove this card.

Not at all tied to the ability of the Condition, or her ability, but I thought it would be interesting.

Please, find how this is broken, rewrite it, criticise it, I just wanted an oppinion, and to show all of you.

PS: more coming soon.

Edited by gryffindorhouse

Rebel Dream is OP I think. Intetesting ideas

16 hours ago, Hexdot said:

Rebel Dream is OP I think. Intetesting ideas

Yes, I kind of figured that, what do you think it should be though, as some encouraging ability?

What about:

When attacking or defending, you may discard this card to reroll 1 die.

At the end of the End phase, discard this card.

You get to help 1 ship each round.

On 15/02/2017 at 10:47 AM, DailyRich said:

Make it Large Ship only.

On 1/21/2017 at 2:08 AM, gabe69velasquez said:

Nobody liked my Hornet-class interceptor cards, so you can steal this upgrade's name.

The upgrade is a genuine tech from the Tenloss Syndicate EU ship Hornet-class Interceptor.

27066508800_f6d47f86cb.jpg

Were are your cards for it?

6 hours ago, Odanan said:

Make it Large Ship only.

There are large ships with a 3k. Unhinged?

On 4/19/2017 at 6:19 PM, gryffindorhouse said:

What about:

When attacking or defending, you may discard this card to reroll 1 die.

At the end of the End phase, discard this card.

You get to help 1 ship each round.

Or you just get to practicaly assign 1 glittersim per round?

Probably also/even more OP though.

On 2/26/2017 at 9:39 PM, gryffindorhouse said:

Okay, I need help trying to make this card work:

Precision

When performing a maneuver, you may stop before it is done.

skill 5 points?

The idea is that you can be precise in your maneuvering, and not be limited to the set ones on your dial, but when I play tested it, you just had green 0 speed maneuvers, and it was just broken. Any ideas for fixing the wording? Thanks in advance.

If you're still looking for help with this, how about one of these? If you like one of them enough, I can create an upgrade card for it.
EPT: Precision flying (5 points); When executing a maneuver, you may place your ship anywhere along the path of the maneuver template. Both the front and rear ship base guides must align with the maneuver template.
If you place your ship anywhere other than at the end of the template, you must skip the perform action step.
OR
EPT: Precision flying (5 points); When executing a maneuver, you may place your ship anywhere along the path of the maneuver template. Both the front and rear ship base guides must overlap the maneuver template. (The front guides may be placed beyond the end of the template as long as they are aligned with the path of the chosen maneuver).
If you place your ship anywhere other than at the end of the template, you must skip the perform action step.
In the second version I replaced the word align with overlap to prevent the green stop you were worried about. In fact, it would likely preclude using the 1 speed turn and 1 speed straight templates completely.
I thought about assigning a stress token but having you skip the perform action step is like saying that the action of stopping early is like taking an action and you don't end up with stress. Either one is a reasonable cost with pros and cons

I've posted this elswhere as well, but I'll post it here too to see what people think. It's my idea for an X-Wing fix - works for both T65 and T70.

EaiG1E5.png
Edited by Bullox
Reposted pic.
1 hour ago, Bullox said:
If you're still looking for help with this, how about one of these? If you like one of them enough, I can create an upgrade card for it.
EPT: Precision flying (5 points); When executing a maneuver, you may place your ship anywhere along the path of the maneuver template. Both the front and rear ship base guides must align with the maneuver template.
If you place your ship anywhere other than at the end of the template, you must skip the perform action step.
OR
EPT: Precision flying (5 points); When executing a maneuver, you may place your ship anywhere along the path of the maneuver template. Both the front and rear ship base guides must overlap the maneuver template. (The front guides may be placed beyond the end of the template as long as they are aligned with the path of the chosen maneuver).
If you place your ship anywhere other than at the end of the template, you must skip the perform action step.
In the second version I replaced the word align with overlap to prevent the green stop you were worried about. In fact, it would likely preclude using the 1 speed turn and 1 speed straight templates completely.
I thought about assigning a stress token but having you skip the perform action step is like saying that the action of stopping early is like taking an action and you don't end up with stress. Either one is a reasonable cost with pros and cons

This is a really good way to fix it! Thanks!

4 hours ago, gryffindorhouse said:

This is a really good way to fix it! Thanks!

Here is a card for it in case you want it. I took the liberty of reducing it to 4 points. I don't think there are any 5 point EPTs.

I'm wondering now if there should be any restrictions on this such as small ship only.

RMGubg2.png

Edited by Bullox

Been thinking of a group of titles for the t-65 to make it more thematic and more viable to take (more than just biggs), seen a few other custom cards and people wanting squadron cards/upgrades so here is my take on it.

*Red-squadron (Leader)

title, non t-70 X-Wing Only (0 points)

At the start of combat, if you are at range 1-2 of another friendly ship with a Red-Squadron title, you may spend a focus token to perform a free action.

*Red-Squadron (two)

Title, non t-70 X-wing Only (?? points)

When you make an attack that hits, if you are at range 1-2 of another friendly ship with a Red-Squadron title, reduce the defender's agility by 1 until the end of the phase.

*Red-Squadron (three)

title, non t-70 X-wing Only (?? points)

Once per round, when you lose a shield token while defending, all other friendly ships with a Red-Squadron title at range 1-2 may acquire a target lock on the attacker.

*Red-Squadron (four)

Title, non t-70 X-wing Only (?? points)

When you remove a stress token, if you are at range 1-2 of another friendly ship with a Red-Squadron title, you may you may place that token on any enemy ship at Range 1-2 .

*Red-Squadron (five)

title, non t-70 X-wing Only (?? points)

When defending, if you are at range 1-2 of another friendly ship with a Red-Squadron title, you may spend a target lock to add a (eye) result.

You cannot equip this card if your pilot skill value is "7" or lower.

*Red-Squadron (six)

Title, non t-70 X-wing Only (?? points)

When you roll 1 or more attack dice, if you are at range 1-2 of another friendly ship with a Red-Squadron title, you may re-roll 1 die.

*Red-Squadron (seven)

Title, non t-70 X-wing Only (?? points)

When attacking, if you are at range 1-2 of another friendly ship with a Red-Squadron title, choose either focus or evade token. The defending ship can not spend tokens of that type this attack.

Each title is unique so you can only have 1 of each at a time and each title has a specific pilot in mind to make that ship's ability better in some way but still useful on other ships without that pilot in mind. Was thinking 0-1 points for the cost since you need multiple t-65 x-wings to have any use of them sorta like attanni mindlink. Thoughts and critique /wording help greatly appreciated.

Edited by dharris9308
On 4/22/2017 at 10:28 AM, Bullox said:

I've posted this elswhere as well, but I'll post it here too to see what people think. It's my idea for an X-Wing fix - works for both T65 and T70.

EaiG1E5.png

The problem with this is that it allowes 5 xwings in a 100 point squad...which might not actually be a problem.

Edited by gryffindorhouse
15 minutes ago, gryffindorhouse said:

The problem with this is that it allowes 5 xwings in a 100 point squad...which might not actually be a problem.

Nope. Not a problem at all. :D

2 minutes ago, Bullox said:

Nope. Not a problem at all. :D

Well, it allowes 15 in an epic.

3 minutes ago, gryffindorhouse said:

Well, it allowes 15 in an epic.

Points wise, yes. But I think Epic rules cap you at 12 of the same ship.

6 minutes ago, Bullox said:

Points wise, yes. But I think Epic rules cap you at 12 of the same ship.

Yeah, I think your right. I feel like it (the fabled fix) should buff it without making it cheaper though.

Edited by gryffindorhouse

What I think would be cool, though I know lots of other people aren't a fan of s foils ("flapping x wings", is what they call them, those who think s foils are stupid), but something like:

Side 1:

Increase your attack by one.

Side 2:

Increase your agility value by one.

Actions to flip them.

Ok I see that that maybe isn't too popular of an idea.

Edited by gryffindorhouse