Post you custom cards here!

By bcons, in X-Wing

An attempt at a fix for basically the entire range of "Jouster" ships who could use some love. Make that arc actually worth dodging:

Linked%20Firing%20Array_zps33d2ultm.png

Oh. My. God.

That is as broken as i can possibly imagine. So...you just basically doubled the firepower of every rebel ship for 2 points? Come on....6 red Bwings? Be my guest. 4 dice PWT kwings? Swarm of 4 dice z's?

Im not even gonna mention 8 dice phantom.

Most unbalanced card ever.

Jink

Your action bar gains the Evade action.

1

If that 1 is a cost its too cheap - falcon got it 1 points cause its both ship specific and unique. Here we are looking at 2 maybe even 3 points.

What it is is a good thematic card for players who want to turtle up their aces and high ps generics the old fashioned way.

An attempt at a fix for basically the entire range of "Jouster" ships who could use some love. Make that arc actually worth dodging:

Linked%20Firing%20Array_zps33d2ultm.png

Oh. My. God.

That is as broken as i can possibly imagine. So...you just basically doubled the firepower of every rebel ship for 2 points? Come on....6 red Bwings? Be my guest. 4 dice PWT kwings? Swarm of 4 dice z's?

Im not even gonna mention 8 dice phantom.

Most unbalanced card ever.

Am I missing something? I believe that card lets you have an extra die for every Hit rolled. So on average 1 extra die on a 3 attack ship. It doesn't just straight double the value.

An attempt at a fix for basically the entire range of "Jouster" ships who could use some love. Make that arc actually worth dodging:

Linked%20Firing%20Array_zps33d2ultm.png

Oh. My. God.

That is as broken as i can possibly imagine. So...you just basically doubled the firepower of every rebel ship for 2 points? Come on....6 red Bwings? Be my guest. 4 dice PWT kwings? Swarm of 4 dice z's?

Im not even gonna mention 8 dice phantom.

Most unbalanced card ever.

Am I missing something? I believe that card lets you have an extra die for every Hit rolled. So on average 1 extra die on a 3 attack ship. It doesn't just straight double the value.

Zukkas, Recon Specialist, Push the limit, this. 10 die attacks?

Edited by FourDogsInaHorseSuit

I messed up on the wording of that first draft: you're supposed to take a stress token for every additional die you choose to roll. So yeah, theoretically you could double your firepower, but only if you're cool with losing your actions for up to three turns.

Hopefully the revised version bumps it up from being "omg wurst card evarr." :rolleyes:

Linked%20Firing%20Array_zpslocbszzk.png

Edited by Cayse

So I can still do really dumb powerful attacks?

An attempt at a fix for basically the entire range of "Jouster" ships who could use some love. Make that arc actually worth dodging:

Linked%20Firing%20Array_zps33d2ultm.png

Oh. My. God.

That is as broken as i can possibly imagine. So...you just basically doubled the firepower of every rebel ship for 2 points? Come on....6 red Bwings? Be my guest. 4 dice PWT kwings? Swarm of 4 dice z's?

Im not even gonna mention 8 dice phantom.

Most unbalanced card ever.

Am I missing something? I believe that card lets you have an extra die for every Hit rolled. So on average 1 extra die on a 3 attack ship. It doesn't just straight double the value.

Well the card did not state that you have to roll that on unmodified rolls so....yea most of cases it would just double the reds.

I messed up on the wording of that first draft: you're supposed to take a stress token for every additional die you choose to roll. So yeah, theoretically you could double your firepower, but only if you're cool with losing your actions for up to three turns.

Hopefully the revised version bumps it up from being "omg wurst card evarr." :rolleyes:

Linked%20Firing%20Array_zpslocbszzk.png

More balanced but still can lead to toxic situations aka Bwing with hera and FCS. The concept of potential 6 red dice is just not balanced to me - more firepower then ghost, more firepower then rockets more firepower then...well everything.

Its just too many dice. Maybe : "When firing primary in arc if you roll unmodified <boom> or <kaboom> result add <boom>"

More balanced but still can lead to toxic situations aka Bwing with hera and FCS. The concept of potential 6 red dice is just not balanced to me - more firepower then ghost, more firepower then rockets more firepower then...well everything.

Its just too many dice. Maybe : "When firing primary in arc if you roll unmodified <boom> or <kaboom> result add <boom>"

Yeah, that probably works better.

At any rate I think I'm gonna give card-creation a rest for a while, since I haven't been able to come up with a well-received idea since, well, ever, and the whole process is just getting depressing.

Edited by Cayse

Don't show parakoopa slayer!

An attempt at a fix for basically the entire range of "Jouster" ships who could use some love. Make that arc actually worth dodging:

Linked%20Firing%20Array_zps33d2ultm.png

Oh. My. God.

That is as broken as i can possibly imagine. So...you just basically doubled the firepower of every rebel ship for 2 points? Come on....6 red Bwings? Be my guest. 4 dice PWT kwings? Swarm of 4 dice z's?

Im not even gonna mention 8 dice phantom.

Most unbalanced card ever.

Am I missing something? I believe that card lets you have an extra die for every Hit rolled. So on average 1 extra die on a 3 attack ship. It doesn't just straight double the value.

Well the card did not state that you have to roll that on unmodified rolls so....yea most of cases it would just double the reds.

I messed up on the wording of that first draft: you're supposed to take a stress token for every additional die you choose to roll. So yeah, theoretically you could double your firepower, but only if you're cool with losing your actions for up to three turns.

Hopefully the revised version bumps it up from being "omg wurst card evarr." :rolleyes:

Linked%20Firing%20Array_zpslocbszzk.png

More balanced but still can lead to toxic situations aka Bwing with hera and FCS. The concept of potential 6 red dice is just not balanced to me - more firepower then ghost, more firepower then rockets more firepower then...well everything.

Its just too many dice. Maybe : "When firing primary in arc if you roll unmodified <boom> or <kaboom> result add <boom>"

The B-Wing can't even have a missile.

Edited by gryffindorhouse

An attempt at a fix for basically the entire range of "Jouster" ships who could use some love. Make that arc actually worth dodging:

Linked%20Firing%20Array_zps33d2ultm.png

Oh. My. God.

That is as broken as i can possibly imagine. So...you just basically doubled the firepower of every rebel ship for 2 points? Come on....6 red Bwings? Be my guest. 4 dice PWT kwings? Swarm of 4 dice z's?

Im not even gonna mention 8 dice phantom.

Most unbalanced card ever.

Am I missing something? I believe that card lets you have an extra die for every Hit rolled. So on average 1 extra die on a 3 attack ship. It doesn't just straight double the value.

Well the card did not state that you have to roll that on unmodified rolls so....yea most of cases it would just double the reds.

I messed up on the wording of that first draft: you're supposed to take a stress token for every additional die you choose to roll. So yeah, theoretically you could double your firepower, but only if you're cool with losing your actions for up to three turns.

Hopefully the revised version bumps it up from being "omg wurst card evarr." :rolleyes:

Linked%20Firing%20Array_zpslocbszzk.png

More balanced but still can lead to toxic situations aka Bwing with hera and FCS. The concept of potential 6 red dice is just not balanced to me - more firepower then ghost, more firepower then rockets more firepower then...well everything.

Its just too many dice. Maybe : "When firing primary in arc if you roll unmodified <boom> or <kaboom> result add <boom>"

The B-Wing can't even have a missile.

Okay, I didn't mean to be harsh I was just trying to point that out, when your example used something that can't happen.

This is the card I made for my son's birthday gift to go along with his Dynamic-Class ship model:

AShipCard_zpsldtq7fji.png

This is the card I made for my son's birthday gift to go along with his Dynamic-Class ship model:

AShipCard_zpsldtq7fji.png

What about something that will allow scum to use an alternative faction ships without giving them specific cards. It represents salvaging old ships, buying off corrupt officials or straight up shooting up a shipyard for prizes. We can have our YT smuggler! Between it being unique and using non-unique pilots only I don't think it can be too abused...

So (a bit wordy but it needs restrictions):

•(unique) Black Market Decommission - 0pts

Title - Cannot be taken by unique pilots. Cannot be taken by huge ships.

Equipped ship can be used in a Scum squad. Cannot take Rebel or Imperial upgrades. Astromech droid slots become salvaged astromech slots.

Reduce hull points by 1. Gain an illicit slot.

This is the card I made for my son's birthday gift to go along with his Dynamic-Class ship model:

AShipCard_zpsldtq7fji.png

Your version of the Dynamic-Class seems way under costed.

I offer you this alternative version that I think is more the standard Dynamic Class.

Not specifically an Ebon Hawk variation but what is described for the freighter.

29921366205_43ae74cd90.jpg 29996506255_db2c72bc51.jpg

The 1 Attack represents the "Concealed ventral anti-personnel repeating blaster "

the ship is obviously not meant to be used without secondary weapons,

and I would go with the dial for the YT-2400.

29293960224_b054baa431_z.jpg

Edited by gabe69velasquez

This is the card I made for my son's birthday gift to go along with his Dynamic-Class ship model:

AShipCard_zpsldtq7fji.png

Your version of the Dynamic-Class seems way under costed.

I offer you this alternative version that I think is more the standard Dynamic Class.

Not specifically an Ebon Hawk variation but what is described for the freighter.

29921366205_43ae74cd90.jpg

The 1 Attack represents the "Concealed ventral anti-personnel repeating blaster "

the ship is obviously not meant to be used without secondary weapons,

and I would go with the dial for the YT-2400.

29293960224_b054baa431_z.jpg

I have this ship from Mels, looks like a lot of fun !

Edited by Lazyshisno

009_zpsuadjinba.jpg

001_zpsb422njdp.jpg

snoopycard_zps3d27d12f.png

(EDIT: it should read all right hand turns become green maneuvers)

i came up with these after watching rebels S2:

*Bladewing

slot: title

text: gain an additional Cannon slot, treat speed 4 maneuvers as white

cost: 3

Multi Cannon beam

slot: Cannon Cannon it's called Multicannon for a reason

Attack: 3

range 1-2

Text: Perform this attack twice, then receve one ion token

cost: 5

Proton Beam

slot Cannon Cannon

attack: 5

range: 1

Text when attacking you may change one Focus to a Crit, after attacking receive one ion token

cost: 5

I hate how the only computer time I have is at work now. ******* phone.

V. 3.5

30423313745_0afe375295.jpg

Edited by gabe69velasquez

Someone was saying Scum have too few crew choices.

I know this is scrapping the bottom of the barrel,

but perhaps someone has a use/ideas for these:

30388066496_517e064cbc_z.jpg 30307104332_ffb5449fb0_z.jpg

So I bought a Planet Express Ship from a recent Loot Crate on Ebay. Looks to be in scale...

Thoughts appreciated before I take it out for a spin.

Turanga-Leela-Front-Face.png

Professor-Hubert-Farnworth-Front-Face.pn

Bender-Bending-Rodriguez-Front-Face.png

Philip-J.-Fry-Front-Face.png

Planet-Express-Ship-Front-Face-2.png

Turanga-Leela-Front-Face_1.png

Philip-J.-Fry-Front-Face_1.png

Bender-Bending-Rodriguez-Front-Face_1.pn

Professor-Hubert-J.-Farnsworth-Front-Fac

Amy-Wong-Front-Face.png

Fourth-Lieutenant-Kif-Kroker-Front-Face.

Captain-Zapp-Brannigan-Front-Face.png

Dr.-John-A.-Zoidberg-Front-Face.png

Nibbler-Front-Face.png

Hermes-Conrad-Front-Face.png

Planet-Express-AI-Front-Face.png

Bessie-Front-Face.png

I have a brilliant idea:

Astromech Interface (Astromech Slot)

Your action bar gains another (Astromech Slot). You may reduce that cards squad point cost by 2. You must equip the Integrated Astromech modification. You may equip another modification. You may not discard this card.

So I bought a Planet Express Ship from a recent Loot Crate on Ebay. Looks to be in scale...

Thoughts appreciated before I take it out for a spin.

Holy Mackerel that's a lot of work ! I wish I was a fan of the show so I had some perspective.

I would first look at the dimensions of the actual ship and compare them to X-wing ships,

to get an idea if your stats are close, but I don't know where to find dimensions for that ship.

This site has a lot of info but no dimensions:

https://theinfosphere.org/Planet_Express_ship

http://futurama.wikia.com/wiki/Planet_Express_ship

I've seen estimates as low as 45 meters and as high as 150 meters.

The later putting at the same size as the CR90 Corvette.

http://wiki.alioth.net/index.php/D.T.T._Custom_Ship_Designs

http://www.aegidian.org/bb/viewtopic.php?t=16145

Looking at the door of the model I would guess it's

about the size of the Millennium Falcon.

There is one model that says it's 1/50th scale so

if you have that one you just have to measure it

to know exactly how long this ship is supposed to be.

150 m/ 450 scale = 33.33 cm, 13.123 inch CR90
?? / 50 scale = [measured your miniature]

So why is your hull so high and your shields so low?

dze0qtz4qyzndbn2ghtuhsjwgaq.jpg

futurama-acirc-128-cent-ro.jpg

41356a526909f0178cfcd2684d739241.jpg

Edited by gabe69velasquez

I have a brilliant idea:

Astromech Interface (Astromech Slot)

Your action bar gains another (Astromech Slot). You may reduce that cards squad point cost by 2. You must equip the Integrated Astromech modification. You may equip another modification. You may not discard this card.

Can you site even one canon or expanded universe ship that had two Astromech slots? or is this large ship only?

So I bought a Planet Express Ship from a recent Loot Crate on Ebay. Looks to be in scale...

Thoughts appreciated before I take it out for a spin.

Turanga-Leela-Front-Face.png

Professor-Hubert-Farnworth-Front-Face.pn

Bender-Bending-Rodriguez-Front-Face.png

Philip-J.-Fry-Front-Face.png

Planet-Express-Ship-Front-Face-2.png

Turanga-Leela-Front-Face_1.png

Philip-J.-Fry-Front-Face_1.png

Bender-Bending-Rodriguez-Front-Face_1.pn

Professor-Hubert-J.-Farnsworth-Front-Fac

Amy-Wong-Front-Face.png

Fourth-Lieutenant-Kif-Kroker-Front-Face.

Captain-Zapp-Brannigan-Front-Face.png

Dr.-John-A.-Zoidberg-Front-Face.png

Nibbler-Front-Face.png

Hermes-Conrad-Front-Face.png

Planet-Express-AI-Front-Face.png

Bessie-Front-Face.png

You have made one grievous error.

"Why are you painting flames on it?"

"Because it makes it go faster!"

"By what logic?"

"I'm 12."