Post you custom cards here!

By bcons, in X-Wing

Thanks for the feedback on the Boarding Party card-- while I wanted to keep the price somewhat high since it's essentially an insta-kill for crew members and could potentially destroy something like a Palp Aces build, I'll concede that 5 points is too much. So I dropped the price down to three, and changed the wording on the card to work around the "can't take actions if you bump" problem, as FourDogs pointed out.

Boarding%20Party_zps9wgxhlo3.png

Also, experimenting with an EPT which may cure the blues that Rebel/Scum players have in the current meta, namely that there's simply not enough defense to go around.

Defensive%20Formation_zpsod6o32nd.png

Edited by Cayse

This wording doesn't work either though. Read captain Oicunn for the proper wording of the ability. Or ion projectors and/or anti-persuit lasers.

Remember, manuvers can cause an overlap, but after the manuver, they are no longer overlapping.

So begin with "After performing a manuver that causes you to overlap a large ship..."

Thanks for the feedback on the Boarding Party card-- while I wanted to keep the price somewhat high since it's essentially an insta-kill for crew members and could potentially destroy something like a Palp Aces build, I'll concede that 5 points is too much. So I dropped the price down to three, and changed the wording on the card to work around the "can't take actions if you bump" problem, as FourDogs pointed out.

Boarding%20Party_zps9wgxhlo3.png

I really liked this! You could change the text to make huge ships also potential targets (..."if you base overlaps with a Large or Huge ship"...).

EDIT: OK, I improved the wording (based of Boba Fett crew), revised cost and expanded the effect:

x_wing_miniatures_game___custom_crew_car

EDIT 2: even further fix in the wording (thanks to the FourDogsInaHorseSuit 's suggestion)

Edited by Odanan

Here is a (probably) overpowered card.

Highly Skilled Pilot

Your upgrade bar gains 2 skill icons.

You may only equip this card if your pilot skill value is 5 or more.

(skill) (cost=?)

Edited by gryffindorhouse

Two more, no idea if they're over- or under-powered, but I think both have the potential to be fun.

Precise%20Shot_zpszs0kt3v7.png

Composite%20Laser_zpskaxuxvxz.png

Two more, no idea if they're over- or under-powered, but I think both have the potential to be fun.

Precise%20Shot_zpszs0kt3v7.png

Composite%20Laser_zpskaxuxvxz.png

Composite laser: I think you meant to make it so you couldn't roll any crits (like HLC). You say "may change crits to hits", if you do mean that crits can not be rolled, then you could say "must change"

But they are all great stuff! Good job to all of you! Can't wait to test them all out!

I actually did mean for it to be changing hits to crits, as the thing's basically a miniature Death Star cannon. At range 3 the chance of it being able to one-shot something like a TIE Interceptor is pretty low, but bigger ships with only 1 or 2 defense die are in for a bad time. It's meant to re-assert the role of the B-Wing from the SW fluff material as an anti-capital-ship fighter, so a flight of B-Wings led by someone loaded out with that (notice that it's a unique) should be rather terrifying to someone flying Large or Huge ships.

The fact that you only get one shot with it is why it doesn't cost more, but even then I think I may have under-costed it.

Given the established difficulty in aiming the composite laser, maybe a requirement to keep the target in your firing arc for 2 rounds?

Or lower it's attack, and add some crits if it hits.

Oh, and templating. Look at other cards that give out stress. The correct verbiage is "recieve a stress token" because to "take a stress" means nothing in Game.

Edited Composite Laser, making it a little harder to fire off, and re-worded the text in Precise Shot. Also did another attempt Boarding Party-- while Odanan's take is probably still the better option, I wanted to have one that's still my own spin on it.

Composite%20Laser_zpsplm1k681.png

Precise%20Shot_zpse31xy5an.png

Boarding%20Party_zps9xc5awhj.png

Thanks for the feedback on the Boarding Party card-- while I wanted to keep the price somewhat high since it's essentially an insta-kill for crew members and could potentially destroy something like a Palp Aces build, I'll concede that 5 points is too much. So I dropped the price down to three, and changed the wording on the card to work around the "can't take actions if you bump" problem, as FourDogs pointed out.

Boarding%20Party_zps9wgxhlo3.png

Also, experimenting with an EPT which may cure the blues that Rebel/Scum players have in the current meta, namely that there's simply not enough defense to go around.

Defensive%20Formation_zpsod6o32nd.png

The defensive formation card looks very interesting. Perhaps it could be "For each other ship at range 1 with this upgrade, you may increase your Agility value by 1 (to a maximum of 4)." It could even be a dual card with Offensive formation that does the same but for attacks.

I actually did mean for it to be changing hits to crits, as the thing's basically a miniature Death Star cannon. At range 3 the chance of it being able to one-shot something like a TIE Interceptor is pretty low, but bigger ships with only 1 or 2 defense die are in for a bad time. It's meant to re-assert the role of the B-Wing from the SW fluff material as an anti-capital-ship fighter, so a flight of B-Wings led by someone loaded out with that (notice that it's a unique) should be rather terrifying to someone flying Large or Huge ships.

The fact that you only get one shot with it is why it doesn't cost more, but even then I think I may have under-costed it.

Are you saying that you must only have in your possession a target lock and focus, or that you must spend them. Either way, I think it would make an excellent and unique addition to the game.

The defensive formation card looks very interesting. Perhaps it could be "For each other ship at range 1 with this upgrade, you may increase your Agility value by 1 (to a maximum of 4)." It could even be a dual card with Offensive formation that does the same but for attacks.

I like the way you think, sir. I think I'll tweak the card a bit to make it a dual-sided upgrade.

I apologize, I had read it backwards. I though you had said "you may change all crits to hits". Now I understand. WOW. That's powerful!!!

Are you saying that you must only have in your possession a target lock and focus, or that you must spend them. Either way, I think it would make an excellent and unique addition to the game.

You would have to spend a TL and focus to get the attack. That way, it either takes two rounds to get the attack off, or you have to use the ability of someone like Dutch or Garven to make it happen.

Edited by Cayse

I just got a Tantive IV, think this would be awsome:

Energy Reserves

Energy limit = 5

Energy: Remove any number of energy tokens from this card. Place that many energy tokens on any card with an energy limit (including the ship card).

(cargo) (cost=?)

I'm not sure the wording is clear:

I want it to be storage for energy.

It should be A-Wing only, but interesting idea.

It should be A-Wing only, but interesting idea.

Second, even if A wing only, a swarm of these would be incredibly broken. Let's say you're fighting an A wing and it's tanking and dodging around and you finally whittle it down to one hp and then it does this.

Or, a swarm of these things just saying who cares and ramming everything. Three trade with a decimator and cost fewer points. Two can trade if they shoot before suciciding.

Or a Six ship black squadron swarm.

A lot of things: first, you can't boost into an overlap with a ship. Which means that realistically this could never fire.

Second, even if A wing only, a swarm of these would be incredibly broken. Let's say you're fighting an A wing and it's tanking and dodging around and you finally whittle it down to one hp and then it does this.

Or, a swarm of these things just saying who cares and ramming everything. Three trade with a decimator and cost fewer points. Two can trade if they shoot before suciciding.

Taking the critique into account, here's a second version of Suicide Run (made unique to prevent suicide swarms):

Suicide%20Run_zpskzk1vpl9.png

It's better, there's an issue or two about templating: ships never change their hull points or hull values. Functionality we as humans think of it like an rpg with hp that reaches zero. In reality ships have a hull value and recieve damage. One doesn't effect the other (it's why you draw damage from the damage deck even if it's overkill, because the ship didn't lose its last hp, you exceeded its hull value in damage) and so it would require some obtuse wording of "hull value minus delt damage cards".

Another thing is from a design prospective. In a move, a guy flying into an ssd and killing it is fine. Humans weren't playing the Empire in the movies. In a game, however, you have people trying to run down other ships trying to force a draw. Imagine if your 50-point Brobot traded with a 19 point green squadron pilot because he moved before you did and dialed in a 5 straight. Thematically this makes sense, but in the game this is just a frustrating way to decide a match.

So it's the kind of card you reserve for a campaign or something, where each pilot matters and you can't just sacrifice a chump to trade up for alotta points.

An attempt at a fix for basically the entire range of "Jouster" ships who could use some love. Make that arc actually worth dodging:

Linked%20Firing%20Array_zps33d2ultm.png

Hondo crew card. Scum only

If you suffer a hit or crit from a crewed ship Hondo defects to the attacker, ejecting a crew from the attacking ship. Hondo now works for the attacking ship.

Eg. A palp shuttle hits your YV666 with Hondo and Zuckus crew. Hondo defects to the shuttle ejecting Palpatine. Your YV then shoots the shuttle and scores a hit. Hondo defects back to your ship and ejects Zuckus.

SCOMP Interface

Rebel Only

Your upgrade bar gains the [Astromech] icon.

[Crew] Cost: 2?

Jink

Your action bar gains the Evade action.

1

An attempt at a fix for basically the entire range of "Jouster" ships who could use some love. Make that arc actually worth dodging:

Linked%20Firing%20Array_zps33d2ultm.png

Oh. My. God.

That is as broken as i can possibly imagine. So...you just basically doubled the firepower of every rebel ship for 2 points? Come on....6 red Bwings? Be my guest. 4 dice PWT kwings? Swarm of 4 dice z's?

Im not even gonna mention 8 dice phantom.

Most unbalanced card ever.

Jink

Your action bar gains the Evade action.

1

If that 1 is a cost its too cheap - falcon got it 1 points cause its both ship specific and unique. Here we are looking at 2 maybe even 3 points.