Post you custom cards here!

By bcons, in X-Wing

modification Cost 2 Y-Wing / B wing only

Heavy armour Refit.

ships main weapon is -1 dice

Ship gains +1 armour.

Armour ignores 1 hit per attack (but not crit's) after shields.

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The new Logo corresponds to the Force Token. It can be used to pay for special abilities as noted on pilot cards or as either Focus or Evade.

ecJYffW.png 4aVzSCk.png UVzIZ2P.png fNiNmQn.png 83OjXG3.png F1KGu2Q.png

The new Logo corresponds to the Force Token. It can be used to pay for special abilities as noted on pilot cards or as either Focus or Evade.

It's beautiful! this is like the greatest thing I've ever seen FFG needs to make this real!

Has one made cards from the new canon books and universe?

I can't not be silly.

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Aaaand a couple more random ideas, for giggles.

A counter for TLTs...

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...and a generally fun Rebel card.

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This thread needs a Death Star card.

This thread needs a Death Star card.

Here's my take, then... The Death Star would be a stationary ship, with only a 0 move available, which would charge 4 energy per turn.

Front sides. Total cost = 200 points, enough to kit it out well and still field a solid escort including Vader. The primary weapon is a BEAST, capable of wrecking almost anything that crosses its path, at the cost of several turns of recharging.

2mm7e3m.jpg 2qtbez4.jpg

Back sides. Once the aft section is destroyed, a chain reaction starts that WILL destroy anything in its path, including the Fore section.

1z3qqdg.jpg 15yhjch.jpg

The trick? There's a thin space where a ship can thread the firing arcs (the trench run, if you will) and hit the back section with one or two heavy attacks to destroy the ship... but only if they can get close enough fast enough to avoid its turbolaser defenses.

29m6udd.jpg

This thread needs a Death Star card.

Here's my take, then... The Death Star would be a stationary ship, with only a 0 move available, which would charge 4 energy per turn.

Front sides. Total cost = 200 points, enough to kit it out well and still field a solid escort including Vader. The primary weapon is a BEAST, capable of wrecking almost anything that crosses its path, at the cost of several turns of recharging.

2mm7e3m.jpg 2qtbez4.jpg

Back sides. Once the aft section is destroyed, a chain reaction starts that WILL destroy anything in its path, including the Fore section.

1z3qqdg.jpg 15yhjch.jpg

The trick? There's a thin space where a ship can thread the firing arcs (the trench run, if you will) and hit the back section with one or two heavy attacks to destroy the ship... but only if they can get close enough fast enough to avoid its turbolaser defenses.

29m6udd.jpg

not quite enough hull.....

nice card but at that small a scale more for Amada than X-Wing.

the Death stare would have to be at least 8 capital ship backs placed sideways for a total of 16 cards. 5 being capital ship emplacements, 5 secondary weapon emplacements 2 being small hangers (holds 4 Fighters) 2 being left and right capital ship dock's for large/huge ships and one being a generator station and the other being the infamous exhaust port (ray shielded so only secondary weapons will affect it..

costs nothing but successfully causing a chain reaction in the exhaust port or destroying all the emplacements wins the game for the rebels.

of corset the same set up could count as the 'HULL' of a capital vestal such as a star destroyer or such..

I do a custom promo for the Stele Open. This year I did a Defender card for the upcoming Imp Vets pack. (No point value yet). The art is Marvel Star Wars artist Mike Mayhew. I commissioned him to come up with a new look for Stele.

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Edited by M240guy

Linked blaster turret

HWK-290 only. Rebel only.

Attack value: 2

Range: 1-2

Action: Perform this attack against one enemy ship (even a ship outside your firing arc).

Cost: ???

Automated defense turret

HWK only. Rebel only.

Attack value: 2

Range: 1-2

Cost: ???

After you were hit, you may perform this attack against the attacker. The attacker doesn´t roll any defense dice.

Turret mounted weaponry

HWK only. Rebel only.

Cost: 0

You can perform your primary weapon attacks against enemies that are outside your primary firing arc.

Darth Vader

Crew. Imperial only.

Action: Once per round, discard one of your other crew cards. Then, perform one more manuever and action.

Light Freighter - Title Hawk 290 only 1 pt.

Ship gains (cargo) equipment space or may take a single Huge ship only card.

Secondary power coupling - Modification Hawk 290 only. 2 pt.'s

The hawk is unique in that its engines can be used as secondary power generators enabling it to fit equipment with power demands far beyond that capable of similar sized ships.

The ship may fit a single Secondary or Torpedo or Rocket or System or scanner upgrade

Remodelled Drive Engines - Modification Hawk 290 only 3 pt.'s

the ship treats all Ahead moves as green and MUST increase its move speed by One step (one bank becomes 2 bank etc)

Made a couple of titles as proposed fixes, one for the T-65 (yes, again, I know) and one for the long-suffering E-Wing:

T65-B_zpsx69iverj.png Escort%20Starfighter_zpsklfmn7dl.png

And then I came up with three modifications for a laugh, with the intent to be goofy but still be viable:

Sick%20Paint%20Job_zpskocactco.png Killer%20Bass_zpsrvoumgpj.png Offensive%20Bumper%20Sticker_zpssr8aipls

Backlash

Scum Only.

After you perform an attack, you may roll 2 attack dice, if you do, the defender also rolls 2 attack dice.

If you roll more (minor hit) results than the defender, the defender receives 4 stress tokens.

If the defender rolls more (minor hit) results, receive 2 stress tokens, 1 ion token, and 1 damage.

(skill)

My guess on cost: 2-4.

Thoughts?

Has anyone made a HWK-1000?

Is there a forum for prequel factions (ie separatists and republic)?

Here are a couple of Z-95 Headhunter mods:

All are Z-95 Headhunter Only.

Heavy Z-95

Your upgrade bar gains 1 cannon icon.

Your upgrade bar loses 1 missile icon.

Increase your hull value by 2.

cost=?

Z-95 Missile Retrofit

Your upgrade bar gains 1-3 missile icons.

cost=?

Z-95 Cargo Retrofit

Your upgrade bar gains 1 cargo icon.

Your maneuver dial loses all red maneuvers.

cost=?

Notes: didn't know how to make it less maneuverable without another dial.

Z-95 Speed Retrofit

Your action bar gains the boost icon.

You may equip 1 additional modification.

cost=?

Comments?

BTL-S3 Y-Wing

Y-Wing Only. Title.

Your upgrade bar gains 1 crew icon.

All turn maneuvers are treated as red.
cost=?

Flight Attendant

At the start of the combat phase, you may assign your ship 1 focus token for each equipped team upgrade.

(crew) cost=?

Edited by gryffindorhouse

How do you post images?

How do you post images?

I upload mine to a site like Photobucket, then copy/paste the url with tags around it.

Here are a couple of Z-95 Headhunter mods:

All are Z-95 Headhunter Only.

Heavy Z-95

Your upgrade bar gains 1 cannon icon.

Your upgrade bar loses 1 missile icon.

Increase your hull value by 2.

cost=?

I prefer to keep the Z-95 Heavy on the fluffy side.

Z-95-AF4-H

Title

Increase primary attack value to 3. Gain an Astromech slot.

Cost: 6?

Cheap substitute for an X-wing, upgrading archaic triple blasters to Taim & Bak KX5 medium laser cannons and adding room for the astromech.

Aged

Rebel or Scum only.

All damage cards dealt to this ship are face up.

Equip this card only if you have a shield value of 3 or fewer.

-3 points

Temporary Focus

Action: Roll 3 dice. For every eye result, increase your pilot skill value by 1 until the end of the round.

Assign 3 focus tokens to your ship.

Receive 1 stress token.

(skill) (cost=?)