Post you custom cards here!

By bcons, in X-Wing

Y-Wing variants

• BTL Y-wing starfighter

The BTL Y-wing starfighter, built by Koensayr Manufacturing, was a mainstay of the Alliance Starfighter Corps. It was often used as an assault bomber to attack enemy capital ships directly in conjunction with the later B-wing starfighters.

Armament

Taim & Bak IX4 or KX5 laser cannons[4] (2)

Light ArMek turreted SW-4 ion cannons (2)

Arakyd Flex Tube proton torpedo launchers (2)

4 torpedoes each

Proton bombs

• BTL-S3 Y-wing starfighter

The BTL-S3 Y-wing, a variant configuration of the BTL Y-wing starfighter, was the most common Y-wing configuration. A two-man strike starfighter, the first crew member piloted the craft, while the second acted as a gunner and controlled the two swivel-mounted ion cannons, located right on top of the cockpit.

Armament

Taim & Bak IX4 or KX5 laser cannons (2)

ArMek turreted SW-4 ion cannon (1)

Aratech Flex Tube proton torpedo launchers (2)

10 torpedoes

20 proton bombs

• BTL-A4 Y-wing starfighter

The BTL-A4 Y-wing starfighter was the one-man version of the BTL-S3 starfighter model.

Armament

Taim & Bak IX4 or KX5 laser cannons (2)

ArMek turreted SW-4 ion cannons (2)

Arakyd Flex Tube proton torpedo launchers (2)

8 torpedoes or 20 proton bombs

• BTL-A4 LP "Longprobe"

An additional (though less common) BTL-A4 variant known as the "LongProbe," designated BTL-A4 (LP), was equipped with a nav computer, backup hyperdrive, advanced scanners, and an extended fuel supply in place of the weapons systems officer.

Armament

Laser cannons

Ion cannons

8 proton torpedoes

• BTL-S3 Courier variant

Alliance Intelligence utilized specially modified Y-wings for long-range courier duty. This variant of the BTL-S3 had no ion cannons, which were removed for baggage space, a larger main cockpit area able to carry up to five people,...

• BTL-S3B Y-wing starfighter

The BTL-S3B Y-wing starfighter was a variant of the S3 Y-wing, with twin blasters.

• Light Y-wing

The Light Y-wing was a light bomber, which lacked the support pylons on the engine.

• Heavy Y-wing

The Heavy Y-wing was a bomber with heavier ordinance and four engine pods.

This interesting list I found is going to keep me researching.

The Y-wing mark I

The Y-wing mark II (Unofficial)

BTL-P1 Y-wing "Prototype"

BTL-F1 Y-wing "Fighter"

BTL-T2 Y-wing "Trainer"

BTL-T2mod Y-wing "Intel Courier"

BTL-T2W Y-wing "Early Warning"

BTL-T2KC Y-wing "Tanker"

BTL-S3 Y-wing "Fighter-Bomber"

BTL-A4 Y-wing "Recon"

BTL-E5 Y-wing "Wild Weasel"

BTL-A6 Y-wing II "Recon"

BTL-S7 Y-wing II "Fighter-Bomber"

BTL-M2 "Medium Bomber"

BTL-U8 Y-wing "Pinnace"

BTL-E9 Y-wing II "Wild Weasel"

BTL-T10 Y-wing II "Trainer"

BTL-D11 Y-wing "Drone"

So with all these variants,

as I read through the differences,

I see a lot of ideas for upgrade cards.

• BTL-A4 title card, maybe like the Charadaan refit (-2) for the A-wing, locking the turret backwards (-2), or removing it completely (-4), adding the Boost ability or evade.

• Longprobe title card that adds the system upgrade.

• BTL-S3 Courier title card that removes the turret, and adds a crew, with restrictions against attack related crew.

• Light Y-wing title card, another Charadaan-like refit that removes both Torpedo slots. perhaps adding boost or evade instead of the negative cost.

• Heavy Y-wing title card that allows for two bomb upgrade slots.

• Veteran title card, the obvious one, that gives the Y-wing an EPT slot.

• Ace title card, not the obvious one, but rather one that gives the Y-wing the Boost or evade ability.

• Astromech upgrade, a droid that will share target locks, like Dutch Vander's ability, but with two other ships like Fleet Officer.

• BTL-T2 Y-wing title card, removes the two proton torpedo slots for two extra shield.

• BTL-T2W title card, extends the range of target locking for self and other ships.

• BTL-A6 Y-wing II "Recon" title card, like the long probe adds the system upgrade, but twice.

• BTL-E5 Y-wing title card, an ability that allows the removal of target locks within a range of 2.

• BTL-U8 "Easy Eight" Y-wing title card, heavily modified with two crew, more hull, less shields, and only the turret as the primary weapon.

• BTL-M2 "Medium Bomber" title card, adds two crew and an extra torpedo slot, making the turret the primary weapon.

• BTL-E9 Y-wing title card, a ship capable of performing a Jam action, same range as the Rebel transport.

• BTL-T10/FO Y-wing title card, if this ship is within range of a huge ship it doubles all target lock actions of the huge ship.

• BTL-TD11 Y-wing drone title card... not even going there, until they introduce Kamikaze ramming rules.

...Yes I know most of the later where unofficial ships created by Urban Lundqvist for use with the Star Wars role-playing game made by West End Games.

https://community.fantasyflightgames.com/topic/111407-rebel-aces-ii/?p=1166547

Very situational, but it could very well turn the tide of the game. At the very least, it's going to make your opponent think very carefully about how he manoeuvres to avoid setting you up to perform the run...

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Made this a few days ago and now consider it OP.

Probably should drop the EPT, and considered splitting

the boost and barrelroll, one for in firing arc and one

for being range 2.

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Edited by gabe69velasquez

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Edited by gabe69velasquez

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I'd be interested in ideas for Jabba, Ackbar, and Kenobi...

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..oh well, while I'm at it.

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Edited by gabe69velasquez

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Given that I acquired a model for it from Mel, I decided to make some ship cards for the D-5 Mantis from SWTOR. :D

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Pash is excatly what was going to do for a Corran Xwing card

I worked on my first set of cards on Oopinou's Card Creator. I wish my French wasn't so rusty (Google Translate does a well enough job, but I feel ashamed that my 4.5 yrs of French didn't serve me better).

I purchased a TIE Avenger from Shapeways (designed by Gosric). I wanted some cards to go with it.

Any feedback is appreciated.

Avenger%2BDial%2BA.png Avenger%2BDial%2BB.png

Avenger%2BPilot%2BRev.png

Avenger%2BVet.png

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Edited by Madcap

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Should have made the Hired Mercenary an Illicit Upgrade... But I really want to have an M3-A Interceptor flying with a TIE Swarm... Either way... It would be fun. :)

Your Obi Wan Exactly matches my idea, I like the scum

A couple of ideas that have been bouncing around in my head to improved basic ordnance. Proton Torps and Concussion Missiles are too iconic not to use... so maybe give them built in extra munitions at a discounted cost. On par with heavy laser cannon, cheaper but still tied to a target lock.

Concussion Missile Rack
Missile Upgrade
Cost: 5
Attack: 4
Range: 2-3

At the beginning of the game, place 2 ordnance tokens on this card. When the last ordnance token is removed from this card, discard it.

ATTACK (TARGET LOCK): Spend your target lock and discard 1 ordnance token card to perform this attack.

You may change 1 of your blank results to a hit result.

Proton Torpedo Rack
Missile Upgrade
Cost: 5
Attack: 4
Range: 2-3

At the beginning of the game, place 2 ordnance tokens on this card. When the last ordnance token is removed from this card, discard it.

ATTACK (TARGET LOCK): Spend your target lock and discard 1 ordnance token card to perform this attack.

You may change 1 of your focus results to a critical result.

Autopilot

Modification

After you reveal your manoeuvre you may rotate your movement dial to the manoeuvre you performed last turn. Treat that manoeuvre as a green manoeuvre.

Cost 2

Jabba

Crew

Once per game you may choose one of your other crew cards that can activate its effect "Once per turn" During this turn, it may perform its action 3 times. Discard that card at the beginning of the end phase. Gunner may activate its effect three times.

Cost 6

I don't know how to implement him threatening the crew member to work harder with a card... And then killing them

none of the crew have a Once per turn clause. Do you guys have a way to implement this?

Edited by GreeneScale

TIE Special Forces (First Order):

x_wing_miniatures_game___custom_ship_tie

Assault Gunboat custom expansion pack:

x_wing_miniatures_game___ship__assault_g

x_wing_miniatures_game___ship__assault_g

x_wing_miniatures_game___ship__assault_g

x_wing_miniatures_game___ship__assault_g

x_wing_miniatures_game___custom_upgrade_

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x_wing_miniatures_game___custom_upgrade_

TIE Avenger custom expansion pack:

x_wing_miniatures_game___custom_ship__ti

x_wing_miniatures_game___custom_ship__ti

x_wing_miniatures_game___custom_ship__ti

x_wing_miniatures_game___custom_ship__ti

TIE Hunter custom expansion pack:

x_wing_miniatures_game___custom_ship__ti

x_wing_miniatures_game___custom_ship__ti

x_wing_miniatures_game___custom_ship__ti

x_wing_miniatures_game___custom_upgrade_

Assorted upgrade cards:

custom_upgrade_card___a_wing_title_by_od

x_wing_miniatures_game___custom_upgrade_

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X-Wing T-65 stuff:

x_wing_miniatures_game___corran_in_x_win

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Other Imperial stuff:

x_wing_miniatures_game___custom_ship__ti

x_wing_miniatures_game___custom_upgrade_

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Other Rebel stuff:

x_wing_miniatures_game___custom_ship__de
And the title card, which I made a combination of the upgrade Delta-7B and the Tiin's own modifications:
"The Delta-7B Aethersprite-class light interceptor, commonly known as the Jedi starfighter due to its widespread use by Jedi, was a starfighter model employed during the Clone Wars. It was a variant design of the earlier Delta-7 Aethersprite-class light interceptor, with the Delta-7B featuring a relocated astromech droid slot and a slightly enlarged hull."
"The ship was modified to enhance systems used during starfighter combat."
"The Delta-7 was well received by the Jedi Knights. Several pilots, including Obi-Wan Kenobi, began using them immediately. Only Saesee Tiin, the Jedi Council's resident starfighter ace, was dissatisfied with the craft. He subjected the Delta-7 to rigorous testing, then personally modified a pair of the starfighters. Tiin increased the starfighter's firepower by adding four quad-pulse laser cannons. The additional weapons remain concealed behind breakaway panels until they are absolutely necessary. He also integrated a compact, Class 3 hyperdrive of his own design and replaced the standard pilot's seat with a more comfortable meditation chair. Adi Gallia took one of Saesee Tiin's modified Delta-7s to the Karthakk system shortly before the Battle of Geonosis. When her mission proved a resounding success, many of the existing starfighters were upgraded to Tiin's specifications."
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Assorted Scum stuff:

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Just for fun - ground units:

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To do:

- reference card, explaining how the Land units work, like their special attack type (something like: "ships have +2 defense dice against land units' attacks").

- replace the "shield" stat by "armor", which will have a different demeanor.

- re-work all movement dial with unique movement types for the infantry.

Edited by Odanan

I worked on my first set of cards on Oopinou's Card Creator. I wish my French wasn't so rusty (Google Translate does a well enough job, but I feel ashamed that my 4.5 yrs of French didn't serve me better).

I purchased a TIE Avenger from Shapeways (designed by Gosric). I wanted some cards to go with it. Rather than clog up the forum, I will link my blog post discussing these.

TIE Avenger--Gates of Pandaemonium

Any feedback is appreciated.

I did some Avengers . Interesting is we both considered the modifications of the Avenger squad.

TIE Special Forces (First Order):

x_wing_miniatures_game___custom_ship_tie

Assault Gunboat custom expansion pack:

x_wing_miniatures_game___ship__assault_g

x_wing_miniatures_game___ship__assault_g

x_wing_miniatures_game___ship__assault_g

x_wing_miniatures_game___ship__assault_g

x_wing_miniatures_game___custom_upgrade_

x_wing_miniatures_game___custom_upgrade_

x_wing_miniatures_game___custom_upgrade_

Man, the auxiliary arc might actually work on a small base this way! I was never sold on the idea, but now I'd say go ahead, FFG.

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Edited by GreeneScale

Finally broke down and created an imgur album so I can share. You all just make it look so fun, blast you!

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EDIT: I wanted Thrawn to be both Imperial only and Huge ship only, but the program wouldn't let me have two restrictions.

Edited by That One Guy

Shadow Droids were tie fighter pilots so they have common Pilots

http://prntscr.com/9q8g4r

it says "of this ship of that ship" The "of that ship" is the correct part, Typo

http://prntscr.com/9q8hvd

http://prntscr.com/9q8i9i

Skipray blastboats have the wrong cost... (forgot to change them :( )

http://prntscr.com/9q8ipz

http://prntscr.com/9q8iy2

http://prntscr.com/9q8j4s

Just FYI, if you select the 'image' button in the reply toolbox, then paste the URL in there then it will embed the image directly here on the forum.