Engine power distribution
Modification 5 pts
Anytime you perform a boost action, you MUST perform a barrel roll. If you cannot perform a barrel roll after a boost, you gain an ion token.
Kind of a fix for all arc Dodgers, but can back fire
Post you custom cards here!
I've thrown together a few cards based on ships and characters from Rebels to go alongside the Ghost and Phantom . These are all first drafts, and any thoughts would be appreciated.
The Blade Wing was a no-brainer. A crew slot, since Sabine was gunner on that first flight, two cannons to allow ion cannons and an HLC, and torpedoes.
I like the idea of being able to use some Imperial ships with Kanan in the pilot seat, since he makes a habit of... liberating such ships (to the extent that there's a lantern-hanging joke about how many shuttles they've stolen in a season 2 episode.) I've used the stats, etc, for the Lambda for the Sentinel. They're close enough in design that I'd use the Lambda model, to be honest. The TIE is just a TIE. Phoenix Pilot lets the Rebels have a PS2 A-Wing. I've left it completely generic apart from that, so it equip a Chaardan Refit and so on.
Ahsoka's ability represents her using the Force to slow down the enemy (like she tries with Vader in 'The Siege of Lothal'. Rex is giving military advice, to the pilot's annoyance. Sato and the Liberator title are all about helping their battlegroup (can you tell I want to do some Epic games with Phoenix Squadron?).
How about Inquisitors, Kassius Konstantine and the lot...?
I'll definitely do more. This was just the first batch. Also, I may have a wee slight bias towards the Rebels. And that being the case, I'll happily take ideas for Imperial cards and their effects. We've got Agent Kallus and The (Grand) Inquisitor. What else? Seventh Sister, Fifth Brother and Konstantine – yep. What else would people like to see?
Edited by Graeme LyonWhere does everyone prefer to host their pictures so they can link them here?
That warhead is a little insane for 1 point
Well, I wanted it to be a viable alternative modification to Long-Range Scanners or Guidance Chimps, and both of those are free. I might edit it to 2 points, but anything more than that and I feel like it'd lose its appeal, since my goal was to make your standard Proton Torpedoes an actually dangerous weapon instead of the waste of 4 points they usually are.
Got one more, which might either be extremely fun or completely ridiculous:
Heh... that Recon X-Wing is worthless. During the Planning Phase? They could just change it! Beginning of the Activation Phase on the other hand...
Where does everyone prefer to host their pictures so they can link them here?
I use Imgur.
Heh... that Recon X-Wing is worthless. During the Planning Phase? They could just change it! Beginning of the Activation Phase on the other hand...
Beginning of the activation phase, you may then change your dial once. Too good?
Heh... that Recon X-Wing is worthless. During the Planning Phase? They could just change it! Beginning of the Activation Phase on the other hand...
Beginning of the activation phase, you may then change your dial once. Too good?
Waaaay too good. Besides, there's already an EPT that does that, right? Stay On Target? I mean whatever, it's just people making custom cards for fun anyway.
I've been working on a homebrewed 'expansion pack' for the H-6 Bomber.
The Scurrg H-6 was a prototype bomber featured in the Starfighter games. Originally sold to the Naboo, they decided they had no use for such a heavily armed warship and the design was mothballed. Its creator, a Bith engineer, conspired with the Feeorin pirate Nym to steal the prototype rather than see his ship stuck in a hangar forever.
It was used well into the Galactic Civil War, primarily by the Lok Revenants, a pirate group lead by Nym. While officially neutral, they were seen as Rebel sympathisers, often attacking Imperial supply convoys.
While a lot of people would like to see the Scurrg as a small-based heavy bomber as an equivelant to the K-Wing and TIE Punisher, I feel it is simply too large (Being over 20m long, nearly the length of a Lambda Shuttle, and far wider. In comparison, the K-Wing is only 16m long.) I see it as a large-based bomber, and have done by best to fit it into an interesting niche without clashing too much with existing Scum ships.
Its stats are comparable to some existing ships - the Lambda Shuttle, YV-666 and Decimator all spring to mind looking at its stat bar. The pilots are generally quite low skill, as Scum tend toward. Not as sturdy as the heavier large-based ships, it still manages a lot of versatility in its upgrades and is unusual in coming naturally with the Boost action (The Scurrg was noted as having exceptional speed for a bomber of its size), freeing up the Modification slot for the new ordnance fixes.
It is unusual for a large-based ship to be locked into a front arc like this, but it gets the option for a secondary Turret weapon to help cover this weakness.
As the ships designer, Jinkins knows it like nobody else. I wanted to give him a Rebel-style regeneration effect, but filtered through a madcap, self-damaging lens as befits a Scum pilot. As he is a dedicated engineer, not noted as a particularly good pilot, he of course has mediocre piloting abilities and no EPT.
Kole was Nym's second in command in the Lok Revenants. With no real information on him beyond his reputation as a master of disguise, I settled for making him a great wingman, able to support your squadron by borrowing target locks from his friends (For better or worse). In a perfect world, this aid to his action economy would help make him a viable ordnance platform.
With a pilot skill of 7, Nym matches the other video characters already present.
Nym was always willing to put himself in harm's way for a worthy cause, and as such has an ability that encourages him to get into the thick of combat. Again, this ability helps with his action economy.
This is certainly a ponderous beast, but the native Boost action is sure to help it manoeuvrability.
Nym's personal ship, the Havoc, was customized extensively. Chief among the modifications was the powerful bomblet generator, which could create dangerous energy bombs from the ship's reactor core, allowing them to be dropped indefinitely.
I've chosen to extend this ability to the rest of the ship's ordnance for gameplay purposes, and it can potentially lead to a massive amount of firepower being available to the pilot during the course of the game.
Of course, as a ship with crew capacity, we'll see a crew card for each of our pilots as well.
While his pilot card highlights his reckless courage, Nym is feared for his skills with all manner of ordnance.
Having served as the gunner on Nym's ship, I opted to showcase this on Kole's card. Operating a ship's weapons, Kole can help low skill pilots compete in an ace-heavy environment.
As a crew member, Jinkins follows the same madcap, self damaging principles as his pilot card.
Of course, where would a new bomber be without some new ordnance to fire.
A loadout of discord missiles will let you unleash a whole mess of nasty buzz droids onto your opponents, to cut up their ship in spite of any pesky shields they might be equipped with.
Chaff tubes, on the other hand, offer a unique opportunity with deployable obstacles. This is something that I was definitely considering limiting to Scum only (It began its life as an Illicit upgrade, before the upgrades available on the ship got rearranged to allow for Long-Range Scanners to be equipped.
These are great! What are you using to make these cards?
These are great! What are you using to make these cards?
Assuming you are asking me, so I currently use Strange Eons 3, with the help of Google for images :3
Kind of a Saucy One but sets the tone when I break out 2 YV-666's.
[image removed by forum moderator.]
This is my own, totally overpowered fix for the T-65.
My take on an X-wing fix. I feel it shows the team work that made Rogue Squad so great. It's zero points as you would have to fly min 2 X-wing to get a benefit.
And then a couple of other customs I have made
This would count as Tycho (hence the PS7) alothough I think I forgot to fix the points cost, LOL
Edited by Salted Diamond
That Y-Wing is OP as ****
That Y-Wing is OP as ****
You think so? I figured that only once per round would keep it under control.
Yeah, it's powerful. A turreted Y does not often have ships in arc, so a TLT would get to throw 2x2x3 red dice per round if it was shot at.