So to start this off,
i started my first IA campaign last night as a reb playing 4 heroes. I chose to do it this way rather than 2 heroes with legendary upgrades based on everything I've read saying rebs CANNOT win that way. I'm totally up for a challenge but don't want to go against unwinnable odds on my first try.
For Heroes i chose: Diala, Fenn, Biv, and Mak.
The first mission went poorly for me. I started turn 1 running to go hit the terminal, and managed to open the door on my 2nd activation in round 2, however the door was immediately shut, and was a pain in the ass to re open. I managed to re open the door mid turn 4 and i just could not hit the terminals fast enough. i lost because of round count.
the second mission was a side mission. I drew mak's side mission and lukes side mission. Maks had atst's on the face of it and that honestly scarred me off. (im not ready for that yet). So that being said i went for luke. The mission started well, with me spending extra strain to have 4 tokens secured and returned by turn 2. however i did so at the cost of allowing the imperials to gain 5. the threat bonus was a huge hit that i was not prepared for. all of a sudden i was fighting 4 red guards and vader. I used fenn, biv and diala as shields to rush the last 2 tokens with luke and mak winning the game by a narrow margin in turn 4 with only mak un wounded, and luke at 8 damage.
Im looking forward to playing the rest of the campaign, but i feel like as a rebs you are playing a big game of Nazi Zombies, where you cant fix the walls. if you stop running to shoot or heal then you get over run almost immediately. I did manage to buy a combat coat for mak, and that +2 health was a life saver.
Anything i should keep in mind as i go forward?
Note: imperial player is playing subversive tactics. i usually take the block over the strain because i use strain to move often.