1. Player with initiative shuffles all their mission cards together and then reveals 3 random missions face-up.
2. The opposing player selects one mission to be discarded.
3. The player with initiative then gets to choose from the remaining two missions.
The idea is players would get more choices of what mission they have to play, so theyre not stuck playing "get to the ship" for the millionth time while all the missions they bought get to see little play. The players also get more autonomy in addition to more variety, as the player without priority gets to veto one of the 3 missions and the other player gets to decide which mission is played,giving both players some control over with mission gets played. Thoughts?