He was good at knowing what people were thinking. I'd give him a stronger int agent type ability letting him adjust to the knowledge with a range 1 trigger.
Kylo Ren crew card - what abilities might he have? TFA Spoilers!
When a ship carrying Kylo attacks Han, Han Dies
Kylo Ren
2 points
After you perform an attack in your primary firing arc that does not hit, you may perform a boost action. If you do, take 1 damage.
Meant to show how he will freak out after failure and chase a target more aggressively.
For Finn:
Every ship in play regains 1 shield token (up to its shield value), no one may attack this round. Discard this card.
Once per round, when defending, you may change one <hit result> to blank. That die cannot be modified again.
He can stop frigging blaster bolts.
Kylo Ren
Crew.
Imperial Only.
-4 points.
When this ship misses, it is dealt one faceup damage card.
Kylo hates consoles. I feel like they must just have a bunch of fake consoles in the FO ships/bases just for him.
How about combining that theme with a kind of mash up of Daddy and Granddaddy's abilities.
When attacking, if the attack does not hit (Luke) and you have a target lock on the defender, you may spend the target lock (Kylo smashes console) to deal one critical damage to the defender (Vader)
You mean Uncle and Granddaddy?
Kylo ren,
During the planning phase you may take 1 damage and designate one enemy ship whose dial must be placed face up before any other dials are set.
Dunno on points.
Edited by Stelar 7Kylo Ren
Crew. First Order Only. (since FO are compatible with Imperials it works to say FO only)
3 Squad Points
At the beginning of the Activation Phase, you may choose one enemy ship at range 1-2. You may look at that ship's assigned dial and rotate it one step. If you do not rotate the dial, instead assign that ship a Stress token.
Kylo Ren:
At the start of the game, if your opponent uses Han Solo, recive 5 stress tokens. If your ship touches Han Solo/ the Ship with Han Solo, remove Han Solo from the game.
1 Fluffpoint
Edited by oekmontKylo Ren:
when something doesn't go your way you may discard Kylo Ren, if you do flip the table.
0 points
Kylo Ren
Crew.
Imperial Only.
-4 points.
When this ship misses, it is dealt one faceup damage card.
Kylo hates consoles. I feel like they must just have a bunch of fake consoles in the FO ships/bases just for him.
How about combining that theme with a kind of mash up of Daddy and Granddaddy's abilities.
When attacking, if the attack does not hit (Luke) and you have a target lock on the defender, you may spend the target lock (Kylo smashes console) to deal one critical damage to the defender (Vader)
You mean Uncle and Granddaddy?
Yes - derp!
Kylo Ren
Imperial Only
After you perform at attack against an enemy ship, you may suffer 2 damage to cause that ship to suffer 1 damage.
2 points.
Flavour text: Never as strong as Darth Vader.
Kylo Ren
5pts
Prior to an enemy ship revealing it's dial, you may discard that dial and force that ship to perform a red [all stop square] manoeuvre. Then, discard this card.
Kylo Ren can stop laser bolts, so he can reduce your attack value by one.
Kylo Ren
Crew. First Order Only. (since FO are compatible with Imperials it works to say FO only)
3 Squad Points
At the beginning of the Activation Phase, you may choose one enemy ship at range 1-2. You may look at that ship's assigned dial and rotate it one step. If you do not rotate the dial, instead assign that ship a Stress token.
There's currently no FO ship with crew though, so you couldn't equip him.
Kylo Ren
Crew. First Order Only. (since FO are compatible with Imperials it works to say FO only)
3 Squad Points
At the beginning of the Activation Phase, you may choose one enemy ship at range 1-2. You may look at that ship's assigned dial and rotate it one step. If you do not rotate the dial, instead assign that ship a Stress token.
There's currently no FO ship with crew though, so you couldn't equip him.
FO is compatible with Empire. FO ships can take Imperial Only upgrades, the reverse is true as well, no?
Besides, he'd be released as part of his command shuttle pack, most likely, or maybe in the landing craft pack.
Probably a reveal dial mechanic (mind reading) or stress (because he's scary).
Probably a reveal dial mechanic (mind reading) or stress (because he's scary).
I think the penalty for taking him should be that you ignore your pilot's ability and equiped EPT ability, as he's too concerned about his consoles getting melted.
He should cost 3 points and read, at the beginning of combat if pilot Han Solo is within range one, Han Solo is destroyed.
He should cost 3 points and read, at the beginning of combat if pilot Han Solo is within range one, Han Solo is destroyed.
A more serious version could look like this:
Kylo Ren
X Pts
If unstressed, you may take 2 stress to treat the text box of any ship within range 1 as blank.
That gives us the emotional/unstable side of Ren + makes him a lethal character neutralizer. "Sorry Corran, you can't shoot twice."
Kylo Ren
4 pt unique Crew
Imperial Only
Once per turn, when you are attacking or defending, change any one die to any result. That die cannot be rerolled or modified again.
If Han Solo is in play, the player who controls Han Solo can remove Han Solo from play to force you to discard this card.
Then, if Chewbacca is in play, you are dealt one face up damage card.
(Seriously, if you're going to kill Han Solo, make sure Chewie isn't in the room first.)
Edited by digitalbuskerKylo Ren
4 pt unique Crew
Imperial Only
Once per turn, when you are attacking or defending, change any one die to any result. That die cannot be rerolled or modified again.
If Han Solo is in play, the player who controls Han Solo can remove Han Solo from play to force you to discard this card.
Then, if Chewbacca is in play, you are dealt one face up damage card.
(Seriously, if you're going to kill Han Solo, make sure Chewie isn't in the room first.)
Certainly breath some life into the Solo crew card
A more serious version could look like this:He should cost 3 points and read, at the beginning of combat if pilot Han Solo is within range one, Han Solo is destroyed.
Kylo Ren
X Pts
If unstressed, you may take 2 stress to treat the text box of any ship within range 1 as blank.
That gives us the emotional/unstable side of Ren + makes him a lethal character neutralizer. "Sorry Corran, you can't shoot twice."
Ooh, I like it! I was thinking of how to combine it with my suggestion above about the cost of taking him being ignoring the ability and EPT of his own ship, so how about this:
"All players must ignore the pilot ability and EPT of any ships within range two"
Maybe 1 or 2 points? Also maybe make it range one, I dunno if range two would spoil the fun of too many ships (but range one is quite easy to keep out of for your own ships).
Kylo Ren
Crew
Imperial only
When you receive a stress token, you may deal one damage to each ship at range 1.
3 pts
My idea is to have Kylo as a double-edged sword.
Edited by WingedSpiderWell since Darth Emo was the worst charachter he should be more powerful than C-3PO but less powerful than Jar Jar Binks.