TIEs, that is. Because you can't have enough.
[ EMPIRE FLEET (398 points)
1 • Imperial I-class Star Destroyer - Admiral Motti - Relentless (137)
2 • Imperial I-class Star Destroyer - Wing Commander - Flight Controllers - Expanded Hangar Bay - Boosted Comms (131)
3 • Dengar Punishing One (20)
4 • TIE Bomber Squadron (9)
5 • TIE Bomber Squadron (9)
6 • TIE Bomber Squadron (9)
7 • TIE Bomber Squadron (9)
8 • TIE Bomber Squadron (9)
9 • TIE Bomber Squadron (9)
10 • TIE Fighter Squadron (8)
11 • TIE Fighter Squadron (8)
12 • TIE Fighter Squadron (8)
13 • TIE Fighter Squadron (8)
14 • TIE Fighter Squadron (8)
15 • TIE Fighter Squadron (8)
16 • TIE Fighter Squadron (8)
Feel free to comment. I've thought about trading 2 fighters for Howl, (or Mauler), because more firepower. With that many bombers and up to 9 squads per turn, someone isn't going to be happy. Possibly replacing some fighters with Interceptors (which costs me in strafing runs, and in hull)
The origin of this fleet is a battle I just fought where I only went with 3 bombers and 8 fighters, then decided, what about increasing the firepower? In a turn, this fleet can throw out 30 anti-squadron dice, even assuming squadron commands are required, which should account for about 3 X-Wings a turn. Once the fighters are gone, then there's 6 black bomber dice and 3 blues a turn for anti-ship work.
Oh, and losing a few TIEs, doesn't really matter.