Hi there,
for the next adventure I am planning a jury trail encounter in which the PCs have to defend an alleged rebel cell leader. For the structure I am thinking about 8 determined rounds.
- Attorney's speech of DA and defense to the jury.
- Hearing of the accused by the DA.
- Hearing of the accused by the defense.
- Evidences of the DA.
- Evidences of the defense.
- Hearing of witnesses by DA
- Hearing of witnesses by defense.
- Attorney's speech of DA and defense to the jury.
Special rules:
- The acting party rolls against the difficulty of the jury (3 or 4 purple dices).
- The non-acting party can roll against the acting party to make they roll harder against the jury. (looking for a table to spend the symbols)
- Destiny points can be used as "Objection!" by the non-acting party. (The acting party must re-roll even if they succeed before)
- Winning condition: Most rolled successes at the end of the trail. In case of a tie, a check against the judge (4 or 5 purple dices).
What do you think? Would it work? Should I change something?
Edited by kingpin000