Hi all,
I read a lot about TLTs and squads who use them so when my 2 K-wings arrived right before a local store tournament in Belgrade, Serbia I knew I had to try them out. I'm a very green player having really started playing x-wing in november this year.
My squad was
3xY-wing gold squadron pilot with TLT and R2 astromech (3x25pts)
1x HWK with BT, Nien and Crow title
reasoning was that HWK was there to plug the R1 hole and the squad should run using 4 straights so the initial engagement happens as late as it can and the HWK gets as many focus tokens as possible. Asteroid placement was always to clutter the middle of the board and leave nice lanes all around it to navigate.
Tournament was with 14 people and I finished 3rd which was very nice. As soon as I get all the other lists I'll write a batrep and until that happens I'd like to share some of my experiences:
-There is a lot of hate pointed towards the TLTs and lame use of them, namely 4xY-W with them who just run around the board and shoot them. Well, IMHO what else could a player running all turrets do? I experimented with arc dodging and running in circles around my oponents with this list with mixed results. Almost always I had to use hwk to save Y-Wings from enemies who get too close to them.
- HWK is a superb ship. Opponents tended to ignore him and his blaster turret instead opting to attack Y-Wings and the TLT threat. It also blocks quite nicely and is capable to dish out a respectable amount of damage with the BT. Looking at my particular configuration now, I guess I could profit more from a recon specialist crew but it's a valuable lesson earned ![]()
- Target locks. You need to have them on your enemies, especially with TLTs. I had lots of rolls with all blanks or mixed bag of blanks/focus, TLs fixed that
Also, I learned a lot about when to use them and when not to.
- blocking is very important, especially with aces. You can also make a nice setup with you ships blocking each other
- I profited a lot from loose formation, starting from the middle of the mat and turning left or right away from my opponent. Using 2 hard turns you get a nice little train which spreads the cover of TLTs and lets individual ships break away to block or just confuse the enemy ![]()
If there are some thought you'd all like to share with me I would be very happy to read them ![]()