I wanted to try out my new Tie FOs in a build, so I did this:
Omega Leader
-Comm Relay
-Juke
Omega Ace
-Push the Limit
Epsilon Leader
Soonter Fel
-Push the Limit
-Autothrusters
I kept the FOs in a pinwheel formation for as long as possible, and let Soonter fly flanking, but still close. Omega Leader was enough of a threat that Soonter wasn't shot at often, freeing him to wreak havoc the way he does. In the second game against Chewy in the Falcon, Omega leader absolutely wrecked him, using Juke to deny him any evade whatsoever. Epsilon removed any stress from the S-loops, and when Soonter was close enough, removed the stress from him too, letting him do any maneuver of his choice after stacking.
One of the nice parts was that all of the ships were good in their own right, but didn't hand the opponent very many points if he got one or two of them.