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No, no, not those Furballs.
I'm talking the semi-casual Multiplayer format in which each player flies one ship, with max points in the 20-40 range (A point limit is set; we just can't agree on which it ought be).
How is the metagame going these days?
Postulate 1: At 35-40 points, the Imperial Aces are meta-defining
At 35 points, Soontir Fel
At 37+, Whisper
At 35+, Vader
Know that these ships are coming. They have counters, and occasionally that counter is everyone at the table ganging up on them.
Know that their counters are coming too.
Postulate 2: Large Ships are NOT terrors
Furball doesn't allow the 60 point tanks to actually enter the fray, and in most cases it doesn't allow the named pilots to play either. This means they're fairly easy to hit, and at a PS disadvantage to boot.
Postulate 3: C3P0 and R5-P9 are worth their weight in gold
The counter to C3P0 and to Regeneration: Combined Fire
What furball lacks? Combined Fire
Postulate 4: Aggro Management becomes a much more important method of defense
Upgrades/Abilities that punish enemies for attacking you (a la Rebel Captive) will usually result in you not being attacked unless you're the only target.
Upgrades/Abilities that anger multiple enemies (a la Ruthlessness) will usually result in an early loss
Upgrades/Abilities that force enemies into terrible situations (a la Ionization) will usually result in their death, without you seeming to have done anything to the table at large
Have there been any shifts here? Have any of the new ships entered the fray? What are the ideal point limits?