Some questions for a new campaign

By daddystabz, in Star Wars: Force and Destiny RPG

I have some questions in regard to a new campaign I am thinking about doing. It will be a Force & Destiny campaign but will include characters and elements of each game in the RPG line for the FFG Star Wars RPG. I am sure we will have a mixed group of a force sensitive or 2, an ace pilot, a soldier, a bounty hunter, a hired gun, etc.

I have some questions below though:

1) I want to allow the option for us to begin the campaign for Knight Level Play, so I will be giving 150 additional xp not only to the Force & Destiny characters, but all starting characters. We want to play through each and every adventure for the game so if we ran the starter adventures first, as found in the starter games, how would you all recommend buffing the adventures to account for Knight Level characters?

2) Have you found that using Obligation, Duty, and Morality in the same campaign for a mixed character-type group becomes unwieldy or cumbersome? Are there any special considerations for having to use all 3 in one campaign? I am thinking mostly of how Obligation can effect whether or not your party has to deal with their own illicit consequences each session.

3) I am interested in possibly playing (although more than likely I will end up GM'ing this campaign) and one of the things I am looking at is the Guardian vs. the Warrior in the F&D book. I see my potential character as being very good with a lightsaber but I would like to be a good pilot too, and I would like to be able to increase my Force Rating. I noticed that neither Warrior nor Guardian seem to have Specializations that increase Force Rating. I want to be good with force powers and not neglect them. Do you have any recommendations on builds or talent paths to take? How does the Force Rating work exactly and how will it affect my force user? I am still reading through the F&D core rulebook.

1. Make each of the characters players interact with slightly better than normal, so a shop keep with 3 Willpower now has 4. Increase some of the difficulties or upgrade some of them once if it seems applicable. For combat, probably start by adding 1 extra minion group and 1 Rival, proceed to increase/lower as necessary until it seems like a balance for the party.

2. It generally isn't an issue in my experience. Remember that if you think a rolled Obligation/Duty shouldn't trigger story events because of the placement in the story or because one might conflict with the other, that you can opt to use the Strain decrease/Wound increases instead. Only thing to consider is that for anyone with Morality that's pushing hard for Light Side Paragon, things might be tough in some of the EotE adventures where the objectives are generally focused towards law-breaking and getting rich.

3. You'll want to check again. Only Soresu Defender and Shii-Cho Knight don't have Force Rating increases in Guardian and Warrior. I don't have Keeping the Peace yet, but I believe I read that every specialization there has a Force Rating as well. For fast Force Rating increases, Seer and Sage have two Force Ratings in a single tree. Force Ratings are the base element to using the force. Higher force rating means more force dice, which means you can roll more dice to activate Force Powers/Talents, which means you're not only more likely to activate the power using whatever your primary point source is (light or dark), but that you'll have more to spend to use extra effects. And certain Force Powers are locked behind needing a higher Force Rating, and the more force dice you have available, the more you can commit to powers/talents for prolonged effects.

What is considered a high Force Rating? A 3 maybe?

4) If I have 2 players that use Obligation, 1 player that uses Duty, and 1 player that uses Morality, how does that affect their starting values? Most of these mechanics take into account the party size to help determine the individual character's starting value. If I was looking at the 2 players who use Obligation would I only count those 2 players to calculate their starting obligation or would I still count all other players too, doing the same for Duty and Morality in turn?

For the in-play consequences would I need an Obligation chart AND a Duty chart for those players or would a combined chart work that would somehow differentiate from character to character which in-game event would be Obligation or Duty?

Edited by daddystabz

We're playing a mixed game. It is fine.

2. In our game, characters created under F&D don't get Obligation or Duty, just Conflict. And then likewise with the other games' characters and each one's respective "worry" mechanic. It has caused zero problems for us.

3. Play a Warrior Starfighter Ace, as it sounds like the only real option that fulfills what sounds like your Star Wars fantasy. Then spend 20xp when you have it and buy the Shii Cho Knight tree for your saber skills.

What happens is players say, "I want to be good at X and also be good with a Lightsaber". No they don't. They're trying to project an image of being in the game to help their group as a selfless team player, but what they really want to do is kill things with a lightsaber. Embrace that. It's fine. If you're honest about the kind of character you want to play, you'll get a lot more enjoyment out of this game. The game has tons of options for being good at killing things with a lightsaber.

If you want to be good in a space ship, seriously, play the Warrior Starfighter Ace, that's the specialization made to do this in Force and Destiny. You will absolutely be good at that pilot role. Then, what most players do anyway is they dip over into another specialization that augments their personal-scale combat abilities, like lightsaber. Every career in this game has a dedicated lightsaber talent tree.

Play a Warrior, start as a Starfighter Ace, buy Shii Cho Knight when you can afford the XP. Then come back here and post how many Starfighter Ace talents you actually bought instead of lightsaber talents from the Shii Cho Knight tree. I'd be interested in seeing that number.

Also Force Rating 2 is no joke. If it were a period other than the Rebellion era, that might not be as impressive, but during the Rebellion it is. So Force Rating 1 is fine.

Edited by CrunchyDemon