I have some questions in regard to a new campaign I am thinking about doing. It will be a Force & Destiny campaign but will include characters and elements of each game in the RPG line for the FFG Star Wars RPG. I am sure we will have a mixed group of a force sensitive or 2, an ace pilot, a soldier, a bounty hunter, a hired gun, etc.
I have some questions below though:
1) I want to allow the option for us to begin the campaign for Knight Level Play, so I will be giving 150 additional xp not only to the Force & Destiny characters, but all starting characters. We want to play through each and every adventure for the game so if we ran the starter adventures first, as found in the starter games, how would you all recommend buffing the adventures to account for Knight Level characters?
2) Have you found that using Obligation, Duty, and Morality in the same campaign for a mixed character-type group becomes unwieldy or cumbersome? Are there any special considerations for having to use all 3 in one campaign? I am thinking mostly of how Obligation can effect whether or not your party has to deal with their own illicit consequences each session.
3) I am interested in possibly playing (although more than likely I will end up GM'ing this campaign) and one of the things I am looking at is the Guardian vs. the Warrior in the F&D book. I see my potential character as being very good with a lightsaber but I would like to be a good pilot too, and I would like to be able to increase my Force Rating. I noticed that neither Warrior nor Guardian seem to have Specializations that increase Force Rating. I want to be good with force powers and not neglect them. Do you have any recommendations on builds or talent paths to take? How does the Force Rating work exactly and how will it affect my force user? I am still reading through the F&D core rulebook.