Balance and Fixes Imperial Veterans Style to Other Ships

By radica, in X-Wing

I am a huge fan of the fixes in Imperial Veterans by promoting what the ships do best even further into specialization, making it very unique in design and game play but also provide two very different ways to play the same ship that makes sense lore wise. I wanted to try to replicate this for some of the other underrepresented ships and often for their named pilot variants that see no play. My title names are very generic but it's more to get a sense of the goal.

Rebel Alliance

B-Wing

Problem

Named pilot variants never see play because the ship is too over-costed for what it does or already provides enough due to its already high base 3 attack.

Lore

The ship is known as having strong firepower enough to destroy capital ships with a "unique gyroscopic rotating cockpit module to easily coordinate attack maneuvers"

Solution

Title - Torpedo Specialization - Requires 5 or higher PS. Can now fire Torpedoes without Target Lock

Torpedoes are very weak against Aces due to the ability to react to the Target Lock and the points used rarely warrant the upgrade from 3 base attack.

Title - Cannon Specialization - Requires 5 or higher PS. Cannon can be fired on different target then primary attack target in the same turn.

Discourages best System Upgrade, Fire Control Systems and harder to use than the Tie Defender but allows the usage of high power cannons like Mangler or Heavy Laser Cannon.

Balance Concerns

May need to remove System Upgrade or have the card as B-wing only System Upgrade.

HWK-290

Problem

It is simply outclassed by the Y-Wing, for 2 points more you get 1 less green dice for 1 Hull and 2 Shield, superior dial, Astromech and more options. It's suppose to be a support ship.

Lore

It is a small cargo freighter that holds 75 tons of cargo with high speed and maneuverability.

Solution

Modification - Cargo Ship - Requires Moldy Crow. At the start of the Combat phase, receive 1 Focus if near one friendly ship at range 1.

The Focus is to represent cargo that works well with Moldy Crow.

Title - No Cargo - Gains SLAM and when revealing dial can turn straights into U-turns.

Highly mobile support ship that can pull off maneuvers to escape away and still provide it's support benefit. Only ship that can U-turn and SLAM away.

Balance Concerns

Cargo Ship might require a point cost after testing if too good at supporting.

X-Wing

Lets wait and see how Integrated Astromech turns out first.

Z-95

Problem

Very little incentive to use anything besides Bandit Squadron Pilot. Using a named pilot version can be an increase of 58% for point cost not making it worth it.

Lore

This craft was armed with center-mounted ion cannon.

Solution

Title - Ionized Weaponry - Requires 5 or higher PS, Works like Ion Cannon but with only 2 Red Dice instead of 3.

Adds a new element to Z-95 making them tiny control ships.

Title - Fully Loaded - Requires 5 or higher PS, or higher PS, Equip a Missle equal or lesser than your EPT.

It's a bit of a raw buff but unique because high cost EPTs are rarely used.

Balance Concerns

Ionized may be broken with Lt. Blount. Fully Loaded might be too difficult to use and the reverse could be done instead.

More to come. Please feel free to provide feedback.

Edited by radica

Reserved for Galactic Empire.

Reserved for Scum and Villany.

I thought I had a really clever Idea, but I might be biased.

Rogue Squadron Ace - Unique title - 2 points

This title may only be equipped by a ship named

X-wing , Z-95, or E -wing.

Rebel Alliance only.

Your action bar gains the barrel roll action icon. When defending, you may reroll 1 of your blank results.

Unique title that can only be applied to a single ship, but has some nice interactions on ships that get helped by lateral movement. Biggs, Airen Kracken, etc. Luke gets more chances to use his ability. One of the reasons people want the boost icon is so they can equip Autothrusters, but this works in a slightly similar fashion. I also think barrel rolling is a good ability for T-65s to keep them different from T-70s. E-wings can roll already, but they have 3 defense die, so might like it just for the reroll.

I am thinking there may be a title for Z-95s that gives them an Astromech slot. Making them the refurbished Z-95s from the EU, with some Z-95 only Astromechs likely.

Edited by Vulf

Next person to say the hwk can carry that much cargo needs to be gutted. This topic always ends the same.

Scum Aces (Wretched Hive): Starviper in Virago colors, Scyk in anything but those ugly Hutt colors

Starviper gets nonunique title that helps with action economy similar to /x7 title.

Scyk gets unique title that adds illicit and extra hull

I don't know about the upgrades, but I feel that the Scum aces pack NEEDS to be called "Wretched Hive"

I don't know about the upgrades, but I feel that the Scum aces pack NEEDS to be called "Wretched Hive"

And it will only contain Yuzhong Vong ships, everyone's favorite aliens.