AFTERMATH

By FOXX5, in Imperial Assault Rules Questions

In aftermath campaign mission we had a question. A Rebel Hero opened the door as her last action, which triggered fortify and cause the imperials to deploy. Does the imperial player now get to activate each of those newly deployed troops?

Yes. It does not say his troops come in to play depleted so he now has ready troops.

They get to on the same turn they come out. You just begin alternating between activations again starting at that moment.

FWIW, the Rebels will quickly learn that this is exactly why you don't open up a new door at the end of a round ;)

I have a question when the figures get deployed after the door opens. Does it cost you threat to deploy them?

I have a question when the figures get deployed after the door opens. Does it cost you threat to deploy them?

Any units marked as "reserve units" cost no threat to deploy, but can only be deployed when the specific conditions are met that triggers them (in this case, the door opening)

Also Reserve units (being set aside during mission setup) are not available then picking any open units for a mission.

Sam thank you for that. I was really confused on that. I greatly appreciate it.

I have a question when the figures get deployed after the door opens. Does it cost you threat to deploy them?

Any units marked as "reserve units" cost no threat to deploy, but can only be deployed when the specific conditions are met that triggers them (in this case, the door opening)

Also Reserve units (being set aside during mission setup) are not available then picking any open units for a mission.

"Reserved Units" also cannot be deployed from the Imperial Hand using threat (via Optional Deployment) until after their event trigger deploys them to the table and are subsequently defeated.

Edited by Fizz

At the end of the aftermath says to go to a story mission (if the heroes "win") but the campaign log says Side mission.

I have the heroes pick the side mission. We play it. Do we go back to the aftrrmath page then play the story mission it directed us to play efore?

When you finish a story mission, it directs you to add the next story mission card to play. You place that card with the side missions drawn and any agenda mission cards. The slot on the campaign log tells the players which of the cards are available for them to select.

Reserved groups are not part of the imperial player's hand. They can only be deployed from mission events and do not cost threat unless the mission event says otherwise.

All deployment cards enter the game in the ready position unless specified otherwise.

Also, read the second page of the campaign book to the rebels.

See a Play By Forum example of Aftermath and the upgrade stage for example here: https://www.boardgamegeek.com/article/18738657#18738657

Edited by a1bert

how much of the objective can I tell them for Aftermath?

You read all of each event, including the rules block when each event happens, including the mission briefing. (Read the second page of the campaign book.)

See https://www.boardgamegeek.com/article/18738657#18738657 for what the rebels know at the beginning of Aftermath.

Rebels know their lose condition and most of the time rebels know their win condition from the beginning (in the least they know how to progress the mission and get to know what to do next).

Edited by a1bert

You read all of each event, including the rules block when each event happens, including the mission briefing. (Read the second page of the campaign book.)

See https://www.boardgamegeek.com/article/18738657#18738657 for what the rebels know at the beginning of Aftermath.

Rebels know their lose condition and most of the time rebels know their win condition from the beginning (in the least they know how to progress the mission and get to know what to do next).

Ok, You guys have been awesome! and providing me with that link has helped A LOT! I read through it, typed out questions, looked up those question (before posting them) etc etc. Until I have finally understood the game. I think I got it, for the most part, the only other thing I see is that in the link a1bert provided has the Imperial player (the GM) of the game allowing rebel players to sell back their items to the "bank." I haven't seen anything in the game about that or cant find it. I really like the idea of it.

Could anyone explain that to me or point me in the right direction for this process. It would be nice to have a sell back price list.

Thanks a million.

~Arc

Edited by Arc 724

You read all of each event, including the rules block when each event happens, including the mission briefing. (Read the second page of the campaign book.)

See https://www.boardgamegeek.com/article/18738657#18738657 for what the rebels know at the beginning of Aftermath.

Rebels know their lose condition and most of the time rebels know their win condition from the beginning (in the least they know how to progress the mission and get to know what to do next).

Ok, You guys have been awesome! and providing me with that link has helped A LOT! I read through it, typed out questions, looked up those question (before posting them) etc etc. Until I have finally understood the game. I think I got it, for the most part, the only other thing I see is that in the link a1bert provided has the Imperial player (the GM) of the game allowing rebel players to sell back their items to the "bank." I haven't seen anything in the game about that or cant find it. I really like the idea of it.

Could anyone explain that to me or point me in the right direction for this process. It would be nice to have a sell back price list.

Thanks a million.

~Arc

I don't have the guides in front of me so I can't give specific references, but you can sell items back to the bank for half of the cost that you paid for them. You can also sell your starting weapons for 50 each (except for Verena, who can sell each of her two starting weapons for 25).

You can sell starting items for 50cr, and other items for half their cost.

-- Immediately before purchasing Item cards, heroes can sell
any of the Item cards they already own. Each sold card
is returned to the game box. Then the heroes receive an
amount of credits equal to half the card's cost rounded up to
the nearest 25.
-- Item cards without a credit cost can be sold for the heroes to
receive 50 credits.

You can sell starting items for 50cr, and other items for half their cost.

-- Immediately before purchasing Item cards, heroes can sell

any of the Item cards they already own. Each sold card

is returned to the game box. Then the heroes receive an

amount of credits equal to half the card's cost rounded up to

the nearest 25.

-- Item cards without a credit cost can be sold for the heroes to

receive 50 credits.

Thank you! Found it! that is, also, exactly what I was looking for.