Is defensive ordnance an option which could be an interesting addition to the game (for example to fine-tune ships)? Could be interesting (and fun) using a torpedo or missile slot as kind of modification slot for (very) specific situations. It would increase the value of ships with such kind of ordnance slots.
Examples:
Defensive projectiles (1 pt, torp slot): (getting extra die at range 3, good against TLT and Dash etc)
When a ship is attacking you at range 3 with a secondary weapon, the secondary weapon must follow weapon range rules.
Defensive torpedoes (3 pt, torp slot): small ship only (kind of inferiour autothrusters for ships without boost action (T-65, B-wing, E-wing, etc))
When you are hit by an attack at range 3 and there is exactly 1 uncanceled result, you may cancel this result.
The examples are just examples, so the content is matter of taste and not so important here, the main question is whether torpedo or missile (or even bomb) slots can be used as additional defense against specific situations. I know in general FFG is very thrifty concerning boosting the defense of a ship, but I think it would be intersting to have fine tuning stuff like defensive torpedos etc, mostly only useful for specific situations or threats.
Opinions?