Hey all! I'm a GM who loves to tell interesting stories with my players and create epic scenes that are exciting and action packed as the pulp movies that inspired this game.
Right now I am having my players on the trail of a long lost temple built by the Jedi into a canyon of some forgotten planet. Naturally the Empire, or at least a rogue faction of them are after the secrets this temple is said to hold.
My wish is to recreate a scene similar to the tank fight in Indiana Jones and the Last Crusade. I know exactly how the encounter should be set and what I need for it etc. The problem isn't the encounter itself more the reasons for the encounter. I need a logical reason why my PC's can't just board their ship, travel to this temple which is in a canyon through the desert, and not just land just outside the temple.
Any thoughts to how I could do this?
One idea I have is that the planet is inside a nebula and that causes ion storms, so ships that are airborne over this abandoned patch of planet with nothing to draw the ion strikes away would cause the ship to get struck by an ion pulse, but not sure if that's good storytelling or even convenient.
Plus it would be nice to have other reasons to fall back on if I need to do a similar circumstance again.
To add to the question, how do you guys encourage your PC's to take lodgings in the town, or city rather than just 'use the ship' which would be the default option for most groups. I don't mind them occasionally using the ship but I feel that characters may want more comfortable beds now and then, and it gives me an opportunity to introduce hooks and other plot elements away from the comfort of their home that can raise anchor at any moment and/or blast any threat away with their quad laser cannons.
I feel many groups exploit the ship as an armored hotel with a hyperdrive most of the time and want reasons to draw them away from this method of thinking.
EDIT: Additional question from post #5:
Okay, taking it a step further, what about people who abuse the game system within the ship. Most of the time I have people 'hanging out' in the gun turret just incase something bad happens...even when it is just a routine trip, to me that doesn't feel very Star Wars to me.
You don't have someone constantly manning the guns waiting for the poodo to hit the fan, you wait for the alert and then go sprinting for the ladder to the gun turrets.
Edited by Ebak