Aragorn Halbarad Amarthiul

By Seastan, in Strategy and deck-building

This is a slight variation of my "Captain of the Dunedain" deck. I swap out Idraen for Halbarad, and to make up for the loss of Spirit I include 3x Celebrain Stone and 2x Galadriel to fetch it. Then get Steward up on Aragorn and attach Brand, and Blood of Numenor, and all the UC so that he can defend 4 enemies a turn. Then play down all the Dunedain for free using Heir of Valandil!

Feint and Sneak/Gandalf are there to help you stall until you get set up.

Not as good as my other Dunedain decks but definitely top-tier and should beat a wide array of nightmare quests. Some people just really wanted to see Halbarad in a solo Dunedain deck so here he is.

Rivendell Councilroom link

Total Cards: 50

Heroes (starting threat: 32)
Amarthiul ( The Battle of Carn Dum )
Aragorn ( The Watcher in the Water )
Halbarad ( The Lost Realm )
Allies (17)
2x Galadriel ( The Road Darkens )
3x Guardian of Arnor ( The Battle of Carn Dum )
3x Northern Tracker ( Core Set )
2x Warden of Annúminas ( The Lost Realm )
3x Master of the Forge ( Shadow and Flame )
2x Sarn Ford Sentry ( The Lost Realm )
2x Gandalf ( Core Set )
Attachments (19)
3x Celebri­an's Stone ( Core Set )
2x Heir of Valandil ( The Lost Realm )
3x Steward of Gondor ( Core Set )
2x Sword that was Broken ( The Watcher in the Water )
1x The Day's Rising ( The Antlered Crown )
1x Gondorian Fire ( Assault on Osgiliath )
2x Blood of Numenor ( Heirs of Numenor )
3x Unexpected Courage ( Core Set )
2x A Burning Brand ( Conflict at the Carrock )
Events (14)
1x Descendants of Kings ( Escape from Mount Gram )
3x Sneak Attack ( Core Set )
2x Feint ( Core Set )
2x A Test of Will ( Core Set )
3x Daeron's Runes ( Foundations of Stone )
3x Deep Knowledge ( The Voice of Isengard )

You're the man Seastan! I'll definitely try this out.

You're the man Seastan! I'll definitely try this out.

Let me know how it goes... I think it'll work better on quests that give you a little time to get set up, since it's not like my trap deck that gets out snares on turn 2.

It occurred to me that since Aragorn is almost always using his actions to defend, song of travel might be better than Celebrian's stone here.

Great deck, I will try it against Carn Dum. I have never used Gondorian Fire or Blood of Numenor ... after watching your videos it seems that I was wrong, mostly because my decks are build in a way that after 3-4 turns my Heroes have a lot of resources, so these attachments will fit great (yesterday on a game I threated out against Carn Dum, Loragorn had some 12 resources on him when the game ended)

It occurred to me that since Aragorn is almost always using his actions to defend, song of travel might be better than Celebrian's stone here.

I was going to write that, less resource cost and neutral card

So, I tried this deck against all the Fellowship of the Ring quests (non-campaign) and it works really well. I beat a few of them in the first try, others took a few more but eventually I managed to defeat the 2 boxes without too much trouble. I couldn't run the exact version posted here as I only have 2 core sets, so it was definitely harder to get Stone on Aragorn and then play the Spirit stuff. I suppose that with 3 core sets it's much easier to pull off, but in my case it really kinda depended on your starting hand. I admit the most frustrating thing about this deck is getting a starting hand full of Spirit cards and no Stone, or stuff like Heir of Valandil being useless in the first rounds, but I can still confirm the deck is good. Not my first choice of playstyle, but if you do get all the stuff on Aragorn, he becomes insane. I'll still make a modified list with the same heroes that relies less on combos, and just feels more comfortable to my playstyle and post it here soon, but it probably won't be as good in general.

Finally, I wonder if this deck would benefit from at least a couple Snares, if anything to get Halbarad's ability going. Shouldn't be hard to pay for with Aragorn with Steward. Also, in my modified version I actually played, I replaced 1 Courage and Stone with 1 Gleowine and 1 Wingfoot.

Thanks for the detailed feedback!

Yeah 3 core sets definitely required, not just for Stone but for UC. I would recommend proxies. Did you not get my update about Song of Travel?

Forest snare is certainly a good addition, but I avoided it because people were complaining about Dunedain decks relying on that card :P .

I noticed the Song of Travel update, but honestly having the Elf-Stone in the deck was so thematic it was impossible to pass it up. More artifacts please designers!

Anyway, with 2 cores the deck is still totally viable, particularly because of all the attachment fetching and card draw. Or maybe it works better in the FOTR quest as they mostly give you plenty of time to set up.

More artifacts please designers!

Yeah, still missing the one that will give him the tactics icon. Wonder when/what it will be. Anduril maybe?

Have you played Anduin with that deck? How do you manage the troll if Feints don't show up in first rounds?

In the spanish community we are planning to design a deck (with some space for sideboarding and addapt deck to each quest), and play all nightmare scenarios of the first cicle comparing our scorings, like a "league", and I was thinking in use a Dunedains deck, but, if we are playing all scenarios from Mirkwood, I'll have to face that trolll which is causing me constants headaches...

Yeah if you want to take 3 Dunedain heroes up against the Hill Troll you are going to have to have some clever tricks.

I would recommend trying 3x Feint, 3x Noiseless movement, 3x Sneak-Gandalf, maybe even Close Call and The Wizard's Voice to buy yourself some time for this quest.

Yeah, good points, I never count on noisless movements, and Wizard's voice is a card I've never played yet. They should be enough (with the feints and sneak attacks already in the deck) to stop that $%$&$ troll during first rounds.

Thanks for the ideas !

Edited by wehehe

Dunedain Hunters aren't bad in the scenario either. They can grab out the archers or the surging enemies then chump block the troll if needed.

I have build a similar deck, with the same heroes. Your deck is much better, but I is a little bit more theamatic (and keeps losing MaO). No Galadriel, fire/blood (used to play Boromir/Galadriel), master of the forge, (to name a few) but I love playing it. Guardian, Halbarad and Amarthiul defends, Aragorn quests with wardens and other allies I can spare (and Halbarad without exhausting). Snare helps to defend too. The main weakness is shadow cards and treachery (one core means one Celebrians stone, and drawing 5-7 cards with sentry isn´t enough. Test of will is not good with so little access to spirit). Paired with a deck that uses lots of spirit (threat reduction willpower, and shadow cancelation) and a little lore (for healing) it would be amazing.

I need some help (inspiration) with my Dúnedain Deck. I would like to use the same heroes but choose the tactic version of Aragorn instead. No need to use spirit, since I´m playing in a group of three where the other guys are playing Silvan / Noldor Decks. My Job would be to bind enemies, while Haldir an Legolas take care of the killing. Any ideas?

(Sorry for the bad english...)

I need some help (inspiration) with my Dúnedain Deck. I would like to use the same heroes but choose the tactic version of Aragorn instead. No need to use spirit, since I´m playing in a group of three where the other guys are playing Silvan / Noldor Decks. My Job would be to bind enemies, while Haldir an Legolas take care of the killing. Any ideas?

(Sorry for the bad english...)

With no Spirit/Lore you are missing out on a lot of the Dunedain allies. If you want to keep 2+ enemies engaged constantly you are also at the mercy of shadow cards, so I would be sure to include 3x of Dunedain Watcher, Feint, Quick Strike, and some extra defenders above and beyond the Guardians or Arnor (maybe Defender of Rammas). Cram and Rohan Warhorse for Aragorn, and maybe some Dunedain Warnings for Halbarad. Make sure to include lots of weapons and Foe-hammer, because you are missing out on the card draw from Lore. I'd also include 3x Sneak/Gandalf. And 3x Descendants of Kings. Celebrian's Stone on Halbarad could help your teammate's questing. Could be a really fun deck!

I need some help (inspiration) with my Dúnedain Deck. I would like to use the same heroes but choose the tactic version of Aragorn instead. No need to use spirit, since I´m playing in a group of three where the other guys are playing Silvan / Noldor Decks. My Job would be to bind enemies, while Haldir an Legolas take care of the killing. Any ideas?

(Sorry for the bad english...)

Can you use Steward of Gondor? In that case Steward + Gondorian Shield on Amarthiúl.

Defender of Ramas + Guardian of Arnor for defense.

I've been having some succes using Sarn Ford Sentry + Sneak Attack + Reinfocements. Even if you can't pay for her using your resources, you can sneak her in when you've accumulated enough enemies for massive carddraw.

Since you'll want to give Sentinel and Ranged to your characters, use plenty of signals and the Weather Hill Watchmen for more carddraw.

Extra uses out of Aragorn definately help in multiplayer. If you can get weapons on him and Quick Strike, you can ****** enemies away from your friends so they don't have to defend.

Ask your lore friend to play Burning Brand on your characters (Amarthiúl in perticular). Aks your spirit friend to pack a few shadow cancallation as well to save your allies if needed.

If you have singals that give Sentinel and Ranged, Hour of Wrath can let you clear the board of enemies for your friends. Hands upon the Bow with a buffed up Aragorn can also help questing by picking off an enemy during questing phase and dragging another one down.

Edited by DunedainLoreKeeper

Ask your lore friend to play Burning Brand on your characters (Amarthiúl in perticular).

You would also need a Song of Wisdom to do this.

Sounds good. Thank you!

I would really like to have some Lore cards (Burning brand, Forest Snare, Sarn Ford Sentry, ...) in the Deck, but I think it would be hard to get them to work. The job is to keep enemies away from the other guys.

What about Ranger Summons? Has anyone some experience with this Card?

Weather Hill Watchman, Gandalf, Sneak Attack, Feint and Quick Strike are all set!

First idea...

Waldläufer Kampfverwicklung version 3
Spielerdeck für Der Herr der Ringe erstellt mit Der Deckbauer , Stand: 12. Jan 2016

50 Karten im Deck, 3 Helden, Bedrohungsgrad: 32