Star Wars Age of Resistance?

By copperbell, in Star Wars: Age of Rebellion RPG

I just finished reading Before the Awakening and immediately wondered if FFG was able to release a setting book based on the new movie what would it be called?

Have you read this book or watched Episode 7?

What do you think?

They would be fools not to. Interest in the OT-era is only going to fade as the new movies come out.

Not for a while. At least not until the core lines are "finished", i.e. all of the career books are released. That would at least complete the game rules, then they could worry about expanding into other eras.

The First Order is so similar to the Empire and the Resistance is so similar to the Rebellion that I feel like the Age of Rebellion rules they have now would be perfectly fine. It'd just be aesthetic things that are different but I'm almost positive the stats for Imperial as opposed to First Order Storm Troopers are identical and things like that.

Age of Resistance is exactly what I called the new game my group is starting up.

Just finished making characters. All the core lines but using Age of Rebellion as the basis for a squadron based campaign. Starting right after the events of The Force Awakens.

Rough story outline is to start in a resistance flight school. Even already accomplished pilots might need training on the T-70 and standard resistance tactics. Of course they get to learn on museum pieces, aka T-65Bs ;) .

Once a rival pilot or two is set up and the flight school stories are played out, the First Order arrives to knock out the resistance training facility. Zerek squadron will likely be instrumental in the defense and evacuation of said base, hopefully.

From there General Leia seizes the opportunity to reinstate Rogue Squadron, and begins sending them on space missions and commando raids.

Edited by Raith Garin

A source book would be great. That's what we need in order to play in that new era: data. We just don't know nearly enough for an rpg campaign at the moment. As Matthegod said, FA was so similar to ANH, the rules for AoR would translate perfectly. The Resistance is just a reskinned Rebel Alliance (Heck they even have the same ships, uniforms and logos). We just need all the info movie viewers (or even book readers) don't find necessary, but we as roleplayers think as essentials.

A source book would be great. That's what we need in order to play in that new era: data. We just don't know nearly enough for an rpg campaign at the moment. As Matthegod said, FA was so similar to ANH, the rules for AoR would translate perfectly. The Resistance is just a reskinned Rebel Alliance (Heck they even have the same ships, uniforms and logos). We just need all the info movie viewers (or even book readers) don't find necessary, but we as roleplayers think as essentials.

The rank insignia are related, not identical. Rebels used dots; resistance are using bars making similar patterns.

I think we'll see a setting book eventually, but I think it'll take a while (wouldn't surprise me if it wasn't until after Episode VIII or even IX if FFG still have the license then - there may be a desire to get the new trilogy completed before delving into the backstory of this era).

For now, given the similarities between the original trilogy era and the sequel trilogy era at the moment, I'm happy to just modify existing ships, equipment and NPCs as necessary if I do GM something in that era.

A source book would be great. That's what we need in order to play in that new era: data. We just don't know nearly enough for an rpg campaign at the moment.

The lack of information is the best part of gaming in the TFA era. For the first time since 1983, SW rpgers can play a game without anyone knowing how it's all going to turn out.

I got wondering how to handle changing an existing OT adventure to the TFA period?

Beyond the Rim should I change that Separatist treasure ship to an Imperial one with the First Order looking to recover the research it was carrying except a descendant of one of the scientists held aboard found the buoy and wants to recruit a team to find their believed long dead relation however the First Order learns about this!

Even if they get there and survive how do they handle the First Order when they come after them?

Yes needs more work!

The First Order is so similar to the Empire and the Resistance is so similar to the Rebellion that I feel like the Age of Rebellion rules they have now would be perfectly fine. It'd just be aesthetic things that are different but I'm almost positive the stats for Imperial as opposed to First Order Storm Troopers are identical and things like that.

Indeed. While the setting details and information text would be specific to the "new movies" setting... the equipment, careers, etc, etc, would almost all be cut-and-paste.

I suspect FFG will be waiting a little while longer before really diving into the TFA era. One because they're just learning about the setting much as we are, and two because there's not a whole heck of a lot out there to build a sourcebook on at the moment.

Frankly, much of what's in Age of Rebellion can work for a Resistance vs. First Order campaign very easily. Just re-skin the T65 X-Wing to be the T70 and TIE/ln to be TIE/fo, both ships with the same stat blocks as their Rebellion Era cousins, and likely do the same with capital ships, relabeling the older versions to the names of the newer versions. Beyond that, the careers, specs, and equipment are generic enough to work in that era without any tweaking, and a stormtrooper is ultimately a stormtrooper no matter what style of armor they are wearing.

Just started running a Forace Awakens campaign called Ashes and Dreams. About a gunslinger pilot with amnesia, a war droid, and a daughter of an imperial moff. The 3 of them get a ship and 4 x wing squadron to accompany them on operations Leia can't afford to send her other pilots on.

This is going to be our next topic of discussion on the show for January 17th. Christopher West and possibly another Order 66 guest alumni will be joining us. Should be a good time!

This is definitely something I hope they do. There's about 30 years of SW history that will need to be covered and it also gives us a large time period for us to have the players engage with the Imperial Remnant/First Order.

Just do like the film makers: reskin, recycle and rename. :ph34r: *scurries away from imminent fanbot-rage* ;)

Huh...

So any chance of a thread on the characters involved?

Anyone care to stat up Finn's former comrade the one with a love of riot control batons?

Give a Stormtrooper sergeant a truncheon (tonfa) with cortosis quality, and perhaps unwieldy 3 (4?) and defensive 1. Damage is +1 or +2, Crit 4 ... encumbrance 2

There are probably a few things that we need to investigate to properly create the time period of the New Republic/Resistance. Some examples:

Does the Rest of the Imperial Remnant look like the First Order?(New Stormtrooper Uniforms, Funny looking Officer's hats, etc)

What does the New Republic look like?(Are we still talking EU MC-90's, or something new)

What stats do we modify for the New Stormtroopers/New Uniforms/Units and Armor in general?(+ Soak, increased brawn/stats for new Stormtroopers, etc)

What else has changed?(What new tech has arrived since Ep. VI)

I'd say no new tech of consequence has arrived, and everything is entirely a cosmetic difference.

No new tech since KOTOR, really...

No new tech since KOTOR, really...

Technological development in the Star Wars setting moves at the speed of plot, and is very inconsistent and disjointed. The KOTOR/SWTOR era, which chronologically is to the time of the Clone Wars trilogy, the original movies, Rebels, and the new movies, as the end of the Bronze Age is to our present time, has no discernible technological differences.

I don't have a problem with it, I do think there are limits...

Regarding new stats and what have you, the only thing I'd feel the need to modify is the TIE Fighter's weaponry and give it a shield point. Everything else is functional for the new era as is, a First Order Stormtrooper is a Stormtrooper, an X-Wing is an X-Wing, etc.

Star Wars seems to exist in a universe that has widely plateaued technologically speaking, with very small increments in design.

Edited by YelshaNu