This is the first cycle I experienced as an active player and collector and it's been a blast! Lot's of interesting cards that make you rething how to play/build decks (like the Dúnedain and Erestor). Few real coasters. Fun quests, although the story could have been a bit better. Plot wise, the story could have jumped from Dead man's dike to Carn Dum and it would have been ok. Having a recurring boss was fun though.
Still waiting on the last two quests.
Mount Gram was the most dissapointing quest for me. With only 1 hero and no allies, you're left with very few choices as a player. This quest would have benefitted a lot from side-quests at the start, to give players more agency.
Weathered Hills was the worst for me, because it felt more like a puzzle than a quest. With the right deck, it's easy, with the wrong deck it's brutal in solo.
Wastes of Eriador is probably my favorite because it always feels so relentless, yet beatable. I've never won unsatisfied, which is unusual for this type of game where you can get a 'lucky' draw.
Favorite hero is difficult because I like almost all of them (sorry Dori).
Dúnedain hunter is the ally card of the cycle for me, due to it's fun deck-possibilities.
I'm still bummed that Leadership-Tactics Dunedain aggro (aka Secret Defenders) never became a thing in solo
Well, let's make it a deck challenge! Dúnedain in general have been called worthless untill proven otherwise, so tell us what the deckbuilding constraints are for a Leadership-Tactics Dúnedain aggro deck and we'll see who can build a satisfying deck.