No wave 3 ad until Jan

By Cubanboy, in Star Wars: Armada

So yes, while the size remains the same, it appears that there are some significant differences that could put it in the 85-100 point range. The armerment is significantly smaller and the crew, although it just says minimum, might suggest less personnel thus less stuff to man. Unfortunately, it does not give us the number of officers of both ships for a better comparison, but does show that this ship could be more of a carrier which would be an awesome edition at that price point with the reduced firepower.

Maybe:

6 squadron rating

6 hull,

2 red 4 blue front & something like 1 red, 3 blue on the sides

4 front shields, 3 side, 2 back.

speed 3 with l....-- l l --, l....l, l

Defensive retrofit

Ion cannon

2x Offensive retrofit

Officers

Weapons Team

Edited by AdmiralNelson

So yes, while the size remains the same, it appears that there are some significant differences that could put it in the 85-100 point range. The armerment is significantly smaller and the crew, although it just says minimum, might suggest less personnel thus less stuff to man. Unfortunately, it does not give us the number of officers of both ships for a better comparison, but does show that this ship could be more of a carrier which would be an awesome edition at that price point with the reduced firepower.

Maybe:

6 squadron rating

6 hull,

2 red 4 blue front & something like 1 red, 3 blue on the sides

4 front shields, 3 side, 2 back.

speed 3 with l....-- l l --, l....l, l

Defensive retrofit

Ion cannon

2x Offensive retrofit

Officers

Weapons Team

6 Squadron rating, especially at 85-100 points would be way too insane. Both the ISD and MC80 have 4, at least in one variant, really going any higher then that is crazy especially with offensive retrofits.

True. I was thinking 6 with the hangers, but even that may be insane. I am hoping for some sort of serious carrier at some point for the rebels squadrons to compete with the imperials.

I want to see a ship with a primary function of sending out squadrons and commanding them.

Edited by AdmiralNelson

I actually had a dream that wave three article came out last night. No joke.

There was a Liberty, Interdictor, something called a mining corvette and a space station. It was weird

I was very disappointed when I woke up to check this morning.

On the subject of a liberty, in order to represent the increased forward firepower, but keep it different from the Imperials, why not have a VERY narrow forward arc, so that if you manouvre correctly you can get both side arcs onto a target. And to compensate have a wider rear arc than the MC80

So yes, while the size remains the same, it appears that there are some significant differences that could put it in the 85-100 point range. The armerment is significantly smaller and the crew, although it just says minimum, might suggest less personnel thus less stuff to man. Unfortunately, it does not give us the number of officers of both ships for a better comparison, but does show that this ship could be more of a carrier which would be an awesome edition at that price point with the reduced firepower.

Maybe:

6 squadron rating

6 hull,

2 red 4 blue front & something like 1 red, 3 blue on the sides

4 front shields, 3 side, 2 back.

speed 3 with l....-- l l --, l....l, l

Defensive retrofit

Ion cannon

2x Offensive retrofit

Officers

Weapons Team

Try looking for Diablo's Liberty card. Its pretty balanced.

http://armadashipyards.com/2015/10/18/mc80-liberty-type-star-cruiser/

I just thought of design space for the dreadnaught.

So it has the crew size of an ISD in a small/medium base right?

What if it had dual personal slots to reflect that? One version with dual support teams with the offensive team, and another could have dual offensive teams and a support team. Maybe even have dual officer slots.

Why didn't I think of that before?

Or it comes with one of each slot, and has 3 titles that add one of each to the upgrade bar. Maybe cost 2 each, and reduce the cost of each officer and team slot by 1.

It has those large side blisters and is long and narrow so do you think it is a broadside ship, or would it act like a nebulon?

With each passing day, a new article appears on the FFG Website, and each time it is NOT an Armada article. Oh how I grow weary of these false hopes, being extinguished like a breeze to a candle. Send a raven to Minnesota. Inform them that I am willing to trade the Kingslayer for news of the fleet. If they agree to my terms I shall arrange the transfer immediately.

(Sorry been listening to a Storm of Swords on audible, so I'm thinking in Game of Thrones words)

This is what comes from trusting Lannisters.

I don't wanna hear Wave 3 nothing. I'm absolutely in the one release a year crowd and totally ok with not knowing anything more than a few weeks ahead.

I'm hearing people are getting into Armada now locally, so the store probably can host a event in Jan/Feb. Definitely thrilled about that prospect.

In the meantime, X Wing satisfies my gaming needs for pickup games.

I could go for a release every six months. It's not too much to ask.

I am hoping for a carrier for the rebels and something to add more punch to their squadrons. Something in the 85-100 point range. I don't need my stuff from the movies, just looking Like hey could in the movies. Something for the imperials in the 90-105 point range and another in the 52-65 point range. The rebels need something seriously cool looking. Really want some more admirals and objectives.

Hope they don't cancel the line until at least 2 more waves. Need some more admirals, and few more ships, and upgrade cards to keep it viable for years to come. I like what they have produced now but still feel there is not enou for it to feel complete. X-wing will feel complete after scum and villainy get their two new ships and the Starviper get a little boost.

Like others have said it would be nice to know they are not cancelling the line. The lack of new might be so people buy plenty of Armada stuff before people find out that the game is no longer getting product and thus people might not get into e feeling huge investment will not feel complete. They could just be hoping to dump as much product before delivering he bad news. I certainly hope not, but that is a long time to not here anything about wave 3. Maybe like another user said they are waiting for interest to rise before putting more product out.

I think encouraging 500 points as the new limit would also help the game. Seeing two ships on the board per side at a game store doesn't exactly scream Armada, but skirmish.

I just want a card up grade ( Flight control center) lets you command 6 fighter units out to long range. :D free only one per fleet.

Edited by ouzel

Hope they don't cancel the line until at least 2 more waves. Need some more admirals, and few more ships, and upgrade cards to keep it viable for years to come. I like what they have produced now but still feel there is not enou for it to feel complete. X-wing will feel complete after scum and villainy get their two new ships and the Starviper get a little boost.

Like others have said it would be nice to know they are not cancelling the line. The lack of new might be so people buy plenty of Armada stuff before people find out that the game is no longer getting product and thus people might not get into e feeling huge investment will not feel complete. They could just be hoping to dump as much product before delivering he bad news. I certainly hope not, but that is a long time to not here anything about wave 3. Maybe like another user said they are waiting for interest to rise before putting more product out

Lies! Don't even mention cancellation! It's herasy!! Blasphemous lies!

As an old x wing player i just can't understand how xwing is still more popular than armada. I know it's really just my opinion, armada > xwing.

Movement is streamlined, less "gotta buy these same 4 expansions I'll never use the ships from for specific upgrades", better initiative ballance with the introduction of objectives (2nd player gets a bonus too), more ships and a whole lot more cowbell!

I am hoping for a carrier for the rebels and something to add more punch to their squadrons. Something in the 85-100 point range. I don't need my stuff from the movies, just looking Like hey could in the movies. Something for the imperials in the 90-105 point range and another in the 52-65 point range. The rebels need something seriously cool looking. Really want some more admirals and objectives.

Hope they don't cancel the line until at least 2 more waves. Need some more admirals, and few more ships, and upgrade cards to keep it viable for years to come. I like what they have produced now but still feel there is not enou for it to feel complete. X-wing will feel complete after scum and villainy get their two new ships and the Starviper get a little boost.

Like others have said it would be nice to know they are not cancelling the line. The lack of new might be so people buy plenty of Armada stuff before people find out that the game is no longer getting product and thus people might not get into e feeling huge investment will not feel complete. They could just be hoping to dump as much product before delivering he bad news. I certainly hope not, but that is a long time to not here anything about wave 3. Maybe like another user said they are waiting for interest to rise before putting more product out.

I think encouraging 500 points as the new limit would also help the game. Seeing two ships on the board per side at a game store doesn't exactly scream Armada, but skirmish.

I agree with you 100%, I feel as though X-wing and Armada both are on the same level in terms of points to ships. Both can have minimal ship upgrades and have many ships, or go big on the upgrades and less ships. With armada 100 more points lets me run my dream Fleet of 2 Mc80's, 2 MC30's and fighters which probably would be a common strike fleet for the Rebels during the war. I would assume 2 ISD, 2 Glads, and 2 raiders would be Idea for an Imp.

Hope they don't cancel the line until at least 2 more waves. Need some more admirals, and few more ships, and upgrade cards to keep it viable for years to come. I like what they have produced now but still feel there is not enou for it to feel complete. X-wing will feel complete after scum and villainy get their two new ships and the Starviper get a little boost.

Like others have said it would be nice to know they are not cancelling the line. The lack of new might be so people buy plenty of Armada stuff before people find out that the game is no longer getting product and thus people might not get into e feeling huge investment will not feel complete. They could just be hoping to dump as much product before delivering he bad news. I certainly hope not, but that is a long time to not here anything about wave 3. Maybe like another user said they are waiting for interest to rise before putting more product out

Lies! Don't even mention cancellation! It's herasy!! Blasphemous lies!

As an old x wing player i just can't understand how xwing is still more popular than armada. I know it's really just my opinion, armada > xwing.

Movement is streamlined, less "gotta buy these same 4 expansions I'll never use the ships from for specific upgrades", better initiative ballance with the introduction of objectives (2nd player gets a bonus too), more ships and a whole lot more cowbell!

I'm guessing x-wing has the advantage of being out in the market for a lot longer time. Armada and x-wing target the same audience, so you have people deciding what game to buy into. People who already have spent hundreds into x-wing...will most likely stick to x-wing.

What about a carrier type that lets you delay deploying (launching) fighter squads until late in the game? Even make the number of fighters aboard hidden information from your opponent maybe.

Armada is more fun for me then X Wing. However there's absolutely no denying that playing a game of X Wing is a lot less of a hassle than setting up a game of Armada.

Armada is more fun for me then X Wing. However there's absolutely no denying that playing a game of X Wing is a lot less of a hassle than setting up a game of Armada.

Really? Cause I tend to find Armada requires a lot less setup and clean up, seeing as for X-wing you need to set up your token piles, maneuver template, obstacles, range ruler, damage deck, and various other cards.

All good points and ideas!

Unfortunately, I think the designer want to limit our dream fleets due to tournament playtime. I think they see tournaments as the vehicle of sales. Armada doesn't need to follow that same model. I am sure there are even some creative ways to shave the time off of 500 point tournaments that I would not be able to think up of because I don't play tournaments. 500 points actual seems about the same amount of time due to the number of upgrades being spread out and less AP as a result. However, that could just be my observation. I hear people commonly playing 400 point matches in 1.5 hrs although mine never seem to make it under 3.5 hrs. Not enough game under my belt I guess.

Edited by AdmiralNelson

Hope they don't cancel the line until at least 2 more waves. Need some more admirals, and few more ships, and upgrade cards to keep it viable for years to come. I like what they have produced now but still feel there is not enou for it to feel complete. X-wing will feel complete after scum and villainy get their two new ships and the Starviper get a little boost.

Like others have said it would be nice to know they are not cancelling the line. The lack of new might be so people buy plenty of Armada stuff before people find out that the game is no longer getting product and thus people might not get into e feeling huge investment will not feel complete. They could just be hoping to dump as much product before delivering he bad news. I certainly hope not, but that is a long time to not here anything about wave 3. Maybe like another user said they are waiting for interest to rise before putting more product out

Lies! Don't even mention cancellation! It's herasy!! Blasphemous lies!

As an old x wing player i just can't understand how xwing is still more popular than armada. I know it's really just my opinion, armada > xwing.

Movement is streamlined, less "gotta buy these same 4 expansions I'll never use the ships from for specific upgrades", better initiative ballance with the introduction of objectives (2nd player gets a bonus too), more ships and a whole lot more cowbell!

I'm guessing x-wing has the advantage of being out in the market for a lot longer time. Armada and x-wing target the same audience, so you have people deciding what game to buy into. People who already have spent hundreds into x-wing...will most likely stick to x-wing.

I think the $100 buy in ($200 if you actually want to get into it with a buddy) is a big factor when compared to X-Wings $45 ($90).

Hope they don't cancel the line until at least 2 more waves. Need some more admirals, and few more ships, and upgrade cards to keep it viable for years to come. I like what they have produced now but still feel there is not enou for it to feel complete. X-wing will feel complete after scum and villainy get their two new ships and the Starviper get a little boost.

Like others have said it would be nice to know they are not cancelling the line. The lack of new might be so people buy plenty of Armada stuff before people find out that the game is no longer getting product and thus people might not get into e feeling huge investment will not feel complete. They could just be hoping to dump as much product before delivering he bad news. I certainly hope not, but that is a long time to not here anything about wave 3. Maybe like another user said they are waiting for interest to rise before putting more product out

Lies! Don't even mention cancellation! It's herasy!! Blasphemous lies!

As an old x wing player i just can't understand how xwing is still more popular than armada. I know it's really just my opinion, armada > xwing.

Movement is streamlined, less "gotta buy these same 4 expansions I'll never use the ships from for specific upgrades", better initiative ballance with the introduction of objectives (2nd player gets a bonus too), more ships and a whole lot more cowbell!

I'm guessing x-wing has the advantage of being out in the market for a lot longer time. Armada and x-wing target the same audience, so you have people deciding what game to buy into. People who already have spent hundreds into x-wing...will most likely stick to x-wing.

I think the $100 buy in ($200 if you actually want to get into it with a buddy) is a big factor when compared to X-Wings $45 ($90).

Exactly. I've said this many times myself. The initial buy in is a huge hurdle for armada and imperial assault.

All good points and ideas!

Unfortunately, I think the designer want to limit our dream fleets due to tournament playtime. I think they see tournaments as the vehicle of sales. Armada doesn't need to follow that same model. I am sure there are even some creative ways to shave the time off of 500 point tournaments that I would not be able to think up of because I don't play tournaments. 500 points actual seems about the same amount of time due to the number of upgrades being spread out and less AP as a result. However, that could just be my observation. I hear people commonly playing 400 point matches in 1.5 hrs although mine never seem to make it under 3.5 hrs. Not enough game under my belt I guess.

Extra points rarely results in extended playtime. After a period of time, the overall time-per-ship addition actually starts going back to negative as one side or the other becomes powerful enough to wipe enemies off the board.

Here's a thought: 3 ISD2s with Vader, Gunnery Teams and about 12 TIE Fighters comes to 500 points. That's a LOT of firepower to throw down and it will kill most Rebel fleets by sheer weight of dice. It WILL take longer, but that's because of the fighter squadrons. If a player ran 3 ISDs and two Gladiators (of the Force help us all 2 ISD2s, 2-3 Gladiators and 1-2 Raiders or whatever other new ship is added) you'd see ships disappear off the board quickly.

Same goes for Rebels. Ackbar in Home One or a new ship leading 4-5 AF2Bs with Gunnery Team.

What would keep the time down would be a plateu of the squadron cap. Make it a flat 150pts out of 500, instead of the 1/3rd. That would limit the exhaustive squadron phase and keep gametime down.

What would keep the time down would be a plateu of the squadron cap. Make it a flat 150pts out of 500, instead of the 1/3rd. That would limit the exhaustive squadron phase and keep gametime down.

How exactly would a flat number reduce overall play time compared to a percentage? The percentage was only so that they could make one rule between 300 and 400 points.

Simply treat it like a flat number right now. You get 134 points in squadrons.

What would keep the time down would be a plateu of the squadron cap. Make it a flat 150pts out of 500, instead of the 1/3rd. That would limit the exhaustive squadron phase and keep gametime down.

How exactly would a flat number reduce overall play time compared to a percentage? The percentage was only so that they could make one rule between 300 and 400 points.

Simply treat it like a flat number right now. You get 134 points in squadrons.

I have observed that the more squadrons on the board for a game, the slower they are. So by capping it at 150, 140, 120 whatever it lowers the respective increase in squadrons. It also makes maths easier.