Weapons Engineer and Targeting Coordinator?

By Firespray-32, in X-Wing Rules Questions

How does a Huge Ship that uses Targeting Coordinator when crewed by a Weapons Engineer work?

Targeting Coordinator instructs the ship to acquire a target lock. Weapons Engineer allows the ship to acquire a second lock whenever it acquires a target lock. Targeting Coordinator then says to "assign the blue target lock token to the chosen ship." The definite article makes this ambigious as it doesn't make sense when there are two locks.

I see three possibilities.

  • Acquire two locks, assign one to the other ship. Targeting Coordinator effectively should read "assign a blue target lock token to the chosen ship." I suspect this one is the case, similar to how Fire Control System works: FCS acquires a lock specifically on the defender and Weapons Engineer freely gives you a bonus lock on whoever. This is the ruling I am currently using.
  • Acquire two locks, assign both to the other ship. Targeting Coordinator effectively should read "assign the blue target locks token to the chosen ship." A very interesting interaction and very powerful for the TIE/x1.
  • Targeting Coordinator is a special case where Weapons Engineer does not function. There is no wording to suggest this is the case.

I am fairly certain your first point is correct, though I can't remember where the evidence for that is right now.

Your second possibility isn't as powerful as you think. A ship can on,y maintain a single TL at a time unless a special ability says otherwise (weapons engineer), so if you assigned 2 locks to one ship they would have to discard one of them immediately unless they also gad a weapons engineer.

Edited by Forgottenlore

How does a Huge Ship that uses Targeting Coordinator when crewed by a Weapons Engineer work?

Targeting Coordinator instructs the ship to acquire a target lock. Weapons Engineer allows the ship to acquire a second lock whenever it acquires a target lock. Targeting Coordinator then says to "assign the blue target lock token to the chosen ship." The definite article makes this ambigious as it doesn't make sense when there are two locks.

I see three possibilities.

  • Acquire two locks, assign one to the other ship. Targeting Coordinator effectively should read "assign a blue target lock token to the chosen ship." I suspect this one is the case, similar to how Fire Control System works: FCS acquires a lock specifically on the defender and Weapons Engineer freely gives you a bonus lock on whoever. This is the ruling I am currently using.
  • Acquire two locks, assign both to the other ship. Targeting Coordinator effectively should read "assign the blue target locks token to the chosen ship." A very interesting interaction and very powerful for the TIE/x1.
  • Targeting Coordinator is a special case where Weapons Engineer does not function. There is no wording to suggest this is the case.

IMO I'd say option 1 - Assign the first from Targeting Coordinator & the 2nd stays with the huge ship

I am fairly certain your first point is correct, though I can't remember where the evidence for that is right now.

Your second possibility isn't as powerful as you think. A ship can on,y maintain a single TL at a time unless a special ability says otherwise (weapons engineer), so if you assigned 2 locks to one ship they would have to discard one of them immediately unless they also gad a weapons engineer.

Another possibility is the huge ship gaining 2 locks and assigning each to DIFFERENT ships. Nice THAT would be pretty powerful, and also awesome, but I don't think it is the case. Although....

I could make the case that you aquire a TL. Then 2 things are supposed to happen, you are supposed to assign the lock to another ship and you are supposed to aquire a second lock. Since you decide the order when 2 things happen at once, you assign the first lock to a ship, then aquire a second lock, which the coordinator then has you assign to another ship.

But no, probably doesn't work that way.

You couldn't assign to 2 ships because Targeting Coordinator specifies '1 Friendly Ship' & that 1 ship would require its own weapons engineer to have any possibility to maintain 2 locks if you could pass both off anyway.

Ah, there we go. Didn't have the actual text of TC handy.