Big Ships are back!

By MarkCx, in X-Wing Squad Lists

The change in the most recent Tournament rules means that the half point for big ships only applies to the MOV calculation, not the calculation for who wins the game. So the Wave 6 meta lists are actually viable in a competitive scene again.

Will you be going back to the big ships?

For me, I'm going to dust off my other Hounds Tooth and play a couple of them rather than just one.

Did big ships ever leave?

they were always viable, Aggressors made tops at worlds

big ships were always viable and are viable even at half m.o.v. The change was necessary to prevent abuse of system that was rampant throughout wave 6, where fat ship spam was the norm

Edited by ficklegreendice

Ok, I am looking to clarify this and see if I have it right(still new to the competitive side), so I appreciate any responses.

As it was before this updated FAQ, large base ships that were at half HP were immediately seen as worth half points.

Now large based ships are worth full points until after the winner is declared and MOV is calculated.

It seems to me that its a compromise between the two rulings. So, if each player has one ship left with player A having a small base 30 point and player B with a large base 50 ship at 1 hull player B will win the game but have a lower MOV. I also noticed something that was either added or I never noticed, a tournament point system(is this new?).

Hopefully it is a wording mistake. It was the best change to X wing for a long time, and there was no reason to reverse it.

Hopefully it is a wording mistake. It was the best change to X wing for a long time, and there was no reason to reverse it.

Given how scarce lists including large ships were in top 16 at worlds (4/16, and one of those 4 was a Palpmobile) and the fact that FFG's next wave is 50% large ships, I think I can see a few reasons to reverse it ;)

Don't take the second part of the argument too seriously (hopefully FFG will never alter rules just to sell models), but regarding the first part it is entirely possible that FFGs post worlds analysis has indicated that large ships have been overnerfed and in the end you've simply about to trade one evil (turretwing) for another (acewing).

There were 7 large ships in the top 16.

Also since large ships are around 1/4 of the ships in the game, I would expect them to make up around 1/4 of the places in a tournament.

There were 7 large ships in the top 16.

Also since large ships are around 1/4 of the ships in the game, I would expect them to make up around 1/4 of the places in a tournament.

3rd place: IG-88A&B + Heavy Laser Cannon + Autothrusters + Glitterstim + Crackshot + Fire Control Systems + IG-2000

4th place: Omicron Group Shuttle + Palpatine + Sensor Jammer

6th place : Omicron Group Pilot + Sensor Jammer + Emperor Palpatine

8th place : Dash Rendar + Engine Upgrade + Heavy Laser Cannon + Push The Limit + Kyle Katarn + Outrider

10th place: Rear Admiral Chiraneau + Veteran Instincts + Engine Upgrade + Gunner + Darth Vader

12th place: Dash + PtL + HLC + Outrider + Engine + Kyle

Listing only large ships.So my count was indeed off, it's 6 lists (2 being palpmobiles). I find it much more relevant to count lists as opposed to ships (because large ships cost on average more than small ships), and to discount the palpmobiles (as they're used only because they're the cheapest ship with 2 crew slots for Empire). Still, it's 4/16.

No idea then.

big idea we hope it's a typo or we go back to 50+ points 2 ship lists of boring

Back? They never left (or at least they shouldn't have).

But the same happened with the Phantom: one tiny change and it vanishes despite being one of the most terrifying things on the table when flown proper.

There's not a large base ship that isn't worth giving a look... except maybe Lando. In a standard 100pt game, Lando is very hard to get real mileage out of. Still determined to make a list around him someday...

Back? They never left (or at least they shouldn't have).

But the same happened with the Phantom: one tiny change and it vanishes despite being one of the most terrifying things on the table when flown proper.

There's not a large base ship that isn't worth giving a look... except maybe Lando. In a standard 100pt game, Lando is very hard to get real mileage out of. Still determined to make a list around him someday...

Yeah, the thing about the Phantom is that post nerf it's still ******* OP, just that no one runs it anymore. It still generates 15 actions a turn for doing nothing.

Same thing with Turretwing squads. You've kicked something on a scale from 1 to 10 down from an 11-12 to an 8-9 and all of a sudden no one plays it anymore. Thank god they don't play them anymore, but people really overestimate these nerfs.

Back? They never left (or at least they shouldn't have).

But the same happened with the Phantom: one tiny change and it vanishes despite being one of the most terrifying things on the table when flown proper.

There's not a large base ship that isn't worth giving a look... except maybe Lando. In a standard 100pt game, Lando is very hard to get real mileage out of. Still determined to make a list around him someday...

Yeah, the thing about the Phantom is that post nerf it's still ******* OP, just that no one runs it anymore. It still generates 15 actions a turn for doing nothing.

Same thing with Turretwing squads. You've kicked something on a scale from 1 to 10 down from an 11-12 to an 8-9 and all of a sudden no one plays it anymore. Thank god they don't play them anymore, but people really overestimate these nerfs.

Edited by Ralgon

Back? They never left (or at least they shouldn't have).

But the same happened with the Phantom: one tiny change and it vanishes despite being one of the most terrifying things on the table when flown proper.

There's not a large base ship that isn't worth giving a look... except maybe Lando. In a standard 100pt game, Lando is very hard to get real mileage out of. Still determined to make a list around him someday...

Yeah, the thing about the Phantom is that post nerf it's still ******* OP, just that no one runs it anymore. It still generates 15 actions a turn for doing nothing.

Same thing with Turretwing squads. You've kicked something on a scale from 1 to 10 down from an 11-12 to an 8-9 and all of a sudden no one plays it anymore. Thank god they don't play them anymore, but people really overestimate these nerfs.

I still don't get why worlds is the golden standard of how well older apex lists perform. Rule nerfs or not there you need to bring something fairly fresh or risk running into lists built to be hard counters for the meta.......

I'm not talking about worlds when I complain about Turretwing squads. I'm talking about my own experiences of going to friday night $5 3 round tournaments and being the only one out of 6-8 people not flying a Fat Turretwing list.

Also, Pheaver's choice of R2-Dcrew instead of gunner on his fat turret isn't "fairly fresh". Neither is yet another rebel squad with Poe in it either. He's good at the game and all but none of his squads are what I'd consider fresh.

When like, quad R7 X-Wing places at worlds get back to me.

Edited by ParaGoomba Slayer

I wonder what this will mean for the meta when the Ghost hits.

When and how was the falcon nerfed exactly? I was out of the game for a while so i may have missed it.

There's not a large base ship that isn't worth giving a look... except maybe Lando. In a standard 100pt game, Lando is very hard to get real mileage out of. Still determined to make a list around him someday...

You might want to add the YV-666 to that. I've yet to see a list including one (with any pilot) that isn't a pushover when fielding any real competitive list. That doesn't mean Razzi won't be a great support ship if/when Scum gets a true Ace.

Edited by LordBlades

slaver + gunner + bossk is an amazing ship that crushes enemy aces or high value targets

the named pilots aren't worth it because we already had to over-engineer aggressors to stand up to sh*tty pwts

slaver + gunner + bossk is an amazing ship that crushes enemy aces or high value targets

the named pilots aren't worth it because we already had to over-engineer aggressors to stand up to sh*tty pwts

It moves at PS2. How exactly are you going to prevent a PS 8-9 boost and/or barrel roll ace from constantly staying out of your arc. From my experience, the moment they got on your 6 it's game over for the YV.

You have 180 degree arcs that shoot out at range 1-3

If aces are dodging you, it's probably not the ship the needs help

Keep it near a table edge to start and remember you have other ships to work with

You have 180 degree arcs that shoot out at range 1-3

If aces are dodging you, it's probably not the ship the needs help

Keep it near a table edge to start and remember you have other ships to work with

You do have no k-turns, which means the most you can change direction is 90 degrees. The moment any nimble ship with post-maneuver repositioning(boost and/or barrel roll) flies past you and k-turns you will have an extremely difficult time getting it in arc again.

Of course, arc-dodging the YV forces the ace to fly in a more or less predictable matter, but if that's the only outcome you're getting, it's a poor use of at least 36 points IMO.

Engine Upgrade works like a charm on the Hound's Tooth to either turn faster or get away to reposition.

I love the YV-666 with this setup: Slaver with Outlaw Tech, K4 Security Droid, Tactician and Engine Upgrade. 40 pts for a good blocker that bring some control and enough punch to not get ignored.

Yeah, the thing about the Phantom is that post nerf it's still ******* OP, just that no one runs it anymore. It still generates 15 actions a turn for doing nothing.

Same thing with Turretwing squads. You've kicked something on a scale from 1 to 10 down from an 11-12 to an 8-9 and all of a sudden no one plays it anymore. Thank god they don't play them anymore, but people really overestimate these nerfs.

I'm not talking about worlds when I complain about Turretwing squads. I'm talking about my own experiences of going to friday night $5 3 round tournaments and being the only one out of 6-8 people not flying a Fat Turretwing list.

Also, Pheaver's choice of R2-Dcrew instead of gunner on his fat turret isn't "fairly fresh". Neither is yet another rebel squad with Poe in it either. He's good at the game and all but none of his squads are what I'd consider fresh.

When like, quad R7 X-Wing places at worlds get back to me.

fukinaright.

Edited by Carnor Rex

Yeah, the thing about the Phantom is that post nerf it's still ******* OP, just that no one runs it anymore. It still generates 15 actions a turn for doing nothing.

Same thing with Turretwing squads. You've kicked something on a scale from 1 to 10 down from an 11-12 to an 8-9 and all of a sudden no one plays it anymore. Thank god they don't play them anymore, but people really overestimate these nerfs.

I'm not talking about worlds when I complain about Turretwing squads. I'm talking about my own experiences of going to friday night $5 3 round tournaments and being the only one out of 6-8 people not flying a Fat Turretwing list.

Also, Pheaver's choice of R2-Dcrew instead of gunner on his fat turret isn't "fairly fresh". Neither is yet another rebel squad with Poe in it either. He's good at the game and all but none of his squads are what I'd consider fresh.

When like, quad R7 X-Wing places at worlds get back to me.

fukinaright.

Do you agree with me or not? I can't tell.