Ive GMd both in my 30+ year gaming career and still struggle with the merits/disadvantages of both. What's your opinion?
Im referring to one game wherein the GM has carefully constructed the locations, NPCs, color and general plotline that the players will adventure through (along the lines of most published adventures) and the other game wherein the GM allows complete freedom of action and choice by the players and conjures up details and storylines on the spot.
The first tends to produce a higher quality game in that all that forethought and prep work presents better at the gaming table but restricts the players somewhat. The latter, while allowing them full choice of actions and strategy, can result in rushed creativity and a more generic outcome.
Thoughts?