So as the game continues to head towards tricks and impressive combinations. Few pilots begin to stand out as obvious hard and soft counters.
First, however, let's go over the dangers facing squad building and important pieces to remember.
Poe and any combination of upgrades (Namely lone wolf and shield regen with autothrusters). Requires a focus for his ability and probably the droid ability as well.
Omega Leader, dangerous foe with the native ability to shut down modifications to die rolls. Combined with comm relay and juke he is practically able to hit anyone he gets that lock on.
Juke in and of itself seems to fit on a few other ships as well, it pairs well with any EPT Tie F/O. It would also go well on Green squadron pilots as their second EPT.
Dual IG's rely on boost for that free evade action since they are such good shooters.
Pretty much every ship in the game on a competitive standpoint has become a combo group for those tokens and locks to keep them effective and not just a generic fighter.
So my first thought was the demi-god Palob. Those tokens are ripe for the taking and not only are you stealing the required token, you are effectively turning their elite fighters into overcosted, high pilot skill, generics. Outfitting is a little more difficult with a hwk. Do you go for the blaster turret setup? or play it defensive and go with the TLT. Being scum his options for crew are limited but he can take that great illict upgrade Glitterstim. If you have an idea on a Palob setup please let me know I would love to hear it!
Captain Kagi also has peaked my interest. Forcing target locks on him can really hurt those alpha bombers on the horizon, and make any of the ATC Advances have to focus on a target they would rather not. Kagi pairs well with Rebel captive, gunner, advanced sensors, and EU in this setup. While expensive it does make him a dangerous and mobile first target for your opponent.
Carnor Jax is hard to ignore, even though we are seeing less of the interceptors, a defensive Jax can really shut down those combos. However jax suffers more now due to comm relay. Since they can turn 1 evade and there isn't anything you can do to stop the juke.
Wes Janson. a ship almost completely forgot amongst new and shinier ships. With VI at ps10 he is probably the only ship that can wreck anyone for any reason. Being able to shut down target locks, focus, and evade tokens makes him a must include with the new lineup. In my eyes if Wes had been swapped out for Poe, he probably would have won the world event.
Hope this opens some eyes to anyone feeling overpowered by some of the new abilities!