My son and I are avid fans of Star Wars, and so we HAD to get this game! I have the patience to read through the excellent materials on this forum (and I'm a statistician by trade, which means the probability aspect is second nature) but my 9-year-old son doesn't. He's advanced for his age (and an excellent nerd-in-training) and understands a lot of the ideas but has a hard time putting them into practice, especially with movement. He's good at building squads and plays turrets quite well, but since he adores flying Scum he loses out a bit on options there. Often he gets a pretty hot alpha-strike since he somehow managed to dodge my terrible dice-throwing gene but can't follow it up.
I'm wondering if there was any practical game-playing (rather than reading/studying) modifications or variations that would teach him how to put guns on target. I've been considering trying to take out some of the "distractions" and reducing the game for a bit into just tallying guns-on-target or g-o-t/agility differential. I was wondering if any of the wiser and more experienced folks here have any insight into making this work or perhaps other useful modifications.