A-Wings Vs YT2400 CAP

By SmurfWedge, in Star Wars: Armada Fleet Builds

Aorry for double post but had this here in the wrong section initially.

Just trying to judge which would be better in a fighter support screen.

6 X A-Wings or 4 X YT2400

A-Wings are faster but require squadrons commands to use whereas the YT's have Rogue.

Points cost very similar 66 for A's and 64 for the YT's

A's bring 18 blue anti squadron and 6 black anti ship die compared to the 16 blue anti squadron and 4 black anti ship the YT's bring.

I would be running a tooled up MC80, AFB with some goodies and Corvette TRC with Ackbar as Admiral. Focusing of ship based firepower to put the hurt on with squadrons running CAP and only adding to anti ship if they survive. I need to play test more but I'm swinging towards the YT's due to not having to squadrons command and allowing the ships to navigate and concentrate fire...With engineering added when needed.

What are your thoughts on what's better as a CAP?

Edited by SmurfWedge

I posted in both squadron-related threads in gen discussion.

Can I see the rest of your list?

Keep in mind that the Counter perk loses its value in wave 2 due to the fact that Intel can let your opponent ignore your A wings. So taking out Counter, you're left with an AS of 3 blue. A wing's are a hell of a lot faster, but the YT's have a hell of a lot more hull AND Rogue, so they will be sticking around a lot longer and you don't have to waste command dials to chase down keystones of your enemy squadron list. I'd also try to make room for Jans so you also have intel and even more durability with her tokens.

Keep in mind that the Counter perk loses its value in wave 2 due to the fact that Intel can let your opponent ignore your A wings. So taking out Counter, you're left with an AS of 3 blue. A wing's are a hell of a lot faster, but the YT's have a hell of a lot more hull AND Rogue, so they will be sticking around a lot longer and you don't have to waste command dials to chase down keystones of your enemy squadron list. I'd also try to make room for Jans so you also have intel and even more durability with her tokens.

Intel doesn't take out counter. (There is one IG-88 that does, but only for it.) You are still engaged and can shoot back. They just get heavy (Can move and/or shoot ships), they don't ignore counter, escort, or swarm on fighters, as they are still engaged.

You are correct, but you missed his intention.

You take out Counter by simply not shooting at them , which is what he means. The only damage that they do is their 3 Blue Anti-Squadron, which is at TIE fighter Level, without the Swarmy upgrade goodness... At which point, you ignore the pen-poppers and you fly away to shoot someone else .

I find the two most important things in the fighter game to be the alpha strike and dictating positioning. The A-wing's superior speed contributes significantly to both. Add to that more total dice (both ASq and ASh), over more total shots (less defensible for aces), and equal total hull... As you might expect, the only thing that makes the YT better is if you don't have a ship capable of activating your squadrons, or if you find that you can't spare the commands to do it. Also keep in mind that even with the YT's, you'll still *want* to use squadron commands if you can if you're facing a heavy squadron force, because that first strike is just so important.

As for "canceling" counter by just flying away: not getting my counter 2 in exchange for not getting shot at is a good trade in my book, especially on the Rebels' flimsiest ship.

Keep in mind that the Counter perk loses its value in wave 2 due to the fact that Intel can let your opponent ignore your A wings. So taking out Counter, you're left with an AS of 3 blue. A wing's are a hell of a lot faster, but the YT's have a hell of a lot more hull AND Rogue, so they will be sticking around a lot longer and you don't have to waste command dials to chase down keystones of your enemy squadron list. I'd also try to make room for Jans so you also have intel and even more durability with her tokens.

Intel doesn't take out counter. (There is one IG-88 that does, but only for it.) You are still engaged and can shoot back. They just get heavy (Can move and/or shoot ships), they don't ignore counter, escort, or swarm on fighters, as they are still engaged.

He's saying awings used to be able to engage bombers, and hold them there destroying them with counter and their own attacks, but intel lets the bombers just continue towards the target. I see his point, but if the bombers are already in rage to attack your ships, and the awings engage them there, they will still have to deal with the counter. Also the awings can always just kill the intel ship.

Keep in mind that the Counter perk loses its value in wave 2 due to the fact that Intel can let your opponent ignore your A wings. So taking out Counter, you're left with an AS of 3 blue. A wing's are a hell of a lot faster, but the YT's have a hell of a lot more hull AND Rogue, so they will be sticking around a lot longer and you don't have to waste command dials to chase down keystones of your enemy squadron list. I'd also try to make room for Jans so you also have intel and even more durability with her tokens.

Intel doesn't take out counter. (There is one IG-88 that does, but only for it.) You are still engaged and can shoot back. They just get heavy (Can move and/or shoot ships), they don't ignore counter, escort, or swarm on fighters, as they are still engaged.

He's saying awings used to be able to engage bombers, and hold them there destroying them with counter and their own attacks, but intel lets the bombers just continue towards the target. I see his point, but if the bombers are already in rage to attack your ships, and the awings engage them there, they will still have to deal with the counter. Also the awings can always just kill the intel ship.

I was thinking like Jans being escorted by either X Wings or YTs...it will take quite some time to kill that group, giving the bombers at least a couple of rounds of freedom.

depends on how much you love navigate commands (and if you run an engine techs Mc80..)

yt-2400s for me!

Edited by ficklegreendice

Have to say the 2400's are the ones for me... Not having to use a Squadron command to move and shoot to engage/lock down fighters is pretty key for me... Guessing I'd pepper in a few A-Wings if I could, but my first fighters I put out there are actually the YT-2400's... Both lack "Bomber", but I find that my YTs tend to actually get off more shots pursuing ships, and thus causing more damage.... Could be I am playing it wrong and still using my "fighters" as more of an afterthought, so YMMV...