This thread is for providing new players with tips and resources for helping them get into Armada. Let's post tips, articles, and resources to help new players out.
Useful Links
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Analysis of Rebel Squadrons - https://community.fantasyflightgames.com/topic/196647-vanilla-rebel-squadron-analysis/
The Armada Community Painting Thread - https://community.fantasyflightgames.com/topic/195570-the-armada-community-painting-thread-keep-your-pictures-here-keep-em-visible/
Armada Fleet Builder by Warlords Hive Lab - http://armadawarlords.hivelabs.solutions/
Armada Trade Thread - https://community.fantasyflightgames.com/topic/177975-armada-trade-thread/
Podcasts and Blogs
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Hero's Gaming Blog Articles on Armada - http://lkhero.blogspot.ca/search/label/armada
http://concentratefire.blogspot.co.uk/ by Shmitty
http://xwingtactics.blogspot.co.uk/ by Matthew Kelsey (this is more about Armada now)
Intensify the Forward Batteries Podcast - https://twitter.com/IFFPodcast
Fire When Ready Armada Podcast - http://www.firewhenreadypodcast.com/
Commonly Used Terms
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ACM - Advanced Concussion Missile. A card that affects black dice which on a crit will cause damage to each adjunct hull zone.
APT - Advance Proton Torpedoes. A card that affects black dice which on a crit causes the enemy to suffer a face up damage card regardless of shields. Popular in the current meta.
Congo Line - A tactic used by the Rebels, usually with Admiral Ackbhar, where their ships will travel in a line with one behind the other, continually fireing their side cannons at the enemy.
ECM - A card which protects a defense token from accuracy. Popular in the meta to use for ships with brace.
Fireball - The updated version of the Rhymerball. It's an Imperial build which utilizes the Tie Bomber Hero, Major Rhymer, Darth Vader in his Tie Advanced, Dengar, and a number of Firespray 31 bombers. Dengar's Intel allows the ball to move and fire even if it's engaged with enemy squadrons, Darth Vader's escort prevents anything else from being targeted, and Rhymer gives the ball medium range. Considered one of the dominants builds of Wave 2.
Glad - Gladiator Star Destroyer
Meta or Metagame - Refers to the popular builds used by players and what is considered "good".
MKII - Mark II Assault Frigate
Neb - Nebulon B Frigate
ISD - Imperial Star Destroyer.
Rhymerball - An Imperial build based around the Tie Bomber Hero Major Rhymer and a number of Tie Bombers. The build takes advantage of Rhymer's ability to give Squadrons medium range and the cheapness of Tie Bombers. Considered a predecessor of the Fireball.
Vic - Victory Star Destroyer
VSD - Victory Star Destroyer