Three q's on movement that I can't find the answer to

By Green Squadron Pilot, in X-Wing Rules Questions

Hi everyone,

A few questions that I can't work out if I'm playing the rules right.

1. If I have PTL and boost on my action bar and my second maneuver is a green bank left/right or straight 1, does the green manoeuvre clear the stress? I'm guessing no but want to be correct.

2. This is a WTF? moment. In the Movement FAQ the first question says, "After a ship executes a manoeuvre, if its manoeuvre template is outside the play area but the ship's base is not outside the play area, has that ship fled the battlefield?" The answer given is "No". What? I think I have massively seen myself off over the last two years...

3. Say I have a large ship with anti-pursuit lasers and another ship runs into me. The enemy ship rolls a red dice to see if he is damaged. On the next turn, if I don't or (can't move) and the enemy ship reveals his dial to move forward and fails to clear my base - in essence not moving - does it still count as having moved and roll another red dice to see if it incurs damage? Does that make sense?

3b. If that second ship revealed his dial as a 0 move, does it still count as having moved and roll a dice?

Thanks,

GSP

1) Boost is NOT a maneuver, so it doesn't clear stress regardless. Even if it was, you don't receive the stress from PTL until after the action is completed, so again no.

2) True story.

3a) Yes, APL would trigger a second time.

3b) FAQ, page 4:

Overlapping In-line Ships
Sometimes a round will end with two ships touching each other, parallel, and
facing the same direction. After both ships execute a maneuver of the same
speed or perform the same boost or barrel roll action, they are not touching
even if their bases are still in physical contact (unless they overlapped).

If there is no movement, there is no overlap and therefor no APL.

Hi everyone,

A few questions that I can't work out if I'm playing the rules right.

1. If I have PTL and boost on my action bar and my second maneuver is a green bank left/right or straight 1, does the green manoeuvre clear the stress? I'm guessing no but want to be correct.

2. This is a WTF? moment. In the Movement FAQ the first question says, "After a ship executes a manoeuvre, if its manoeuvre template is outside the play area but the ship's base is not outside the play area, has that ship fled the battlefield?" The answer given is "No". What? I think I have massively seen myself off over the last two years...

3. Say I have a large ship with anti-pursuit lasers and another ship runs into me. The enemy ship rolls a red dice to see if he is damaged. On the next turn, if I don't or (can't move) and the enemy ship reveals his dial to move forward and fails to clear my base - in essence not moving - does it still count as having moved and roll another red dice to see if it incurs damage? Does that make sense?

3b. If that second ship revealed his dial as a 0 move, does it still count as having moved and roll a dice?

1. What "second maneuver" is that? Boost is NOT a maneuver although it does use speed 1 templates as part of it. Even then PtL doesn't give the Stress until after that second action is completed.

2. The edge of the board is NOT like an obstacle. If your ship base lands off the edge just the slightest bit then they ship is destroyed and there is nothing in the game that will prevent that. However your template is perfectly free to go over the edge without consequence where if it happens to go over an obstacle you will be suffering an effect from that even if the ship's base doesn't land on it. If it helps you could think that because the consequences for having a ship stop off the edge of the board are so severe you are cut a small break when it comes to the template.

Besides, aside from some hard turns made from very bad spots near the edge how often do you see a template move off the edge yet still allow the ship to land completely inbounds at the other end? If you see an opponent could do this you may be able to block is landing zone and force him back off the board which would destroy the ship.

3. He fails to clear you and overlaps then he hits you and suffers the APL.

3b. A stop maneuver would prevent a ship from moving to overlap the APL ship so no chance of damage there.

Emphasis on the "boost is not a maneuver" part. It does not have a color and follows different rules than maneuvers in many cases (such as overlap).

By way of explanation on point 2.

While the flavor of the game is obviously that a ship is traveling along a path more or less similar to the movement templates, mechanically that is not what happens. If you double check the rules for how a ship executes a maneuver you will find that you place the template, pick up the ship and place it down at the far end. Nowhere does it say the model travels along the template. A consequence of that is that, so long as the miniature base ends up fully in the play area, the ship is fine. Another consequence is that if the maneuver template passes very close to an obstacle, but doesn't

T actually touch it, and the ship ends up not touching it either, then no overlap has occurred, even though if you put the base on the template halfway through the maneuver it would have overlapped the obstacle.

Also, just because you may be confused about this to...

If your ship is ionized, even if the 1 straight is green on your ships dial, it is still a white maneuver, so you wouldn't remove a stress after it.

Many thanks, all. Now I understand.

GSP

Also, just because you may be confused about this to...If your ship is ionized, even if the 1 straight is green on your ships dial, it is still a white maneuver, so you wouldn't remove a stress after it.

Unless the ionized ship had the Nien Nunb Crew card.

Unless the ionized ship had the Nien Nunb Crew card.

True or a R2 Astromech

Unless the ionized ship had the Nien Nunb Crew card.

True or a R2 Astromech

Or a friendly Kanan Jarrus, which removes stress from white maneuvers.

Great stuff. Hadn't considered those last factors. Thanks

Addendum to the "ship base out of play area" is the ship destroyed immediately, or could you boost your ship fully into the play area to not destroy it? I've been playing that as soon as the move is completed, if the ships even the slightest out, it's immediately gone. (even though I had a ship capable of boosting, and boosting in such a way to end up back in play.)

Edited by grimdraken

Addendum to the "ship base out of play area" is the ship destroyed immediately, or could you boost your ship fully into the play area to not destroy it? I've been playing that as soon as the move is completed, if the ships even the slightest out, it's immediately gone. (even though I had a ship capable of boosting, and boosting in such a way to end up back in play.)

No, you have been playing it correctly. As soon as you're even the tiniest bit out of the play area, you're considered destroyed. There is no chance to take an action (like boost) to try and get back in.

Sweet, cheers dude.