the all mighty MC30!!

By Hedrahil, in Star Wars: Armada

Yesterday I played my 2 first games with a MC30 in my fleet.

And she was a total ship killer...

In the first game it was all ships vs ships.

The mc, 1 runner and 2 nebulons, vs 2 victorys and 1 raider..

The mc took a lot of love but she blew up the command victory and vaporized the raider...

In the second game the fleets took some changes, the rebels were attacking with a M30, a runner and an assault frigate with 2 B wings and a X wing, against 2 raiders and a victory..

Here the performance of the Mc was more lighter than the last one, but she gave a critical to the full shielded victory and blew a crippled gladiator with an outstanding 9 damage...

I had nothing more to say that I love it and I can't imagine all the possibilities that she can be combined..

You were having a good game cause there were no ISDs on the board. :) Not to ruin you fun but it's a lot harder to flank thoses in the MC-30c.

These are the threads I love waking up to.

Also, yeah, I've not been able to get such drastic firepower out of my Shrimp due to fear of dying, which my Shrimp has come extremely close to doing now.

But even from across the board, it instills this insane fear. "I shall not take Hyperspace Assault."

You were having a good game cause there were no ISDs on the board. :) Not to ruin you fun but it's a lot harder to flank thoses in the MC-30c.

Yeah, it is harder to flank them in that they have more firepower in the back, and can run faster, but they are **** huge which makes a double arc easier, and if you have a Scout Frigate with TRCs, you can pretty consistenly pour damage in to their behinds. Also, considering how many ISDs run Gunnery Teams, every shot they take out of the side or back is one less coming out of the front.

Also, if you consistently stay on their tail you can basically force them to activate that ship first every round. Seems like an alright place to be for the MC30.

You were having a good game cause there were no ISDs on the board. :) Not to ruin you fun but it's a lot harder to flank thoses in the MC-30c.

Yeah, it is harder to flank them in that they have more firepower in the back, and can run faster, but they are **** huge which makes a double arc easier, and if you have a Scout Frigate with TRCs, you can pretty consistenly pour damage in to their behinds. Also, considering how many ISDs run Gunnery Teams, every shot they take out of the side or back is one less coming out of the front.

Also, if you consistently stay on their tail you can basically force them to activate that ship first every round. Seems like an alright place to be for the MC30.

This has pretty much been my experience with dealing with ISDs with an MC30 heavy list. To me it's almost always a win-win. Mc30s in the rear, the ISD has to waste one of its valuable front arc shots for a puny rear one, making the points they spent less effective.

A tactic I love doing is, as first player, using TRCs to long range hit an already activated ship, then ending up riight next to it with close range double arc. Then taking the double arc hit the next turn, and 4 speed moving away before they can retaliate. With APTs and TRCs, I actually feel a bit filthy afterwards.

I realllly love these ships. They go so well for an aggressive player. Sometimes I do feel dirty using TRCs and Ackbar, but then I remember the wave 1 days when everybody used bloody Screed....

Oh ****. I forgot you can actually double arc with these.

Scout with TRC going first would be awesome.

Sigh. Ackbar is such a crutch, I'm so used to just getting Gunnery Team shots now.

Sounds like you were only playing to 300pts as well, which doesn't help the wave 1 ships against that little wave 2 dice monster

Has anyone figured out how to make this little bugger kill bigger things and live? I'm reckoning it has to do with saving a Nav and conc fire token. Or hitting a Nav command exactly as you pass into the back to go to speed 2 and lampoon onto the big ships butt forever.

Has anyone figured out how to make this little bugger kill bigger things and live?

give the target bigger stronger fish to shoot at and never attack alone. :) don't be in a hurry to attack.

Edited by ouzel

I had a game where my MC30 killed a CR90 that got too close in one round before moving between two MKIIs. It tanked another entire round of shooting, before letting loose with a boosted Ackbar broadside on both the MKIIs, that left both with 1-2 hull points remaining.

Absolutely brutal little ships, but delicate as hell.

Not sure my AFs can withstand firepower of that magnitude. Haha. I got lucky last time that I was facing only ISD1s. At medium range.

I still think my positioning on the shrimp could be better. How have you all flown the ship in conjunction with AFs?

I usually only get 1 black die shot off each game.

I've only gotten my 30s to the table once so far... my opponent went after the MC80 instead and left the 30s behind. In the next game I couldn't kill my opponent's 30s quick enough.

My guess is do a rock and a hard place with the 30s and something else. Like if you have an MC80 with a fighter cloud, move that into position if your opponent is chasing the 30s. Or something.

A pair of Shrimp set up right and working together can down just about any ship in one pass, minimum of expanded launchers ordinance experts and TRC, this setup seems to throw out 6-8 damage per shot and with 2 ships should deal 28 damage on average with double arcs from both ships, problem has been in getting that one pass setup so they can get double arcs, why is driving so hard :wacko:

I've made the joke at of all the ships in Armada, the MC30c looks like it plays the closest to Enterprise, what with its reliance on shields and maneuverability. Partially this is because I need to convince my wife to play and she prefers Trek ships, partially because come on. It even comes with the Proton Torpedoes.

I find that so far, the trick to MC30s is to take the Torpedo Frigates (because they just aren't beefy enough to tank damage at range), get them in close, and then hope you get accuracy results to stop Brace. Mixed with a Concentrate Fire to improve the front arc output and you're easily looking at a massive blow in one turn. If I could take an extra upgrade it would probably be H9 Turbolasers.

If I have a favorite right now, it's probably double arcing with Ordinance Experts, APTs, and ECMS with Mon Mothma keeping them alive until they shoot and scoot at full speed away. Anything that does survive is at severe risk of getting seriously wrecked by any followup attacks from an AF2 or MC80.

...hope you get accuracy results to stop Brace. Mixed with a Concentrate Fire to improve the front arc output and you're easily looking at a massive blow in one turn. If I could take an extra upgrade it would probably be H9 Turbolasers.

Say, friend, have you heard the Good News of Home One? :)

Seriously, I heard someone make the point recently that the best way to buff the shrimp, as a disposable ship, is through external upgrades. That way, you get this amazing little ship that's well-positioned for suicide runs because you can minimize the points you're giving up.

How about a 3 ship kill team one CR90 with with over loaded pulse and 2 MC30 loaded for bear. should kill any ship with one pass. team work so they need to hit with a bigger ship making for a bigger scarier target. I have found most players can't pass up shooting at the biggest target in range even if its not the best target/ the one that is going to kill them.. :D its a slam dunk if you time it right. If he sends out small ships to stop your end run hit them first or if he goes after your small ships with his big one make a bigger loop or change direction and lead him back into your big ship. I tell all the new players and some old ones " NEVER go nose to nose with an SD" you want to attack from the back. even with an AF II Its a big table use it and don't be in a hurry to attack.

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This build is why I love MC30s. This is my competitive list for running rebels without Akbar, and the only thing in the entire list that doesn't land crits through shields is the mothership, which punches like Tyson the second shields are down.

I love choosing my crits as 'best of 4'. It's the best part of the game for me.

Has anyone figured out how to make this little bugger kill bigger things and live? I'm reckoning it has to do with saving a Nav and conc fire token. Or hitting a Nav command exactly as you pass into the back to go to speed 2 and lampoon onto the big ships butt forever.

i use admonition to get in really close and do real damage. I burn my evade tokens quick on the meanest dice, and redirect freely. good for 2 turns of real close range brawling (nothing else lasts 2 turns anyway lol)

I fly mine very aggressively and i have not been disappointed yet. Ackbar usually doesn't apply to these ships for me because i usually double arc with the front, and would rather be smacking the other ship with more black dice.

Dodonna%20for%20sharing_zpsxchg4ab7.png

This build is why I love MC30s. This is my competitive list for running rebels without Akbar, and the only thing in the entire list that doesn't land crits through shields is the mothership, which punches like Tyson the second shields are down.

I love choosing my crits as 'best of 4'. It's the best part of the game for me.

i tried this list almost exactly and lost spectacularly in my first wave 2 tournament. - the MC80 just does not last long enough to put with two close range brawlers. I now use 2 AFB's instead and it works much more reliably.

AFmk2Bs are awesome.

Yeah. Ive actually been using the Shrimp with ackbar, but maybe its really not meant for ackbaring. i think mon mothma lists might be a better fit.

but oh gods i so love that huge long range firepower. Makes those ISDs jelly. Literally and figuratively.

i tried this list almost exactly and lost spectacularly in my first wave 2 tournament. - the MC80 just does not last long enough to put with two close range brawlers. I now use 2 AFB's instead and it works much more reliably.

There are no tournaments for Armada within a 6 hour flight of where I live. I just play with my wife and friends, so I can play sub-optimal lists.... I know the wave 2 Dodonna list isn't going to cut it in the world championships, but it is incredible fun to play.

No reason why that's bad. fFG doesn't do a perfect job of making everything viable. See Xwing. So you should be inclined to play with what you like.

See Xwing.

I did. That's why I chose to play Armada.