Rebel Double Vision

By comatose, in Star Wars: Armada Fleet Builds

With Yavaris and Adar Tallon, the Rebels can get a lot of activations out of their squadrons. Yavaris can make three squadrons shoot twice. Rogues can either be useful solo (ha!) or activated with Adar to get two move and shoots. Intel helps the B-Wings into position. The squadrons either eat up defense tokens or whittle away shields. Salvation swoops in for killing blows.

Thoughts?

Faction: Rebel Alliance

Points: 397/400

Commander: General Rieekan

Assault Objective: Precision Strike

Defense Objective: Fleet Ambush

Navigation Objective: Superior Positions

[ flagship ] Assault Frigate Mark II B (72 points)

- General Rieekan ( 30 points)

- Adar Tallon ( 10 points)

- Boosted Comms ( 4 points)

- XI7 Turbolasers ( 6 points)

Nebulon-B Support Refit (51 points)

- Salvation ( 7 points)

- Intel Officer ( 7 points)

- Turbolaser Reroute Circuits ( 7 points)

Nebulon-B Escort Frigate (57 points)

- Yavaris ( 5 points)

- Raymus Antilles ( 7 points)

1 B-Wing Squadron ( 14 points)

1 Keyan Farlander ( 20 points)

1 Wedge Antilles ( 19 points)

1 Dash Rendar ( 24 points)

1 Han Solo ( 26 points)

1 Jan Ors ( 19 points)

1 HWK-290 ( 12 points)

Even with Yavaris, I haven't been a fan of using the Neb as a carrier because of how fragile it is.

If youre going to play THIS squad game, go all the way. Drop X17. You wont get much play unless you have multiple x17s. I'd say the same for intel officer but I think that's a little better than x17 in this case. Id just be worried about survivability. If they get any guns to bear you could find yourself with one ship pretty quick but that fighter screen would be tough.