The entire discussion about Repair cards make me think. While I can see the reward in withholding Repair cards from Galactica's human crew, I was thinking about extending this idea - or is it an exploit?
Let's take a look at the breakdown of the cards: There are 21 skill cards out there - 10/11 of each? I don't have the list handy, but let's work with this. For the moment, consider a game in which there are two revealed cylons and 2-3 human players.
Now, since there are only (roughly) 10 cards of each type in every skill set, a single Cylon player can spend his turns in stocking up on them and effectively hoarding a single skill card type.
This is - to me - a potentially very dangerous situation *IF* the humans are too stupid and allow it and time is on the Cylon's side. Remember - there are three human turns in between the Cylon's actions, and the Cylons limit themselves heavily in which skill checks they can influence, and which they can't.
So, now that that's out of the way - consider a situation in which Cylons take control of the "Evasive Maneuver" and the "Repair" card. Galactica would be left defenseless, pilots effectively emasculated.
That does sound like quite the bitter pill. Any suggestions?