Alright, so I made a promise to myself a very (VERY) long time ago that the next time I could actually go to a tournament, I'd bring Bossk in the YV-666. And, at last, my days of only getting to play on weekday game nights, with friends, or on Vassal is finally at an end. And, despite the temptations of TIE/FOs and Integrated Astromechs, I'm resolving myself to say "frak it" and bring the big, bad lizard along. Currently, my list stands as such:
Bossk
Calculation
K4 Security Droid
Outlaw Tech
Talonbane Cobra
Crack Shot
Glitter Stim
Black Sun Ace
Crack Shot
Glitter Stim
98pts
I'm actually currently undefeated with this list specific (a big 2-0!), but I know in my heart it's just short of being something I can really make into a contender. Really, I think I need to squeeze an Engine Upgrade onto Talonbane. He's just got too massive of a target on his back, and while Glitter Stim can pull him through one round he simply needs mobility for all those other turns.
Here's my thoughts:
- Drop Outlaw Tech: honestly? Not fond. ALWAYS having those modifiers with Bossk is massive.
- Downgrade the BSA to a TLT Y-Wing: All aboard the hype train. Honestly, lot of health on a ship that might be low priority dealing out regular damage. Probably my best bet to get that EU in there.
- Drop Glitter Stim from BSA: Hey, Crack Shot is awesome...
- Do nothing: Either keep my bid, or use those two points to give Bossk a Feedback Array or Glitter of his own.
Anyone with any insight? It's always these shuffling of the last few points and what I "could do instead" that always get me...