B-O-Double S-K, rollin' rollin' on his Segway

By Comradebot, in X-Wing Squad Lists

Alright, so I made a promise to myself a very (VERY) long time ago that the next time I could actually go to a tournament, I'd bring Bossk in the YV-666. And, at last, my days of only getting to play on weekday game nights, with friends, or on Vassal is finally at an end. And, despite the temptations of TIE/FOs and Integrated Astromechs, I'm resolving myself to say "frak it" and bring the big, bad lizard along. Currently, my list stands as such:

Bossk

Calculation

K4 Security Droid

Outlaw Tech

Talonbane Cobra

Crack Shot

Glitter Stim

Black Sun Ace

Crack Shot

Glitter Stim

98pts

I'm actually currently undefeated with this list specific (a big 2-0!), but I know in my heart it's just short of being something I can really make into a contender. Really, I think I need to squeeze an Engine Upgrade onto Talonbane. He's just got too massive of a target on his back, and while Glitter Stim can pull him through one round he simply needs mobility for all those other turns.

Here's my thoughts:

  • Drop Outlaw Tech: honestly? Not fond. ALWAYS having those modifiers with Bossk is massive.
  • Downgrade the BSA to a TLT Y-Wing: All aboard the hype train. Honestly, lot of health on a ship that might be low priority dealing out regular damage. Probably my best bet to get that EU in there.
  • Drop Glitter Stim from BSA: Hey, Crack Shot is awesome...
  • Do nothing: Either keep my bid, or use those two points to give Bossk a Feedback Array or Glitter of his own.

Anyone with any insight? It's always these shuffling of the last few points and what I "could do instead" that always get me...

My preference would be to drop talonbane cobra for a second Blacksun Ace. Currently you are paying 5 points for +4 pilot skill and +1 red die at range 1. On the surface, its not a bad deal, but considering he's going to die first, I'm not sure its worth it (I know he gets +1 green at R3, but that's nearly inconsequential).

Besides, I would not be comfortable flying a YV-666 without engine upgrade. Too easy to get behind it and kill it and there's nothing you can do to stop that without being able to pull a long move + boost to swing around and get shots.

So this is what I would be more comfortable with (YMMV):

Bossk w/ calculation, K4, outlaw, tactician & engine = 47

2 blacksun aces w/ crack shot + glitter = 26 x 2

99

However, if you really want to run Talonbane too (and I can understand that), then to fit engine on TBC, I would drop glitter off the blacksun ace.

Edited by blade_mercurial

My preference would be to drop talonbane cobra for a second Blacksun Ace. Currently you are paying 5 points for +4 pilot skill and +1 red die at range 1. On the surface, its not a bad deal, but considering he's going to die first, I'm not sure its worth it (I know he gets +1 green at R3, but that's nearly inconsequential).

Besides, I would not be comfortable flying a YV-666 without engine upgrade. Too easy to get behind it and kill it and there's nothing you can do to stop that without being able to pull a long move + boost to swing around and get shots.

So this is what I would be more comfortable with (YMMV):

Bossk w/ calculation, K4, outlaw, tactician & engine = 47

2 blacksun aces w/ crack shot + glitter = 26 x 2

99

However, if you really want to run Talonbane too (and I can understand that), then to fit engine on TBC, I would drop glitter off the blacksun ace.

Thanks, blade :-)

It's a damned tough call. Part of what I like about TBC is that it means Bossk isn't getting super-murdered first: YV-666 doesn't do well with concentrated fire, and having Cobra take the heat instead prevents that.

Maybe drop the Glitter from the BSA, and give Bossk the EU? Though honestly, just rolling with two BSAs... that sounds damned solid, too.

Actually, that's a good point about Talonbane---he's kind of like Biggs, taking all the early heat until toast. And he is cheaper than Bossk, so you aren't losing as much if he goes first and Bossk sticks around a bit longer (who does a LOT of damage, generally).

But I personally wouldn't feel good about flying Bossk without EU even if you go with Talonbane. Lets say Bossk manages to survive as your last ship. Without engine, its easy for your opponent to get behind him and kill him. That's me though. Some people feel okay with an engineless YV-666...

Actually, that's a good point about Talonbane---he's kind of like Biggs, taking all the early heat until toast. And he is cheaper than Bossk, so you aren't losing as much if he goes first and Bossk sticks around a bit longer (who does a LOT of damage, generally).

But I personally wouldn't feel good about flying Bossk without EU even if you go with Talonbane. Lets say Bossk manages to survive as your last ship. Without engine, its easy for your opponent to get behind him and kill him. That's me though. Some people feel okay with an engineless YV-666...

Well, the good news is, dropping Glitter Stim from the BSA gives room for AN Engine Upgrade for my list: either Bossk or TBC could roll with it. Though thinking it through, TBC is still going to be enemy number one: the EU might keep him alive (longer), or it could end up being a waste of points when Bossk could get more mileage out of it.

And I do like a YV with the EU myself. Ran into an issue once where a damned Cartel Spacer was in the blind spot (the last two ships being him and Bossk). Did eventually manage to shake him and get the kill, but it required a lot of patience to speed away and get the angle...

So many list variations, so little time to test them all...

Got to play a bit with Bossk with EU and a pair of GlitterCrack BSAs...

It went pretty brilliantly, even if the dice hated me and I made one really boneheaded decision (note: even with Glitterstim, jousting TIEs isn't the greatest idea... especially if said Glitter does literally **** all).

Whelp, didn't win the tournament.

HOWEVER, still impressed with Bossk's showing. I still did pretty solid, and honestly could've placed a lot higher if it wasn't for a couple of really, really boneheaded decisions on my part. Exhausted though. Got some nice loot, and I'm walking away from this tournament going "Yeah, Bossk can be competitive".

One change I'm gonna make: Getting Talonbane back in there. Glitterstim was pretty underwhelming most of the time, I think dropping it from one K to get a PS9 on the table could be worth it.

What was the list that you landed on for the tournament?

What was the list that you landed on for the tournament?

Went with

  • Bossk: Calculation, K4, Outlaw Tech, Tactician, and Engine Upgrade
  • Black Sun Ace x2: Crack Shot, Glitterstim

Worked pretty well, probably would've worked better if I had more practice (only got in three practice games, and none of those had the high PS speedsters I was afraid of). A few random thoughts:

  • Don't rely too heavily on Glitterstim to do stuff. I think most of the times I popped it, I got to change one, maybe two, results. Sometimes none. And stressing a ship with not much in the way of greens can be harsh.
  • Tactician was also pretty forgettable. I think the entire day I had it trigger twice on a ship I didn't kill in the same shot. Both of those ships were TIE Fighters that it did little to actually influence. I like Tac, but today it was pretty useless.
  • Crack Shot is, as everyone already knows, pretty awesome. Dealing three damage and finishing off cloaked Whisper in the first round of shooting was a great feeling.
  • Sometimes, the dice just hates you. Nothing to do with my list, but screw me... range one shot with a BSA on a blocked, defenseless Jake Farrell with TL+Glitter and still walk away with two blanks and two hits.
  • Bossk with EU gives zero **** about TLT HWKs.
  • Omega Leader+Juke is for real. He's like Dark Curse only you really, really want to kill him. Thankfully, the dice were on my side and Bossk kept throwing a natural hit hit crit crit until he was dead.
  • Not that it mattered, because Soontir Fel absolutely forgot how to roll blank evades... Soontir with hot greens against three attacks a turn for multiple turns, ouch.
  • The BSAs were pretty hit or miss: either they'd rip something off the board in a flash, or they'd fizzle in their moment of glory. I love flying the Khiraxz and I think, overall, they did solid, but there's still something missing there. Probably a cheaply loaded Cobrabane to really scare the crap out of people.
  • Bossk is really the part of this list that shined. Can't stress enough how proud I was to see him perform like he did. Ran into some issues with folks like Soontir and Jake (High PS+BR+Boost) getting behind me, but both were shake-able with smart flying and the EU: they'd catch me if I screwed up, but otherwise? Big man was a beast. Having both K4 and Outlaw Tech is nasty, and I had little trouble usually having double modifications on my dice to help punch a crit through to Bosskify. Scrap the Tactician, and he's a cheap(ish) powerhouse. Lots of dice modifications, mobility, and regular usage of his EPT (though not so much that I'm wondering if I might be better off with VI over Calc...PS9 Bossk could be a way to put the shake on Jake). Regardless, he hit like a ton of bricks with how I ran him. There's a real pleasure in one-shotting a HWK.
  • Setting Bossk (or probably any YV-666) up diagonally still works brilliantly for me.
  • I'm also growing fond of flying the YV-666 in tight asteroid formations: it's not actually all that hard (especially with EU), and it can really make it difficult for faster ships to work their way behind him.

Again, I'm pretty pleased with how this list ran, Bossk in particular. Went toe to toe with the eventual tournament winner (and easily one of the two best players in the region, hands down) and if Soontir hadn't just kept chunking silly amounts of natural evades (or if I hadn't forgotten to use Crack Shot or if I'd flown a little smarter, NOT got impatient and botched what could've been a second good attempt to drop the Baron) I could've won. My failing there was my own, not the list.

My goal was to get Bossk on the table and come away feeling like he can be a contender, and I feel like I accomplished that. Hell of a tournament, greats games, great players, and I had a mess of fun even if I did fall a little short of the top.

I've had a great experience with Calculation and Recon Specialist. It synergizes really well with calculation giving you an almost guaranteed crit. Really the YV-666 only has three red maneuvers so I don't think Outlaw Tech is as useful as it looks at first glance.

I am a huge fan of Talonbane with Engine Upgrade, though something like Lone Wolf gives him that extra survivability.

I love your list! I was thinking of the same list TBH. I ran this list below the other league night and went 3-0 with it. One of the lists was a Vader/fel list and a rollstomped them only losing a black sun right before I dropped Vader for the win(used as bait to get the kill) and I will agree with some above that Talonbane IMO isn't worth it. The Ace does the job for less.

Boba Fett (Scum) (39)

Lone Wolf (2)

Flight Instructor (4)

Stealth Device (3)

Black Sun Ace (23)

Crack Shot (1)

Glitterstim (2)

Black Sun Ace (23)

Crack Shot (1)

Glitterstim (2)

Total: 100

View in Yet Another Squad Builder

I've had a great experience with Calculation and Recon Specialist. It synergizes really well with calculation giving you an almost guaranteed crit. Really the YV-666 only has three red maneuvers so I don't think Outlaw Tech is as useful as it looks at first glance.

I am a huge fan of Talonbane with Engine Upgrade, though something like Lone Wolf gives him that extra survivability.

Anything that lets you take an action (or equivalent) on a red move is quite potent. If you have ever played a jousting list and noticed how poorly the dice go when your whole list k-turns, you will see how handy it is being able to grab a focus token every time you move (so long as you don't bump or go over a rock). Coupled with the K4 droid, this means a YV-666 has got focus + TL most of the time (and K4 is 'immune' to bumping or going over rocks!).

And looking only at the number of red moves as justification of an upgrades viability doesn't give you an accurate indication of its influence. The fact is, most dials have red moves on very desireable moves. The k-turn is the obvious example since almost every ship has a red k-turn. YV-666 and the lambda don't have k-turns, but they get the stop move instead. And this is a pretty powerful move which you should be using at least once per game for positional advantage (if not more). A well-timed stop can give you a big advantage, and its only enhanced by the ability to take a focus at the same time.

I'm not saying calculation + recon spec wouldn't be useful, but its also situational. For example, sometimes you only roll 1 eyeball on attack (and calculation does all you need). Sometimes you don't roll any eyeballs on either attack or defense. It happens so its not like recon spec is inherently better than outlaw tech. I think the choice between them comes down to whether you want to shore up your weaknesses (focus on red) or occasionally double down on your strengths (white + green moves).

I've had a great experience with Calculation and Recon Specialist. It synergizes really well with calculation giving you an almost guaranteed crit. Really the YV-666 only has three red maneuvers so I don't think Outlaw Tech is as useful as it looks at first glance.

I am a huge fan of Talonbane with Engine Upgrade, though something like Lone Wolf gives him that extra survivability.

I am extremely fond of Talonbane with an Engine Upgrade and Predator for when he gets that range 1 shot.

As for the Outlaw Tech on the YV-666, if you alternate your 0 Red for focus and your Green 1 for TL you could slow-roll across the field with a HLC. Haven't tried it but something I thought about with Moralo Eval instead of Bossk.

[*]Bossk with EU gives zero **** about TLT HWKs.

This is funny, this morning I "made" a guy that I've played against for the first time and now you, too.

You flew your list well (not that I presented much of a challenge) and have got me thinking about trying Bossk as well. Talonbane I'm not so sure on, I really tried to make him work but with the list centered around him, not as support. Love to hear if you go back to him & Bossk.

I've had a great experience with Calculation and Recon Specialist. It synergizes really well with calculation giving you an almost guaranteed crit. Really the YV-666 only has three red maneuvers so I don't think Outlaw Tech is as useful as it looks at first glance.

I am a huge fan of Talonbane with Engine Upgrade, though something like Lone Wolf gives him that extra survivability.

I'm not gonna argue against the merits of Calculation + Recon, because I think it's solid. My only grip about it is RecSpec craps the bucket when you get blocked. However, you're really underestimating the awesomeness of Outlaw Tech on a YV-666. Yeah, it's only three red maneuvers, but those three reds are your full-stop and the hard two turn (the tightest the YV can muster without Daredevil). They're both moves you're going to use in a lot of games, and modified dice are happy dice. It also synergizes surprisingly well with the K4, as there's going to be turns when the YV green moves, snags a TL, gets a Focus from its regular action, fires, and only has to use a Focus on the attack. Next turn? Still locked on and you're free to pop a red move and still have double modifiers.

It may just be three moves, but being able to get a Focus out of em' really opens up the YV's dial a bit more.

[*]Bossk with EU gives zero **** about TLT HWKs.

This is funny, this morning I "made" a guy that I've played against for the first time and now you, too.

You flew your list well (not that I presented much of a challenge) and have got me thinking about trying Bossk as well. Talonbane I'm not so sure on, I really tried to make him work but with the list centered around him, not as support. Love to hear if you go back to him & Bossk.

Hey man, how you doing? It was still a fun game, those TLTs of your's made short work of my Khiraxzes.

And Bossk ain't going anywhere. He's one of my all time favorite Star Wars characters and The Hound's Tooth is wonderfully fun to fly. I'm gonna keep tweaking my list, maybe try out some different escorts for Bossk... but as long as I'm playing X-Wing, I'm confident everyone's favorite space lizard will be always in my rotation. Talonbane was originally in the list I brought, but he got cut to give Bossk the EU. Still, putting him back in is tempting... PS9 to shoot early (and hopefully avoid re-positioning), five dice at R1, and draws a lot of heat from Bossk.

Unfortunately, he really needs EU to have a chance to survive, and that's just too pricey with Bossk (who also needs it). Could still throw him in anyways and just accept his likely fate and get the most out of him while he's up, but I think what I'm really waiting for is to get the Illicit Cloaking Device. Two points cheaper than EU and it'll give Cobra some much needed maneuverability.

I've had a great experience with Calculation and Recon Specialist. It synergizes really well with calculation giving you an almost guaranteed crit. Really the YV-666 only has three red maneuvers so I don't think Outlaw Tech is as useful as it looks at first glance.

I am a huge fan of Talonbane with Engine Upgrade, though something like Lone Wolf gives him that extra survivability.

I am extremely fond of Talonbane with an Engine Upgrade and Predator for when he gets that range 1 shot.

As for the Outlaw Tech on the YV-666, if you alternate your 0 Red for focus and your Green 1 for TL you could slow-roll across the field with a HLC. Haven't tried it but something I thought about with Moralo Eval instead of Bossk.

Aye, I like the sound of that Moralo. Not sure if I'd try it with anyone else since keeping that primary arc lined up is a tall order for the YV-666, but all Eval has to do is catch them in the 180.

I've had a great experience with Calculation and Recon Specialist. It synergizes really well with calculation giving you an almost guaranteed crit. Really the YV-666 only has three red maneuvers so I don't think Outlaw Tech is as useful as it looks at first glance.

I am a huge fan of Talonbane with Engine Upgrade, though something like Lone Wolf gives him that extra survivability.

I am extremely fond of Talonbane with an Engine Upgrade and Predator for when he gets that range 1 shot.

As for the Outlaw Tech on the YV-666, if you alternate your 0 Red for focus and your Green 1 for TL you could slow-roll across the field with a HLC. Haven't tried it but something I thought about with Moralo Eval instead of Bossk.

Aye, I like the sound of that Moralo. Not sure if I'd try it with anyone else since keeping that primary arc lined up is a tall order for the YV-666, but all Eval has to do is catch them in the 180.

In a way, I'm surprised Eval doesn't see more play. HLC, K4, outlaw + engine = 50 points. Its pricey, but its pretty strong firepower with a 180 arc... pretty hard to dodge that...

In comparison, Bossk scoring a crit probably deals more damage to low agility stuff, but Eval will be more effective against higher agility stuff.

I've had a great experience with Calculation and Recon Specialist. It synergizes really well with calculation giving you an almost guaranteed crit. Really the YV-666 only has three red maneuvers so I don't think Outlaw Tech is as useful as it looks at first glance.

I am a huge fan of Talonbane with Engine Upgrade, though something like Lone Wolf gives him that extra survivability.

I am extremely fond of Talonbane with an Engine Upgrade and Predator for when he gets that range 1 shot.

As for the Outlaw Tech on the YV-666, if you alternate your 0 Red for focus and your Green 1 for TL you could slow-roll across the field with a HLC. Haven't tried it but something I thought about with Moralo Eval instead of Bossk.

Aye, I like the sound of that Moralo. Not sure if I'd try it with anyone else since keeping that primary arc lined up is a tall order for the YV-666, but all Eval has to do is catch them in the 180.

In a way, I'm surprised Eval doesn't see more play. HLC, K4, outlaw + engine = 50 points. Its pricey, but its pretty strong firepower with a 180 arc... pretty hard to dodge that...

In comparison, Bossk scoring a crit probably deals more damage to low agility stuff, but Eval will be more effective against higher agility stuff.

Always been surprised myself to never see Eval. Literally, never seen him on a table or on Vassal.

And it might be the price: 50 points for that Eval is a juicy target, and with only PS6 there's a lot of pilots that his EU isn't going to be a given to help with. I'd still like to try him out sometime with an HLC, though. Just another thing to throw on my X-Wing "to do" list.

Another thought I've always had is to throw an Ion Cannon on him, maybe roll him with Dace Bonearm. Even without, you've got a cheaper (down to 46 if you hang on to EU, a very marketable 42 without) option that you can use primarily for control. Basically turn that entire Range 1-3 180 into a "No Fly Zone" and try to ion anything unlucky enough to end up there. Bring in some escorts with three reds to try and clean up his targets. Could even pair it with Tactician to be extra Eval.

Then the question becomes what to escort him with? What could take the most advantage? Maybe Bossk for double YV goodness! No way that ends badly.

I've had a great experience with Calculation and Recon Specialist. It synergizes really well with calculation giving you an almost guaranteed crit. Really the YV-666 only has three red maneuvers so I don't think Outlaw Tech is as useful as it looks at first glance.

I am a huge fan of Talonbane with Engine Upgrade, though something like Lone Wolf gives him that extra survivability.

I am extremely fond of Talonbane with an Engine Upgrade and Predator for when he gets that range 1 shot.

As for the Outlaw Tech on the YV-666, if you alternate your 0 Red for focus and your Green 1 for TL you could slow-roll across the field with a HLC. Haven't tried it but something I thought about with Moralo Eval instead of Bossk.

Aye, I like the sound of that Moralo. Not sure if I'd try it with anyone else since keeping that primary arc lined up is a tall order for the YV-666, but all Eval has to do is catch them in the 180.

In a way, I'm surprised Eval doesn't see more play. HLC, K4, outlaw + engine = 50 points. Its pricey, but its pretty strong firepower with a 180 arc... pretty hard to dodge that...

In comparison, Bossk scoring a crit probably deals more damage to low agility stuff, but Eval will be more effective against higher agility stuff.

Always been surprised myself to never see Eval. Literally, never seen him on a table or on Vassal.

And it might be the price: 50 points for that Eval is a juicy target, and with only PS6 there's a lot of pilots that his EU isn't going to be a given to help with. I'd still like to try him out sometime with an HLC, though. Just another thing to throw on my X-Wing "to do" list.

Another thought I've always had is to throw an Ion Cannon on him, maybe roll him with Dace Bonearm. Even without, you've got a cheaper (down to 46 if you hang on to EU, a very marketable 42 without) option that you can use primarily for control. Basically turn that entire Range 1-3 180 into a "No Fly Zone" and try to ion anything unlucky enough to end up there. Bring in some escorts with three reds to try and clean up his targets. Could even pair it with Tactician to be extra Eval.

Then the question becomes what to escort him with? What could take the most advantage? Maybe Bossk for double YV goodness! No way that ends badly.

I like the idea of Dace + Eval. I'm not convinced that ion is the best way to go for Eval, but it is cheaper, for sure.

Something like this for crazy ion goodness:

Dace w/ ion turret & K4 droid = 31

Eval w/ ion cannon, tactician & engine = 43 (I just couldn't run a YV without engine)

Thug w/ BTL-A4, ion cannon & R4 agromech = 25

99

For the last point, probably crack shot on Dace, but Greedo on Eval is also interesting...

I've had a great experience with Calculation and Recon Specialist. It synergizes really well with calculation giving you an almost guaranteed crit. Really the YV-666 only has three red maneuvers so I don't think Outlaw Tech is as useful as it looks at first glance.

I am a huge fan of Talonbane with Engine Upgrade, though something like Lone Wolf gives him that extra survivability.

I am extremely fond of Talonbane with an Engine Upgrade and Predator for when he gets that range 1 shot.

As for the Outlaw Tech on the YV-666, if you alternate your 0 Red for focus and your Green 1 for TL you could slow-roll across the field with a HLC. Haven't tried it but something I thought about with Moralo Eval instead of Bossk.

Aye, I like the sound of that Moralo. Not sure if I'd try it with anyone else since keeping that primary arc lined up is a tall order for the YV-666, but all Eval has to do is catch them in the 180.

In a way, I'm surprised Eval doesn't see more play. HLC, K4, outlaw + engine = 50 points. Its pricey, but its pretty strong firepower with a 180 arc... pretty hard to dodge that...

In comparison, Bossk scoring a crit probably deals more damage to low agility stuff, but Eval will be more effective against higher agility stuff.

Always been surprised myself to never see Eval. Literally, never seen him on a table or on Vassal.

And it might be the price: 50 points for that Eval is a juicy target, and with only PS6 there's a lot of pilots that his EU isn't going to be a given to help with. I'd still like to try him out sometime with an HLC, though. Just another thing to throw on my X-Wing "to do" list.

Another thought I've always had is to throw an Ion Cannon on him, maybe roll him with Dace Bonearm. Even without, you've got a cheaper (down to 46 if you hang on to EU, a very marketable 42 without) option that you can use primarily for control. Basically turn that entire Range 1-3 180 into a "No Fly Zone" and try to ion anything unlucky enough to end up there. Bring in some escorts with three reds to try and clean up his targets. Could even pair it with Tactician to be extra Eval.

Then the question becomes what to escort him with? What could take the most advantage? Maybe Bossk for double YV goodness! No way that ends badly.

I like the idea of Dace + Eval. I'm not convinced that ion is the best way to go for Eval, but it is cheaper, for sure.

Something like this for crazy ion goodness:

Dace w/ ion turret & K4 droid = 31

Eval w/ ion cannon, tactician & engine = 43 (I just couldn't run a YV without engine)

Thug w/ BTL-A4, ion cannon & R4 agromech = 25

99

For the last point, probably crack shot on Dace, but Greedo on Eval is also interesting...

Or Wired on Dace. Gonna be stressed all day anyways.

I've had a great experience with Calculation and Recon Specialist. It synergizes really well with calculation giving you an almost guaranteed crit. Really the YV-666 only has three red maneuvers so I don't think Outlaw Tech is as useful as it looks at first glance.

I am a huge fan of Talonbane with Engine Upgrade, though something like Lone Wolf gives him that extra survivability.

I am extremely fond of Talonbane with an Engine Upgrade and Predator for when he gets that range 1 shot.

As for the Outlaw Tech on the YV-666, if you alternate your 0 Red for focus and your Green 1 for TL you could slow-roll across the field with a HLC. Haven't tried it but something I thought about with Moralo Eval instead of Bossk.

Aye, I like the sound of that Moralo. Not sure if I'd try it with anyone else since keeping that primary arc lined up is a tall order for the YV-666, but all Eval has to do is catch them in the 180.

In a way, I'm surprised Eval doesn't see more play. HLC, K4, outlaw + engine = 50 points. Its pricey, but its pretty strong firepower with a 180 arc... pretty hard to dodge that...

In comparison, Bossk scoring a crit probably deals more damage to low agility stuff, but Eval will be more effective against higher agility stuff.

Always been surprised myself to never see Eval. Literally, never seen him on a table or on Vassal.

And it might be the price: 50 points for that Eval is a juicy target, and with only PS6 there's a lot of pilots that his EU isn't going to be a given to help with. I'd still like to try him out sometime with an HLC, though. Just another thing to throw on my X-Wing "to do" list.

Another thought I've always had is to throw an Ion Cannon on him, maybe roll him with Dace Bonearm. Even without, you've got a cheaper (down to 46 if you hang on to EU, a very marketable 42 without) option that you can use primarily for control. Basically turn that entire Range 1-3 180 into a "No Fly Zone" and try to ion anything unlucky enough to end up there. Bring in some escorts with three reds to try and clean up his targets. Could even pair it with Tactician to be extra Eval.

Then the question becomes what to escort him with? What could take the most advantage? Maybe Bossk for double YV goodness! No way that ends badly.

I like the idea of Dace + Eval. I'm not convinced that ion is the best way to go for Eval, but it is cheaper, for sure.

Something like this for crazy ion goodness:

Dace w/ ion turret & K4 droid = 31

Eval w/ ion cannon, tactician & engine = 43 (I just couldn't run a YV without engine)

Thug w/ BTL-A4, ion cannon & R4 agromech = 25

99

For the last point, probably crack shot on Dace, but Greedo on Eval is also interesting...

Or Wired on Dace. Gonna be stressed all day anyways.

Hmm, not sure I like it. Yes he will get stressed, but it depends on when. Against higher PS, he won't have the stress yet (if he's getting shot by them, although he could have a focus which will do fine if there's only one higher PS attacker). But in this list, he's the highest PS, so he can never benefit from wired on his own attack roll. Would have to fly him with allies having higher PS, and scum have a tough time 'out-PS-ing' Rebels & Imperials...