Tournament scoring for large ships changed again?

By tsondaboy, in X-Wing

Everyone is making this way too complicated. FFG is using MoV as a broad term to cover all the squad points calculations. Please look at the half points example paragraph (top of right column on page 3). A Han with less than half HP is worth half his total squad points value, rounded down. There is no distinction made between his squad point value for determining the winner of the match and determining MoV.

Everyone is making this way too complicated. FFG is using MoV as a broad term to cover all the squad points calculations. Please look at the half points example paragraph (top of right column on page 3). A Han with less than half HP is worth half his total squad points value, rounded down. There is no distinction made between his squad point value for determining the winner of the match and determining MoV.

If that's the case, why make this change at all?

The half-point example follows the changed paragraph that indicates that half points are used for MoV calculation.

There is absolutely no skill in Fat han or Dash running away. At least a PS9 dodger can be killed early on. All you can do is whittle fat han and fat dash down, then they run.

Well the ruling was a bit harsh, sure it stopped some super powerful pwt large ships but also pushed dowm less powerful large ships. And regen small ships still roam free in top lists.

Problem at this point is that is the scoring in x wing. Without objectives there is definatly skill in running away with 1-2 hull and win, since that's how the game is played. You get 75 min to shoot down points and keep yours alive, nothing more.

How much skill is doing 3 actions a turn at ps 9 compared to a turret

about infinity more, give or take. Not even kidding. If you have range to the target (re: if a target can shoot you) and a PWT, you can shoot the target no matter what (Except for cases such as Biggs, who is super troll but also super fragile). Arced ships do not have this infinite coverage.

arced ships can't luck into free kills while effortlessly running away. They have to give up their shots to gtfo , and r2-d2 limits them to a small range of green maneuvers. Finally, action dependence makes them vulnerable to dice independent stress mechanics such as r3-a2, which stresses their maneuverability rather than their luck. PWTs don't give half a **** about their actions, grabbing re-rolls and gunner attacks out of any angle.

finally, at lower health values, they become far simpler to kill; especially on block. When you block a fat PWT, he loses almost nothing and you lose a shot. When you block non-sensor corran/poe, they lose almost all their defenses and can get stuck at really sh*tty angles where they cannot shoot your ships

Edited by ficklegreendice