No discussion of the Dec-21 FAQ and Tournament rules updates?

By xanderf, in X-Wing

It doesn't say MOV has a lower bound.

The Winner will always be at least 100. The loser can never exceed 100.

Which IMO actually is an argument in favor of the intention not to be to change how you determine the winner. Look at the Nashtah pup. With the original FAQ for it, if it was the only ship remaining on the table you ended up with a full victory (for tabling your opponent), but both players had 100 MoV. They very quickly changed it to be worth 1 point so it was 101-99 MoV and only a modified win to remove any confusion. Why would they then change half points on Large Ships to give you a full win but only 100 MoV (and opponent technically having destroyed more points than you for MoV calcultaions).

Fat Han still wins at the end of the day and if he wins all of his games, MOV means nothing.

Yeah, but if he loses a round, the having 1 or more MoV 100 matches may keep him out of the cut.

This change sets up a situation when Soontir can't afford to run away from a 3 hull Falcon until time is up while at the same time giving that Falcon an incentive for trying to end the match before time runs out.

Why would the Falcon take the chance and not just run away? The 5 points for the win far outweighs any small mov change.

A 30 point MoV difference isn't insignificant, especially when it may happen in a few rounds. The change doesn't make the Falcon have to try and close the deal but it puts them in a situation that they'll probably not make the cut if it comes down to MoV.

FFG probably looked at the results from World's and decided that they had over-corrected. This still takes away part of the advantage of having a Large base point fortress without penalizing it quite as much.

It also pushes up the MoV of players that took losses from them.
Edited by WWHSD

Fat Han still wins at the end of the day and if he wins all of his games, MOV means nothing.

Yeah, but if he loses a round, the having 1 or more MoV 100 matches may keep him out of the cut.

This change sets up a situation when Soontir can't afford to run away from a 3 hull Falcon until time is up while at the same time giving that Falcon an incentive for trying to end the match before time runs out.

Why would the Falcon take the chance and not just run away? The 5 points for the win far outweighs any small mov change.

A 30 point MoV difference isn't insignificant, especially when it may happen in a few rounds. The change doesn't make the Falcon have to try and close the deal but it puts them in a situation that they'll probably not make the cut if it comes down to MoV.

FFG probably looked at the results from World's and decided that they had over-corrected. This still takes away part of the advantage of having a Large base point fortress without penalizing it quite as much.

I still think its a typo. They mention the half points in the End of Match section with the han example and not in the MOV section. Why would it be mentioned there if it were for MOV only? They would have moved it to the MOV section.

It doesn't say MOV has a lower bound.

The Winner will always be at least 100. The loser can never exceed 100.

Tournament Rules, pg. 3

"Margin of Victory
At the end of each match, the player who has destroyed more squad points adds the amount by which his score exceeds his opponent’s score to 100 and records it on his or her score sheet. The player who has destroyed fewer squad points subtracts the same amount from 100 and records it on his or her score sheet."
If a 35 point Soontir Fel and a 62 point Han Solo with 3 hull remaining are left on the table when time runs out, the Rebel player has destroyed 65 points and the Imperial player has destroyer 38. The Rebel player wins.
When it comes time to calculate MoV the Falcon now counts for half points. The Rebel player's score remains equal to his points destroyed but the Imperial player's score increases to 69.
To calculate MoV you determine that amount of points that the Rebel player's score exceed the Imperial player's score. This would be 0, since the Imperial player's score was higher. You then add that number to 100 for the winner, and subtract it from 100 for the loser.
If the calculation had called for using the difference between the scores it would allow the loser to have a higher MoV than the winner.

Nope, the rebel score would exceed the imperial score by -4. The rebel would get 100 + (-4).

There is nothing that prevents the excess to be negative.

Hoping this is a typo, very very poorly thought out rule.

Fat Han still wins at the end of the day and if he wins all of his games, MOV means nothing.

Yeah, but if he loses a round, the having 1 or more MoV 100 matches may keep him out of the cut.

This change sets up a situation when Soontir can't afford to run away from a 3 hull Falcon until time is up while at the same time giving that Falcon an incentive for trying to end the match before time runs out.

Why would the Falcon take the chance and not just run away? The 5 points for the win far outweighs any small mov change.

FFG probably looked at the results from World's and decided that they had over-corrected. This still takes away part of the advantage of having a Large base point fortress without penalizing it quite as much.

Top 4 had brobots, top 8 had dash/corran, top 16 had chirpy/whisper, another dash/corran

Last year top 4 had 2 hans, top 8 had no other large turrets, top 16 had 4 more hans and a chewie.

Meaning the falcon was literally the only large ship (not counting shuttles) in the top 16 last year. This year might not have had any falcons but it had 4 other large ships in the top 16. I don't see how looking at worlds this year says taking away half points on a large ship was penalizing it too much. It actually *broadened* the variety of them that appeared. If it hurts 1 specific fat falcon build more than others, that doesn't really bother me...

It doesn't say MOV has a lower bound.

The Winner will always be at least 100. The loser can never exceed 100.

Tournament Rules, pg. 3

"Margin of Victory
At the end of each match, the player who has destroyed more squad points adds the amount by which his score exceeds his opponent’s score to 100 and records it on his or her score sheet. The player who has destroyed fewer squad points subtracts the same amount from 100 and records it on his or her score sheet."
If a 35 point Soontir Fel and a 62 point Han Solo with 3 hull remaining are left on the table when time runs out, the Rebel player has destroyed 65 points and the Imperial player has destroyer 38. The Rebel player wins.
When it comes time to calculate MoV the Falcon now counts for half points. The Rebel player's score remains equal to his points destroyed but the Imperial player's score increases to 69.
To calculate MoV you determine that amount of points that the Rebel player's score exceed the Imperial player's score. This would be 0, since the Imperial player's score was higher. You then add that number to 100 for the winner, and subtract it from 100 for the loser.
If the calculation had called for using the difference between the scores it would allow the loser to have a higher MoV than the winner.

Nope, the rebel score would exceed the imperial score by -4. The rebel would get 100 + (-4).

There is nothing that prevents the excess to be negative.

Hoping this is a typo, very very poorly thought out rule.

Excess has to be a positive. If the Rebel score is lower than the Imperial score it does not exceed it so there is no amount of excess.

It doesn't say MOV has a lower bound.

The Winner will always be at least 100. The loser can never exceed 100.

Tournament Rules, pg. 3

"Margin of Victory
At the end of each match, the player who has destroyed more squad points adds the amount by which his score exceeds his opponent’s score to 100 and records it on his or her score sheet. The player who has destroyed fewer squad points subtracts the same amount from 100 and records it on his or her score sheet."
If a 35 point Soontir Fel and a 62 point Han Solo with 3 hull remaining are left on the table when time runs out, the Rebel player has destroyed 65 points and the Imperial player has destroyer 38. The Rebel player wins.
When it comes time to calculate MoV the Falcon now counts for half points. The Rebel player's score remains equal to his points destroyed but the Imperial player's score increases to 69.
To calculate MoV you determine that amount of points that the Rebel player's score exceed the Imperial player's score. This would be 0, since the Imperial player's score was higher. You then add that number to 100 for the winner, and subtract it from 100 for the loser.
If the calculation had called for using the difference between the scores it would allow the loser to have a higher MoV than the winner.

Nope, the rebel score would exceed the imperial score by -4. The rebel would get 100 + (-4).

There is nothing that prevents the excess to be negative.

Hoping this is a typo, very very poorly thought out rule.

Excess has to be a positive. If the Rebel score is lower than the Imperial score it does not exceed it so there is no amount of excess.

Not according to atomic physics.

https://en.wikipedia.org/wiki/Mass_excess

It doesn't say MOV has a lower bound.

The Winner will always be at least 100. The loser can never exceed 100.

Tournament Rules, pg. 3

"Margin of Victory
At the end of each match, the player who has destroyed more squad points adds the amount by which his score exceeds his opponent’s score to 100 and records it on his or her score sheet. The player who has destroyed fewer squad points subtracts the same amount from 100 and records it on his or her score sheet."
If a 35 point Soontir Fel and a 62 point Han Solo with 3 hull remaining are left on the table when time runs out, the Rebel player has destroyed 65 points and the Imperial player has destroyer 38. The Rebel player wins.
When it comes time to calculate MoV the Falcon now counts for half points. The Rebel player's score remains equal to his points destroyed but the Imperial player's score increases to 69.
To calculate MoV you determine that amount of points that the Rebel player's score exceed the Imperial player's score. This would be 0, since the Imperial player's score was higher. You then add that number to 100 for the winner, and subtract it from 100 for the loser.
If the calculation had called for using the difference between the scores it would allow the loser to have a higher MoV than the winner.

Nope, the rebel score would exceed the imperial score by -4. The rebel would get 100 + (-4).

There is nothing that prevents the excess to be negative.

Hoping this is a typo, very very poorly thought out rule.

Excess has to be a positive. If the Rebel score is lower than the Imperial score it does not exceed it so there is no amount of excess.

So what you're saying is that you have no "Margin of Victory" of points since the winners score didn't exceed the losers score, but you still win? Does this make sense to you? It certainly makes no sense to me. How can the one with less points "win".

Well, do you have to, do you have to, do you have to let him linger?

*note to self: do not Fel's Wrathify the lyrics to that song.

Off topic I know. But why don't they just let him stay on the map turn after being killed, but not could him as in the game, and let him double tap like Corran once. That would be cool. A simple fix too.

Edited by eagletsi111

It's not marked up in red, so it doesn't seem to be a deliberate change. Either it's a typo or we all read the previous version incorrectly.

It doesn't say MOV has a lower bound.

The Winner will always be at least 100. The loser can never exceed 100.

Tournament Rules, pg. 3

"Margin of Victory
At the end of each match, the player who has destroyed more squad points adds the amount by which his score exceeds his opponent’s score to 100 and records it on his or her score sheet. The player who has destroyed fewer squad points subtracts the same amount from 100 and records it on his or her score sheet."
If a 35 point Soontir Fel and a 62 point Han Solo with 3 hull remaining are left on the table when time runs out, the Rebel player has destroyed 65 points and the Imperial player has destroyer 38. The Rebel player wins.
When it comes time to calculate MoV the Falcon now counts for half points. The Rebel player's score remains equal to his points destroyed but the Imperial player's score increases to 69.
To calculate MoV you determine that amount of points that the Rebel player's score exceed the Imperial player's score. This would be 0, since the Imperial player's score was higher. You then add that number to 100 for the winner, and subtract it from 100 for the loser.
If the calculation had called for using the difference between the scores it would allow the loser to have a higher MoV than the winner.

Nope, the rebel score would exceed the imperial score by -4. The rebel would get 100 + (-4).

There is nothing that prevents the excess to be negative.

Hoping this is a typo, very very poorly thought out rule.

Excess has to be a positive. If the Rebel score is lower than the Imperial score it does not exceed it so there is no amount of excess.

So what you're saying is that you have no "Margin of Victory" of points since the winners score didn't exceed the losers score, but you still win? Does this make sense to you? It certainly makes no sense to me. How can the one with less points "win".

Learn to Quidditch.

Seriously though, it does make sense. Points destroyed is used to determine a winner in the event that time expires. Margin of Victory is only calculated after a winner has been established.

It doesn't say MOV has a lower bound.

The Winner will always be at least 100. The loser can never exceed 100.

Tournament Rules, pg. 3

"Margin of Victory
At the end of each match, the player who has destroyed more squad points adds the amount by which his score exceeds his opponent’s score to 100 and records it on his or her score sheet. The player who has destroyed fewer squad points subtracts the same amount from 100 and records it on his or her score sheet."
If a 35 point Soontir Fel and a 62 point Han Solo with 3 hull remaining are left on the table when time runs out, the Rebel player has destroyed 65 points and the Imperial player has destroyer 38. The Rebel player wins.
When it comes time to calculate MoV the Falcon now counts for half points. The Rebel player's score remains equal to his points destroyed but the Imperial player's score increases to 69.
To calculate MoV you determine that amount of points that the Rebel player's score exceed the Imperial player's score. This would be 0, since the Imperial player's score was higher. You then add that number to 100 for the winner, and subtract it from 100 for the loser.
If the calculation had called for using the difference between the scores it would allow the loser to have a higher MoV than the winner.

Nope, the rebel score would exceed the imperial score by -4. The rebel would get 100 + (-4).

There is nothing that prevents the excess to be negative.

Hoping this is a typo, very very poorly thought out rule.

Excess has to be a positive. If the Rebel score is lower than the Imperial score it does not exceed it so there is no amount of excess.

So what you're saying is that you have no "Margin of Victory" of points since the winners score didn't exceed the losers score, but you still win? Does this make sense to you? It certainly makes no sense to me. How can the one with less points "win".

Learn to Quidditch.

Seriously though, it does make sense. Points destroyed is used to determine a winner in the event that time expires. Margin of Victory is only calculated after a winner has been established.

There's no snitch to catch here though. This is about counting points. More points = you win, less points = you lose. I fully believe they will fix this typo within a week. I doubt they completely rewrote TOME to account for this kind of silliness.

If you are now manually counting everything, what is the point of having tournament software? With Cryodex or most tourny software, you enter in the points each side destroyed and it calculates MOV and the winner.

It's not marked up in red, so it doesn't seem to be a deliberate change. Either it's a typo or we all read the previous version incorrectly.

What's not marked in red?

qXtUpBW.png

It doesn't say MOV has a lower bound.

The Winner will always be at least 100. The loser can never exceed 100.

Tournament Rules, pg. 3

"Margin of Victory
At the end of each match, the player who has destroyed more squad points adds the amount by which his score exceeds his opponent’s score to 100 and records it on his or her score sheet. The player who has destroyed fewer squad points subtracts the same amount from 100 and records it on his or her score sheet."
If a 35 point Soontir Fel and a 62 point Han Solo with 3 hull remaining are left on the table when time runs out, the Rebel player has destroyed 65 points and the Imperial player has destroyer 38. The Rebel player wins.
When it comes time to calculate MoV the Falcon now counts for half points. The Rebel player's score remains equal to his points destroyed but the Imperial player's score increases to 69.
To calculate MoV you determine that amount of points that the Rebel player's score exceed the Imperial player's score. This would be 0, since the Imperial player's score was higher. You then add that number to 100 for the winner, and subtract it from 100 for the loser.
If the calculation had called for using the difference between the scores it would allow the loser to have a higher MoV than the winner.

Nope, the rebel score would exceed the imperial score by -4. The rebel would get 100 + (-4).

There is nothing that prevents the excess to be negative.

Hoping this is a typo, very very poorly thought out rule.

Excess has to be a positive. If the Rebel score is lower than the Imperial score it does not exceed it so there is no amount of excess.

So what you're saying is that you have no "Margin of Victory" of points since the winners score didn't exceed the losers score, but you still win? Does this make sense to you? It certainly makes no sense to me. How can the one with less points "win".

Learn to Quidditch.

Seriously though, it does make sense. Points destroyed is used to determine a winner in the event that time expires. Margin of Victory is only calculated after a winner has been established.

There's no snitch to catch here though. This is about counting points. More points = you win, less points = you lose. I fully believe they will fix this typo within a week. I doubt they completely rewrote TOME to account for this kind of silliness.

If you are now manually counting everything, what is the point of having tournament software? With Cryodex or most tourny software, you enter in the points each side destroyed and it calculates MOV and the winner.

Tournament software could still be used. It just needs to not assume that a winner will always have the higher score. Enter the score use to calculate MoV and which player got the win and then the tournament software can calculate MoV and handle pairings.

It's not marked up in red, so it doesn't seem to be a deliberate change. Either it's a typo or we all read the previous version incorrectly.

What's not marked in red?

qXtUpBW.png

Why is it at the end of the "End of Match" section and not in the MOV section?

It doesn't say MOV has a lower bound.

The Winner will always be at least 100. The loser can never exceed 100.

Tournament Rules, pg. 3

"Margin of Victory
At the end of each match, the player who has destroyed more squad points adds the amount by which his score exceeds his opponent’s score to 100 and records it on his or her score sheet. The player who has destroyed fewer squad points subtracts the same amount from 100 and records it on his or her score sheet."
If a 35 point Soontir Fel and a 62 point Han Solo with 3 hull remaining are left on the table when time runs out, the Rebel player has destroyed 65 points and the Imperial player has destroyer 38. The Rebel player wins.
When it comes time to calculate MoV the Falcon now counts for half points. The Rebel player's score remains equal to his points destroyed but the Imperial player's score increases to 69.
To calculate MoV you determine that amount of points that the Rebel player's score exceed the Imperial player's score. This would be 0, since the Imperial player's score was higher. You then add that number to 100 for the winner, and subtract it from 100 for the loser.
If the calculation had called for using the difference between the scores it would allow the loser to have a higher MoV than the winner.

Nope, the rebel score would exceed the imperial score by -4. The rebel would get 100 + (-4).

There is nothing that prevents the excess to be negative.

Hoping this is a typo, very very poorly thought out rule.

Excess has to be a positive. If the Rebel score is lower than the Imperial score it does not exceed it so there is no amount of excess.

So what you're saying is that you have no "Margin of Victory" of points since the winners score didn't exceed the losers score, but you still win? Does this make sense to you? It certainly makes no sense to me. How can the one with less points "win".

Learn to Quidditch.

Seriously though, it does make sense. Points destroyed is used to determine a winner in the event that time expires. Margin of Victory is only calculated after a winner has been established.

There's no snitch to catch here though. This is about counting points. More points = you win, less points = you lose. I fully believe they will fix this typo within a week. I doubt they completely rewrote TOME to account for this kind of silliness.

If you are now manually counting everything, what is the point of having tournament software? With Cryodex or most tourny software, you enter in the points each side destroyed and it calculates MOV and the winner.

Tournament software could still be used. It just needs to not assume that a winner will always have the higher score. Enter the score use to calculate MoV and which player got the win and then the tournament software can calculate MoV and handle pairings.

Which requires a complete rewrite of tournament software.

It doesn't say MOV has a lower bound.

The Winner will always be at least 100. The loser can never exceed 100.

Tournament Rules, pg. 3

"Margin of Victory
At the end of each match, the player who has destroyed more squad points adds the amount by which his score exceeds his opponent’s score to 100 and records it on his or her score sheet. The player who has destroyed fewer squad points subtracts the same amount from 100 and records it on his or her score sheet."
If a 35 point Soontir Fel and a 62 point Han Solo with 3 hull remaining are left on the table when time runs out, the Rebel player has destroyed 65 points and the Imperial player has destroyer 38. The Rebel player wins.
When it comes time to calculate MoV the Falcon now counts for half points. The Rebel player's score remains equal to his points destroyed but the Imperial player's score increases to 69.
To calculate MoV you determine that amount of points that the Rebel player's score exceed the Imperial player's score. This would be 0, since the Imperial player's score was higher. You then add that number to 100 for the winner, and subtract it from 100 for the loser.
If the calculation had called for using the difference between the scores it would allow the loser to have a higher MoV than the winner.

Nope, the rebel score would exceed the imperial score by -4. The rebel would get 100 + (-4).

There is nothing that prevents the excess to be negative.

Hoping this is a typo, very very poorly thought out rule.

Excess has to be a positive. If the Rebel score is lower than the Imperial score it does not exceed it so there is no amount of excess.

So what you're saying is that you have no "Margin of Victory" of points since the winners score didn't exceed the losers score, but you still win? Does this make sense to you? It certainly makes no sense to me. How can the one with less points "win".

Learn to Quidditch.

Seriously though, it does make sense. Points destroyed is used to determine a winner in the event that time expires. Margin of Victory is only calculated after a winner has been established.

There's no snitch to catch here though. This is about counting points. More points = you win, less points = you lose. I fully believe they will fix this typo within a week. I doubt they completely rewrote TOME to account for this kind of silliness.

If you are now manually counting everything, what is the point of having tournament software? With Cryodex or most tourny software, you enter in the points each side destroyed and it calculates MOV and the winner.

Tournament software could still be used. It just needs to not assume that a winner will always have the higher score. Enter the score use to calculate MoV and which player got the win and then the tournament software can calculate MoV and handle pairings.

Which requires a complete rewrite of tournament software.

That's a fairly minor change to justify "a complete rewrite". It will require modifications but if you wrote tournament software that needs to be overhauled due to a change this small, you are probably doing it wrong.

FFG throws bigger curve balls to the guys that maintain squad builders a few times every wave.

It's not marked up in red, so it doesn't seem to be a deliberate change. Either it's a typo or we all read the previous version incorrectly.

What's not marked in red?

qXtUpBW.png

Why is it at the end of the "End of Match" section and not in the MOV section?

Maybe that's where they thought it fit in best. As far as I can tell, everything that players need to do is called out in the "End of Match" section. Figuring out the score to report to the TO is something that is done by the players at the end of the round.

Everything in the MoV section is done by the folks running the tournament and while it concerns the players, it doesn't require them to do anything.

2 out of the 3 things that tourny software does would need to be changed. That is significant. It used to calculate mov and winner based on simple input from the TO and then provides pairings. Now, they have to input the winner( a complete field addition ) and the MOV which can't be calculated as normal since, as you said, exceeds can't be negative. Having done programming in the past, I'd say it is a little more than minor changes. Regardless, this seems more than ridiculous. If this is in fact what they meant to do, they did it wrong and need to take another look at it. This is far worse than the simple 1/2 points large ship nerf.

It's not marked up in red, so it doesn't seem to be a deliberate change. Either it's a typo or we all read the previous version incorrectly.

What's not marked in red?

qXtUpBW.png

Why is it at the end of the "End of Match" section and not in the MOV section?

Maybe that's where they thought it fit in best. As far as I can tell, everything that players need to do is called out in the "End of Match" section. Figuring out the score to report to the TO is something that is done by the players at the end of the round.

Everything in the MoV section is done by the folks running the tournament and while it concerns the players, it doesn't require them to do anything.

Right - how do the players provide the score that is needed for the MOV unless they calculate that now themselves as well. Having 1 set of points to determine the winner and another set to determine MOV is insane.

"Yes - I won. I knocked down 24 points of his and he knocked down 46 of mine - we each get 100 points MOV" - makes absolutely no sense.

Player 1 with 24 points gets 100 points MOV. - 100+(24-46)=100 according to you.

Player 2 with 46 points gets 100 points MOV - 100-(24-46)=100 since it can't be negative.

(24-46)=0 according to your way.

They specifically changed Nashtah Pup rulings away from this - why on earth would they go back to this confusion now for everyone?

I'm surprised that IG-88A doesn't recover a shield from destroying a ship at its same PS until after that ship has had an opportunity to attack. I would think that once the attack has completed, before another attack begins, the shield is recovered.

The attacks are basically treated as happening at the same time, so if A, at PS6 shoots an RGP and kills it, it was actually shooting at the same time trying to kill A. There's no real point where the shields could be raised.

Fel's Wrath lingers until everyone has stopped shooting.

While I agree that this is the reasoning they are using, it is inconsistent with other decisions they have made in the past. The biggest example I can think of is ACD on whisper. One of the primary goals as a Whisper player is always to shoot before other pilots of the same PS so that you are cloaked for the return shot, even though these shots are happening "at the same time."

It's not marked up in red, so it doesn't seem to be a deliberate change. Either it's a typo or we all read the previous version incorrectly.

What's not marked in red?

qXtUpBW.png

Why is it at the end of the "End of Match" section and not in the MOV section?

Maybe that's where they thought it fit in best. As far as I can tell, everything that players need to do is called out in the "End of Match" section. Figuring out the score to report to the TO is something that is done by the players at the end of the round.

Everything in the MoV section is done by the folks running the tournament and while it concerns the players, it doesn't require them to do anything.

Right - how do the players provide the score that is needed for the MOV unless they calculate that now themselves as well. Having 1 set of points to determine the winner and another set to determine MOV is insane.

"Yes - I won. I knocked down 24 points of his and he knocked down 46 of mine - we each get 100 points MOV" - makes absolutely no sense.

Player 1 with 24 points gets 100 points MOV. - 100+(24-46)=100 according to you.

Player 2 with 46 points gets 100 points MOV - 100-(24-46)=100 since it can't be negative.

(24-46)=0 according to your way.

They specifically changed Nashtah Pup rulings away from this - why on earth would they go back to this confusion now for everyone?

The player that destroyed the most points wins and checks the correct box on the match slip. That's simple.

Players then write down the number of points they destroyed + half points for large ships at or below half health. That's also simple. They turn in the slip and the TO enters the data. As with any modification of tournament scoring rules, the TO needs to make sure that they are running a version of the tournament software that is compatible with FFG tournament rules..

Players don't need to calculate MoV. Tournament organizers don't need to know the number of points destroyed.

Ninja'd

Players can still hand out results to be used with a software.

They only need to hand out an extra information, which is MoV points.

The major problem I see people have is confusing score with MoV.

MoV is not your score, they are separate numbers.

Score is in the 0-100 points range and MoV in the 0-200 range.

The only thing FFG needs to do to help people track this to provide a new tournament sheet that has a field to write the extra MoV points due to large ships.

Something like:

Player A score, Player A Extra MoV points - Player B score, Player B extra Move points

50 , 0 - 30 , 25

Player A wins with a MoV of 100.

The same way can be factorised in any software easily, and I write code myself a lot.

Edited by tsondaboy

It's not marked up in red, so it doesn't seem to be a deliberate change. Either it's a typo or we all read the previous version incorrectly.

What's not marked in red?

qXtUpBW.png

Why is it at the end of the "End of Match" section and not in the MOV section?

Maybe that's where they thought it fit in best. As far as I can tell, everything that players need to do is called out in the "End of Match" section. Figuring out the score to report to the TO is something that is done by the players at the end of the round.

Everything in the MoV section is done by the folks running the tournament and while it concerns the players, it doesn't require them to do anything.

Right - how do the players provide the score that is needed for the MOV unless they calculate that now themselves as well. Having 1 set of points to determine the winner and another set to determine MOV is insane.

"Yes - I won. I knocked down 24 points of his and he knocked down 46 of mine - we each get 100 points MOV" - makes absolutely no sense.

Player 1 with 24 points gets 100 points MOV. - 100+(24-46)=100 according to you.

Player 2 with 46 points gets 100 points MOV - 100-(24-46)=100 since it can't be negative.

(24-46)=0 according to your way.

They specifically changed Nashtah Pup rulings away from this - why on earth would they go back to this confusion now for everyone?

The player that destroyed the most points wins and checks the correct box on the match slip. That's simple.

Players then write down the number of points they destroyed + half points for large ships at or below half health. That's also simple. They turn in the slip and the TO enters the data. As with any modification of tournament scoring rules, the TO needs to make sure that they are running a version of the tournament software that is compatible with FFG tournament rules..

Players don't need to calculate MoV. Tournament organizers don't need to know the number of points destroyed.

The player that destroyed the most points wins and checks the correct box on the match slip. That's simple.

Players then write down the number of points they destroyed + half points for large ships at or below half health.

These 2 statements will contradict each other - method 1 is used to determine who won and method 2 is used to determine MOV - ridiculous.

You'll never sell me on this unfortunately. If the points count for MOV then they should count for determining the winner - plain and simple.

Ninja'd

Players can still hand out results to be used with a software.

They only need to hand out an extra information, which is MoV points.

The major problem I see people have is confusing score with MoV.

MoV is not your score, they are separate numbers.

Score is in the 0-100 points range and MoV in the 0-200 range.

The only thing FFG needs to do to help people track this to provide a new tournament sheet that has a field to write the extra MoV points due to large ships.

Something like:

Player A score, Player A Extra MoV points - Player B score, Player B extra Move points

50 , 0 - 30 , 25

Player A wins with a MoV of 100.

The same way can be factorised in any software easily, and I write code myself a lot.

Loser gets MOV of 100 as well since 50-55 either =0 or they get an mov of 105 = 100-(-5)