I've been playing Star Wars Roleplaying for over a year now and have been enjoying the overall experience. However there seems to be some recurring queries which I can't seem to settle on an answer for.
1) Can designated uses of Boost and Setback dice be reversed? It seems consistant with how other dice are used in the game but there is no explicit mention of being able to do this. So many talents and gear effects are precisely worded enough to make me wonder if this is deliberate for game balance reasons.
Eg) A Wampa gains 2 Boost dice to stealth tests in the snow. Could I translate that to the player adding two Setback dice to their roll?
2) Hull Points are worth ten points of personal scale damage. Does this need to be dealt all in one go or can it accumulate?
Eg) A Blaster is fired at a speeder bike and deals six damage and then another five. Would this remove a Hull Point or would ten damage need to be inflicted in a single shot?
3) Can Advantages and Threat generates in contested rolls be spent for other uses or is it all spent determining results? Are they only spent in a direct tie or are they free to use in any way?
Eg) An X-wing pursuing a TIE Fighter gets 2 success and three Advantages while the TIE only gets 2 successes and two Advantages. Would that give the X-wing three Advantages to spend or just one?
Thanks for your time.