Gozanti: What is the benefit of docking ships?

By FluxCapcitr, in X-Wing

What is the benefit of starting out with ships docked to the Gozanti? While it looks awesome and fun, it seems like it would be easier to just start the ships undocked in the desired formation. Is the point value of the docked ships negated/reduced or is there some other advantage?

I feel like this may be well a known fact and I just missed the memo. If so, please tell me the answer and let this thread descend to the depths of the forum.

Docked fighters can't be attacked.

You can use the carrier to move your tie bombers (for example) to a good position before launching them. This would save them the almost-certain destruction they would have suffered trying to cross the distance themselves.

Docked fighters can't be attacked.

You can use the carrier to move your tie bombers (for example) to a good position before launching them. This would save them the almost-certain destruction they would have suffered trying to cross the distance themselves.

While in certain situations I can see the benefit of this, it seems like most of the time this would put one at a disadvantage. While you're protecting the docked ships, the Gozanti itself may endure focused fire and you'll have fewer ships on the board that can return fire.

EDIT: In addition, huge ships move so slowly, it seems like it would take quite a while for the Gozanti to get them in position.

Edited by FluxCapcitr

Your ships are protected from enemy fire until you have the carrier in the appropriate position for deployment.

Your docked ships deploy after the Carrier executes its maneuver - as Huge ships activate after all small and large ships have moved, you are effectively giving your docked ships a PS12 movement

You don't have to plan a maneuver by setting a dial - just choose a legal maneuver from that ships dial when you decide to deploy - so not only do you get a PS12 maneuver, but aren't committed to deploying until you decide you want to, and you get to choose the optimal maneuver after every other small and large ship has moved.

Secure transport to the front line. Too bad you can't put Punishers in there, they are quite weak to huge ship guns, unlike most other TIE variants.

I guess I'll have to play it a bit to see the value of protecting the ships on board. It just seems like it would be more advantageous to have those points on the board and taking shots as soon as possible as opposed to tied up on the Gozanti. With the rate huge ships move, I would think they can get into position faster on their own.

I guess I'll have to play it a bit to see the value of protecting the ships on board. It just seems like it would be more advantageous to have those points on the board and taking shots as soon as possible as opposed to tied up on the Gozanti. With the rate huge ships move, I would think they can get into position faster on their own.

You could just use it for optimal deployment in turn 1

Equip the Requiem Title which allows deployed ships to fire at PS8

Equip fleet officer

Choose the fastest straight maneuver from the Goz's dial

Deploy the ships at PS12 and K-turn them behind the approaching enemy fighters

Activate fleet officer to give them a focus

Shoot at PS8

Also even if the carrier is completely destroyed by focus fire the ships it is carrying still get to deploy but just take one face down damage.. and for tie bombers thats not that much of an issue really. given that it guarantees you a turn or two of protection

Ever had 4 TIEs appear behind you and they know you can't shoot back at them? Hurts doesn't it?

It might be useful to ensure Howlrunner gets into the fray and is effective. Really, it will benefit any high priority target on the journey to the battle, and as mentioned above, may even put them in a position to last even longer.

Is there anything in the rules that says they can't be passed a target lock while docked?

Yep, 'docked ships are considered to be innactive' and cannot be attacked, attack, perform actions or be assigned tokens and it specifically say cant be target locked.

The *only* thing that can affect them prior to a 'deploy' move is the destruction of the carrier , as mentioned that just forces them to deploy after taking a face down damage hit.

Edited by Gadge

I guess I'll have to play it a bit to see the value of protecting the ships on board. It just seems like it would be more advantageous to have those points on the board and taking shots as soon as possible as opposed to tied up on the Gozanti. With the rate huge ships move, I would think they can get into position faster on their own.

You could just use it for optimal deployment in turn 1

Equip the Requiem Title which allows deployed ships to fire at PS8

Equip fleet officer

Choose the fastest straight maneuver from the Goz's dial

Deploy the ships at PS12 and K-turn them behind the approaching enemy fighters

Activate fleet officer to give them a focus

Shoot at PS8

Requiem Title? Who all has this? I haven't heard anything about that :huh:

I think the tactical benefits for the Gozanti might not be incredible. You can get Howlrunner into the mix and not shot out at the start. You can get some important Ties into the mix without getting hurt. This is great to get Tie Bombers close enough to fire a shot before they get destroyed. I don't think you can kill a Gozanti in one turn unless you 1) really try 2) the Gozanti pilot doesn't see it. As soon as the Gozanti starts to take fire, you drop off the Tie Fighters. At that point, why fire at the Gozanti when there are real targets? So, you can cause them to waste some effectiveness by splitting fire.

So, I think there are some clever things you can do, but they aren't numerous or incredible. I think the best thing about the Gozanti is the thematic element. I like making scenarios and such and how else are you going to get Tie Fighters where they need to? You can always have great outflanking moves by having a Gozanti with ships drop in off a specific side of the board on turn x to make it more interesting. That's what I think will be awesome about the Gozanti. You can make great scenarios with it.

It's also more interesting to me than the Rebel cargo shuttle.

I guess I'll have to play it a bit to see the value of protecting the ships on board. It just seems like it would be more advantageous to have those points on the board and taking shots as soon as possible as opposed to tied up on the Gozanti. With the rate huge ships move, I would think they can get into position faster on their own.

You could just use it for optimal deployment in turn 1

Equip the Requiem Title which allows deployed ships to fire at PS8

Equip fleet officer

Choose the fastest straight maneuver from the Goz's dial

Deploy the ships at PS12 and K-turn them behind the approaching enemy fighters

Activate fleet officer to give them a focus

Shoot at PS8

Requiem Title? Who all has this? I haven't heard anything about that :huh:

http://xwing-miniatures.wikia.com/wiki/Imperial_Assault_Carrier_Expansion_Pack

Almost all the contents are there.

I guess I'll have to play it a bit to see the value of protecting the ships on board. It just seems like it would be more advantageous to have those points on the board and taking shots as soon as possible as opposed to tied up on the Gozanti. With the rate huge ships move, I would think they can get into position faster on their own.

You could just use it for optimal deployment in turn 1

Equip the Requiem Title which allows deployed ships to fire at PS8

Equip fleet officer

Choose the fastest straight maneuver from the Goz's dial

Deploy the ships at PS12 and K-turn them behind the approaching enemy fighters

Activate fleet officer to give them a focus

Shoot at PS8

Requiem Title? Who all has this? I haven't heard anything about that :huh:

Here you go:

upgrades_zps1d1hzlcd.jpg

I think the tactical benefits for the Gozanti might not be incredible. You can get Howlrunner into the mix and not shot out at the start. You can get some important Ties into the mix without getting hurt. This is great to get Tie Bombers close enough to fire a shot before they get destroyed. I don't think you can kill a Gozanti in one turn unless you 1) really try 2) the Gozanti pilot doesn't see it. As soon as the Gozanti starts to take fire, you drop off the Tie Fighters. At that point, why fire at the Gozanti when there are real targets? So, you can cause them to waste some effectiveness by splitting fire.

So, I think there are some clever things you can do, but they aren't numerous or incredible. I think the best thing about the Gozanti is the thematic element. I like making scenarios and such and how else are you going to get Tie Fighters where they need to? You can always have great outflanking moves by having a Gozanti with ships drop in off a specific side of the board on turn x to make it more interesting. That's what I think will be awesome about the Gozanti. You can make great scenarios with it.

It's also more interesting to me than the Rebel cargo shuttle.

I think you're underestimating this little terror.

swx35-gozanti-class-cruiser.png

With 2 crew, 1 team, 2 cargo, and 1 hard point; this guy can also be an offensive threat. And let us not forget about this:

ordnance-tubes.png

The cruiser can support from the back of the pack with this every round. If your opponent wants to try to get in close.... Release the hounds!

9858a0097510206aaff4c3aeafe32e3d.gif

Equip the Requiem Title which allows deployed ships to fire at PS8

lol what?

they don't fire after deployment

Edited by Warpman

Equip the Requiem Title which allows deployed ships to fire at PS8

lol what?

they don't fire after deployment

Wasn't that just the pup? Would make the Requiem title pretty useless, since they are deployed after PS12 anyways.

Equip the Requiem Title which allows deployed ships to fire at PS8

lol what?

they don't fire after deployment

They are deployed after the Gozanti moves and then they fire in the combat phase. So.... SURPRISE! There are 4 TIEs behind you now!

I think there is a huge difference between deploying in the middle of the combat round and during the activation phase. I think it makes since given how complicated it can be if you release a ship after their PS already had their chance to attack. See some of the confusion over the lowering PS damage card.

In theory yes but in practice it could be trickier as they all deploy from the front move or back move nubs and you're either going to have to deliberately overlap them and lose your action or deploy some out to each side.

Even if you chose to lose your action i cant see you getting four of them to deply in front, even with overlapping, without issues.

I think there is a huge difference between deploying in the middle of the combat round and during the activation phase. I think it makes since given how complicated it can be if you release a ship after their PS already had their chance to attack. See some of the confusion over the lowering PS damage card.

There is no confusion as to when the TIEs deploy:

swx35-gozanti-class-cruiser.png

Edited by Stone37

I think the tactical benefits for the Gozanti might not be incredible. You can get Howlrunner into the mix and not shot out at the start. You can get some important Ties into the mix without getting hurt. This is great to get Tie Bombers close enough to fire a shot before they get destroyed. I don't think you can kill a Gozanti in one turn unless you 1) really try 2) the Gozanti pilot doesn't see it. As soon as the Gozanti starts to take fire, you drop off the Tie Fighters. At that point, why fire at the Gozanti when there are real targets? So, you can cause them to waste some effectiveness by splitting fire.

So, I think there are some clever things you can do, but they aren't numerous or incredible. I think the best thing about the Gozanti is the thematic element. I like making scenarios and such and how else are you going to get Tie Fighters where they need to? You can always have great outflanking moves by having a Gozanti with ships drop in off a specific side of the board on turn x to make it more interesting. That's what I think will be awesome about the Gozanti. You can make great scenarios with it.

It's also more interesting to me than the Rebel cargo shuttle.

I think you're underestimating this little terror.

swx35-gozanti-class-cruiser.png

With 2 crew, 1 team, 2 cargo, and 1 hard point; this guy can also be an offensive threat. And let us not forget about this:

ordnance-tubes.png

The problem I see with going Ordnance Tubes is lack of actions. With only getting 1 action per round, you can either bring up your shields or TL an opponent. If you kill your opponent, or they go out of arc, or range, then you need to spend an action grabbing another TL. That means you aren't pumping your shields back up. I don't see it surviving long AND firing a lot of missiles.

You can take Weapons Eng. to get 2 TL's, but you won't know for sure if you will have a shot at both your targets. A smart opponent will zip past you with the two targeted and let the rest of their ships hit you.

For this, I can see the Gozanti taking the turret instead. I love ordnance, but I know epic. I can see the turret Gozanti lasting longer in a fire fight.

I know, I was talking about "deployment" in general. Don't ships that deploy when the carrier is destroyed lose their attack as well?