I'm curious as to how Imperial players are using the new Raider Corvettes?
Are players using them as Squadron buffs, or as support vessels for Star Destroyers?
And, I'm curious as to how many players are fielding.
I'm curious as to how Imperial players are using the new Raider Corvettes?
Are players using them as Squadron buffs, or as support vessels for Star Destroyers?
And, I'm curious as to how many players are fielding.
Personally I'm using them as a support vessel and to help guard squadrons.
Right now a Raider with the Instigator tite is the only hard counter against intel.
I run them in pairs
- Extra activations
- Squadron support
- Ordnance delivery
- Blockers
- Rammers
- Sacrificial lambs
They tend to die a lot, but at the same time give good mileage for their points. Still, I'm starting to get a bit bored with them.
I've had best use out of them for area control, giving some discouragement to anyone trying to flank Star Destroyers.The short range makes it a struggle to move into range with anyone, so trying to avoid that by forcing them to move into range of me.
I basically use them as pyrotechnics. They blow up so beautifully and easily when I fly them. If only I could capture and condition that Rieekan guy to be an Imp commander...
I run them in pairs
- Extra activations
- Squadron support
- Ordnance delivery
- Blockers
- Rammers
- Sacrificial lambs
They tend to die a lot, but at the same time give good mileage for their points. Still, I'm starting to get a bit bored with them.
Green's got it right.
I want to stress the blockers though, they're extremely powerful when it comes to flanking and blocking off ships with prow weaponry like the MC80 or MKII.
Against enemy ISDs, they're wide flankers and APT boats (Assault Proton Torps).
Edited by HEROPretty versatile ships then.
I have 4 of them and I can't quite figure out what the best kit out for them is.
I ran two with Overload Pulse with an ISD and a GSD , along with some basic TIE's and had some reasonable results.
Opponent concentrated fire on the ISD, which allowed the GSD and Raiders to inflict a lot of damage.
Pretty versatile ships then.
I have 4 of them and I can't quite figure out what the best kit out for them is.
I ran two with Overload Pulse with an ISD and a GSD , along with some basic TIE's and had some reasonable results.
Opponent concentrated fire on the ISD, which allowed the GSD and Raiders to inflict a lot of damage.
Ordnance Experts and APTs is what I would do every time. Re-rolling all your black dice will increase the chance for APTs and allow you to shred fighters, while APTs is a good way to put on guaranteed damage when your ship naturally doesn't put a lot.
I've found my Raider-Is do fine with just Ordnance Experts (they just shred squadrons, but they put out a sufficient punch at close range too vs. ships). I'm sure that adding APTs or ACMs (especially with Screed) works just fine. If you're going with Vader, Raider-Is with just Expanded Launchers work fine too, but you need to be careful about setting up their attack run for the big payoff, as they're rather fragile for their cost at that point.
Thanks, all good advice.
So far out off my games with them the Raider-II with overload pulse and ISD with avenger is a good combo. However with this you want to run in pairs because once your enemy knows the combi that raider because target priority. However I have a list with an ISD , 2 raider Is with ACM and ord experts and a single raider-II with overload pulse I'm gonna be trying. I've also been playing with the idea of 3 Raider-IIs with SW-7s . Don't know how good it will be but we Will see.
Mine fills up a space in my foam minis tray. It fits in there nicely, and makes sure dust collects on it, instead of filling up the minis tray slot. I think it does its job well.
Honestly with no way to mitigate damage once it's at the range it WANTS TO BE IN, I can't find a good use for it.
After facing ackbar for the first time today, I can see that if you can get an ISD in the side and the raider in the front, that's a good position. You can't shoot out the side and front and still get ackbar's dice. So either they hammer your ISD and leave the raider alone, or your ISD takes much less damage.
But with no redirect, parking in front like that means your raider just dissolves. I can't keep them alive. I guess the theory is "keep moving and don't let them shoot you in the same hull zone twice, ever" but that's..... ugh.
Edited by SpellboundI still need to test it out but I'm using two as utility. One acts as interceptor and gets overload pulses to set up my main capital ships firing runs. The second supports my squaddies and is geared to fight off enemy fighters.
I don't have any Raiders yet (planning to buy 2 this weekend), but I've been thinking of this:
ISD 2 - Screed, Intel Officer, ECM, XI7
Gladiator 1- Demolisher, ACM, Eng Tech
Raider 1- Ord Exp
Raider 1- Ord Exp
Howlrunner
Rhymer
3x Tie Fighter
Maybe remove 1 Tie Fighter to put Intel Officer on the Gladiator
I like running twin raider I in a pair with both ordnance experts and expanded hangar bays, then with Tarkin as an admirial I have a way to activate 6 squadrons a turn, two ships with a decent black dice loadout with rerolls for the inevitable blanks and great anti squadron fire should it be needed with 2 rerollable blacks from each ship.
Alternatively, as a Raider II with Screed in command and overload pulse loaded. With medium ranged blue they can actually make use of their evade and thus be a little more annoying to deal with.
If they are in support of avenger you have the activation advantage to actually pull the "no spend" combo off. With expanded hangars and in a pair activating four squadrons isn't too shabby either. Then there's still room in the list for demolisher or something else
What I'm finding out about the ackbar builds is that they really have trouble doing anything from the front. While raiders are, in my opinion, more tissue paper than corvettes, putting raiders in front while ISDs close in from the sides makes them either nerf their shooting at the ISD to shoot the raiders or leave the raiders alone entirely.
Yesterday I ran a 300 point list with a GSD 1, and 3 Raider 1's.
The GSD was equipped with Demolisher, OE, ACM, with Vader as Commander.
All 3 Raiders were equipped with OE, and EL.
My opponent ran a MC30, CR90, and a Nebulon B, plus 2 standard X Wing squadrons, Luke Skywalker, and Han Solo. Can't remember what upgrades he had.
He split his forces, the MC30 Luke and Han going after my GSD and one Raider. While the other two ships went after my other 2 Raiders.
It was a blood bath, by turn 4 he only had the MC30, Luke and Han left. By turn 6 the game was over with Luke having 1 hull left and Han having 3.
I lost non of my ships, although the GSD was down to 1 hull left, as was 1 of my Raiders.
The Raiders make for a very nice ship assassin when used in pairs, or as in our last turn in groups of 3.
Has anyone run a pocket carrier raider with 3 advanced as their entire anti fighter compliment? The anti squadron dice on the raider should be able to shred large squadron groups. If no squadron to shred then you have a bonus capital ship to play with.