Return of the TIE Fighter

By Stone37, in X-Wing

the only problem I have with these guys is that its a ***** to set up while managing Comm Relay

worth it with Omega Leader, obviously :P

How so?

if you spend the evade, you gotta get it back on the turn that you could've target-locked

Gotta? Odd...since I see it as a free token that you use when you need and refresh when you NEED or have time. Argument for: the turn you used the token you TLed instead :D

I'm using a mini-swarm of 3 TIE/IN alongside a Defender almost exclusively these days. Once my Gozanti arrives it will be Scourge and 2 Crackshot BSPs.

Though Paragoomba's swarm almost makes me want to buy four more Crackshot cards. Almost. ;)

It's such a stupid good build lol. I was able to delete 2 Tempest Squadrons with Accuracy Corrector before they could fire on turn 2 in one game. It's worth it.

My Soontir Swarm has comeback, now I fly Soontir, Howl (crackshot) and 3 BSPs with crackshot,

I played against that in a tournament a few weeks ago. That is a scary squad.

the only problem I have with these guys is that its a ***** to set up while managing Comm Relay

worth it with Omega Leader, obviously :P

How so?

if you spend the evade, you gotta get it back on the turn that you could've target-locked

Gotta? Odd...since I see it as a free token that you use when you need and refresh when you NEED or have time. Argument for: the turn you used the token you TLed instead :D

I trust my reds about infinity times more than I trust my greens

or my opponent's greens, so I see Juke as far more essential than a TL

I played a small tourney on Sunday. I was on the Poe hype train with a stressbot and Miranda and the list that gave me the most trouble had 3 named TIE/fo's and 2 named TIE fighters with a couple of crackshots. It was rough. I couldn't manage to kill one the first round of combat and they just rushed up and shredded Poe and the Y-wing like a pack of sharks. It would have been beautiful if it wasn't my ships.

I posted something similar in the List sub-forum, but I'm trying to put together a casual alpha strike TIE fighter list with unique pilots like this:

Howlrunner [squad Leader]

Zeta Leader [Crack Shot]

Mauler Mithel [Crack Shot]

Scourge

Omega Ace [Opportunist]

Pilot skills range between 7-8. Howlrunner, Zeta, and Mauler fire first to give Scourge and Omega Ace the opportunity (see what I did there?) to deal a ton more damage.

Edited by zerotc

I like the FO ties for sure, but good old basic ties are sill awesome too. They never went away here, and when I fly them, I don't bother flying them in formation, I like bringing them in from every direction. I don't worry about howlie, just bring lots of tie fighters.

I haven't played enough games to know, but I'm hoping that this works as a decent strategies for /FO ties. I don't think they are as locked into the necessity of formations as the /LN and will do well in the scrum.

tiefighters.jpg

GLORY!!!

So here is my Gozanti list (with the Requiem title). The Gozanti will also have a Fleet officer

Youngster+Expose

Wampa

Scourge+Crack Shot

Mauler Mithel+Crack Shot

All of them will be PS 8 and Wampa is guaranteed if Palpatine is a part of the fleet. This list can roll up to 18 attack dice!

At 69 points you could also make a 100 point list out of this by adding a Shuttle with your favorite fleet boosting crew.

I've had a similar experience with 5 Omega Squadron Pilots with Crack Shot and Weapons Guidance.

People aren't used to how much damage a swarm can do if you can bring it to bear en mass.

And yeah.... I do love that sunset shot. Very Apocalypse Now.

figured out my preferred variation on Omega L (Juke + Relay) and Zeta L (Predator)

Omega L in that loadout is stupidly potent and I love him, because he's guaranteed to punch through at least one lucky evade

used to run Zeta L Juke + Relay, but more dice was more blanks and stress made him difficult to keep around Howlie. Predator made him far more effective, and cheaper to boot!

lastly, I was running the two named FOs with 3 Ties (Howlie and 2 crackshot blacksquadrons). I replaced the two Black squads with a Crackshot Omega and Wampa

it is incredibly surprising how much more durable the list has become with the upgrade of a standard Tie to a FO

all the green dice hate has really stolen my heart, and I havn't had to endure another shameful game against Poe :lol:

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I had a great game on Vassal against Soontir and 5 Ties. I couldn't get him despite the blocks but it was still really good with 4 Epsilons, Epsilon Leader, and Zeta Leader with Crackshot. Now I'm thinking Omega Leader with Comm and Juke, Epsilon Leader, Zeta Leader with Wired, and 4 Omega Squads. I just can't fly without Epsilon Leader anymore!

I like the FO ties for sure, but good old basic ties are sill awesome too. They never went away here, and when I fly them, I don't bother flying them in formation, I like bringing them in from every direction. I don't worry about howlie, just bring lots of tie fighters.

I haven't played enough games to know, but I'm hoping that this works as a decent strategies for /FO ties. I don't think they are as locked into the necessity of formations as the /LN and will do well in the scrum.

Protip: Don't fly in formation. Set them up in one, and then have them do varied straight maneuvers and barrel rolls to spread out more. You're harder to predict and are more flexible and can't be as easily arc dodged or have a single ship block all of your K-Turns. Treat every ship in this loose blob as a free agent and break them apart if need be.

Enemy ships flying towards it simply cannot move through a blob like this, especially large bases. Try and block IG's on asteroids like this, they stay there for multiple turns lol.

Academy Pilots are dead unless you're flying 8 of them. Not enough damage output, and when it comes down to 5 of them vs. a 60 point Han or Dash or whatever you've already lost.

I fly 3x Black Squadron, 3x Omega Squadron, 6x Crackshot. You have some actual firepower and aren't reliant on formation flying. The FO's are pretty durable and maneuverable.

Actually, I just ran 4 academies with a Tie Advanced and Bomber against Dash and Corran and cut them down losing the Bomber and an Academy. Good flying on my part and lucky green dice with an evade go a long way. Academies are great blockers and allowed me to drop 2 proximity mines where Dash would be forced to fly over them.

This is an example (the dash corran player) netlisting and needing to learn how to fly the build more. That will always be a bigger part of this game than card games I feel. Even in this discussion, any tie build must effectively block soontir at some point to win. Or something similar. Results will always vary.