Attachments and mod rules

By thecowley, in Star Wars: Edge of the Empire RPG

OKay, so im a little confused by the rules as stated in core book. After buying the attachment, paying any other cost, and the mechanics check, what actually happens to your equipment? You gain all the features listed under that attachments modification listing correct? THe wording in the section is really confusing me for some reason, and it makes me think that you have to pay separate cost or make multiple checks to have each of the Mods for each attachment's description?

You're right, you do have to make multiple rolls to gain the various benefits.

You buy the attachment and slap it on your gear (no roll necessary) - that gear gains the benefit that the attachment provides.

You then buy the gear to modify it (100c for the first modification, +100c for each modification thereafter) and make a difficult Mechanics check (3 purple for the first modification, +1 for each mod successfully installed thereafter).

  • If you pass, the gear gets the modification applied to it.
  • If you fail, you can never attempt that modification again (though if an attachment can be modified in the same way twice, you can attempt the other mod).
  • If you fail and roll a despair (because the GM's messing with you and upgraded one or more of the dice to red), the attachment is broken.

I'm going off memory here, confirm with the book of course.

Edited by Col. Orange

I think the Col. is right, though I thought the Dev's clarified that it's 100c per modification, and not +100.

No that I feel +100 is unfair in any way....

All of the above is spot on.

You buy an "Attachment" and attach it to the piece of equipment. Then you modify the attachment itself.

Each attachment has a subheading "Base Modifiers" and these are the things that the attachment does to your gear when you buy it and slap it on.

The subheading "Modification Options" are where you get to start making the big improvements. Each of these is a modification you can attempt each of these once only, and each attempt costs 100cr with an increasingly difficult check based on how many successful modifications you have made to that attachment. So if it says "2 Damage +1 Mods," then you can attempt to add 1 damage to the weapon 2 times only, weather you succeed or fail.

So it's important to track all the Modification options seperatly and cross off the ones no longer possible due to failure, highlight the successful ones.