I'm using an AF list with a moderate bid to go second.
Commonly I've been using Opening Salvo (this ones really good I think), Hyperspace Assault if Shrimp or Fleet Ambush if not, and Intel Sweep (which is only marginally good).
Most of my opponents then choose Intel Sweep.
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The Problem:
The way I see it, ackbar lists tend to be light on squadrons. And I've seen that a large amount of squadrons flown well is one of the worst things to deal with as ackbar since you can't really buy enough squadrons to win any sort of dedicated squadron fight.
Yavaris shenanigans and Imperial fighter synergy is just much stronger than anything you can do pure Rebel with Ackbar: No Yavaris. And most of the time you want Gunnery Team over Flight Controllers.
Assume:
We then assume that the most common worst enemy to ackbar is bomber-fighter heavy lists.
Even without that assumption, against other popular lists, like ISD 2VSD etc, what are good obejctives?
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Assault:
Most Wanted - Okay - safest: Tends to be in your favor since you can concentrate long range fire. Doesn't affect squadrons after errata.
Precision Strike - Hell no. Just for chance of playing against even slightly stronger squadrons.
Advanced Gunnery - Hell yes / hell no. for Home One lists, awesome. For non home one lists, you ahve gunnnery team. And giving that enemy ISD double shot is a big NONO. Cuz even if you're good enough to avoid most front shots, eventually you will take one. And AFs do crumple under 16 dice +.
Opening Salvo - mostly yes. This seems to be the best option. Always good. You usually have the best long range fire power. Only time its really bad is against mirror Ackbar lists. And I've never played a mirror Ackbar. Anyone have any thoughts?
Defense:
These tend to suck.
Contested Outpost - NO. You want to be moving. Although in a pinch, I could see it working. Move speed 1 at the beginning then nav nav turns 3 or 4.
Fleet Ambush - no. This simply lets a squadron player place his stuff way closer to you. (Guys with experience, am I right about this??)
Hyperspace Assault - fun, if shrimp yes. I've been considering this one with a Flight Controller 3rd AF with some strong named squadrons. Looks like you could put in a serious flanking ship somewhere. Dunno how good it is though.
Fire Lanes - ??? No. Now this one is really weird. The way I read it, you don't get your ackbar bonuses for this, so youre still going to be outgunned by most things off of natural armament.
Is that right?
NNavigation:
Superior Positions - NO. Squadrons. Yuck. Also as second player and flying away, you tend to be shot in the back a few times.
Dangerous Territory - yes, meh. This gives you completely uninhibited flying through rocks, and also some extra damage. Its good but also a little low I think on giving an advantage.
Intel Sweep - Yes. This one is relatively easy to create a group of 3 tokens you will move to take. You simply to have to make sure you don't easily telegraph your route and make it easy to cut you off. I'm not telling how ^^, but I'll tell you its easily doable. Those 75 points I think go an okay way. Its basically killing a naked Victory for free. Or a gladiator.
Minefields - no? You probably could come up with a plan that avoids hitting them and makes engaging you difficult. But I could see it easily backfiring. Also a squadron player could potentially try and block your moderately obvious flight path.
