As the title says, finally got to deploy Raiders and the MC series en-masse to get some feeling games. Some impressions;
+The MC80 repair super build I was afraid of works only if you're opposed by one ship. Facing down an ISD-II and a Demolisher spelled the end for that kitted out MC80 pretty quickly. It cannot handle being attacked by more than one heavy dice throwing ships.
+MC30s aren't as fragile as you'd think. Both using and attacking against the 30s, they didn't seem to pop as easy as the firecrackers I thought they would be. In my first game of the night I should have committed my Rieekan MC30s into suicide missions to do concentrated damage. Both games involved Torpedo frigates.
+Raiders are disposable. My second game used three of these, two kitted out with Assault Proton Torpedoes and the third with an NK-7. They should not spend more than one turn under the guns of an enemy ship, because you have to exert effort to move the shields around and the Raider doesn't really have the time to do it. I think if I run three, it should be with a Gladiator and this needs to be a speedster list.
+Wave 2 fighters have more rogue than you would think. In the lsit I ran only Dengar and Rhymer did not have rogue. If you value Rhymer only for allowing medium-range attacks, you can just never attack with him in the fighter phase while he's kiting and all your rogue squadrons do their move-attacks benefiting from Rhymer when he doesn't
I really wish I could have more than two games a week or so because I'd like to keep experimenting with lists and really learn how these ships are supposed to work.