Running an FFG AoR Campaign as suggested in GM Kit?

By Ceodryn, in Star Wars: Age of Rebellion RPG

I am considering running the FFG suggested campaign in the GM kit, i.e.:

Welcome to Onderon

Operation: Shadow Point

Perlemian Haul. Operation: Shell Came

Dead in the Water

My first question is: What is "Welcome to Onderon"? I have all the materials from FFG, but cannot find that adventure.

My second question, where should I insert Onslaught at Arda among all of this?

My third question: Is there other adventures (fan published or D6 converted) that you would suggest inserting into this campaign

Final question: What should/could be the finish of the campaign (I want a clear ending, so for it to fizzle off). Is Dead in the Water a proper ending?

Thanks

I'll answer the first: that's the beginner game adventure, Takeover at Whisper Base.

One option you could use to include OA1 might be to have the PCs transferred there following OSP. They then complete the other adventures, returning to the Arda 1 base each time, before being thrown into the adventure after finishing the others (when they will have a fair amount of xp and gear to see them through). This has the added benefit of making them actually care when they get forced to flee the base.

One option you could use to include OA1 might be to have the PCs transferred there following OSP. They then complete the other adventures, returning to the Arda 1 base each time, before being thrown into the adventure after finishing the others (when they will have a fair amount of xp and gear to see them through). This has the added benefit of making them actually care when they get forced to flee the base.

I agree with the suggestion, and once the leave Arda for good they can relocate to the Frigate from dead in the waters and use it as mobile base

Well that's just one option. Another alternative might be to send them to one of the bases from SoR. They have different functions, so if say they wanted to retrain as starfighter pilots they could be assigned to the Tierfon Base, where the on-station squadron gets on the job training.

Onslaught on Arda works best, in my opinion, if it's broken up into pieces a long the way so that the PC's have time to develop ties with the NPC's of that base. Otherwise I find the motivation and tension with most of the 3rd act to be wanting if the PC's have no real connection to the people involved.

Agreed, I actually am planning an AoR Campaign which is fighter squadron / commando based. I am doing similar to you, but they start with a briefing at Arda I with the characters involved and then sending them on a starfighter infiltration mission, they have to sneak past imperial patrols and sensors, land in the forest...and then the adventure begins.

By having Arda being a backdrop for all the adventures, which you can do with modification, you can have them get to know the characters involved. I'd try and do some of your own adventures in between the pre-written ones, which I intend to do to grant you more time at the base. A lot of the books have very interesting information on how the Alliance runs.

Did anyone joined "Welcome to Onderon" + "Operation: Shadow Point" with "Onslaught at Arda"? I am curious if the players did not find it boring as they go from defending one base to another.

Well against the Empire you can hardly do anything else, when they want to capture a base they almost always succeed thanks to overwhelming force. But there is a lot more to Arda than just defending the base.

And the battle of Hoth is another base defense mission gone badly, but i bet they players would never find it boring if they ever play through it!

Did anyone joined "Welcome to Onderon" + "Operation: Shadow Point" with "Onslaught at Arda"? I am curious if the players did not find it boring as they go from defending one base to another.

I would say it's only boring if you run them back to back with nothing in between to break up the mission types. To some extent I think base defense is going to play a big role in a long running AoR campaign. However it really only becomes boring if that is the only thing the PC's do. Sprinkle in different types of adventures and the players should be ok with it all.