You can squeeze four in with a variety of options.
As a default starting point I like to take Accuracy Correctors because it is essentially "for free" given the title. That frees the action economy.
Next, do I take a blanket no-name list?
You can run 4 of the Tempest Squadron pilots with each carrying a cluster missile, but everyone is initiative 2, and you still have to use an action to Target Lock at some point. That list caps out at 100 points even.
Or... you can take 4 of the Storm Squadron pilots, with two of them carrying cluster missiles. Now you're initiative 4 and have a higher probability of delivering your ordinance before it's shot down.
Or you can mix and match the above lists and have fewer storms and more cluster missiles - etc.
Finally, you can do 3 of the above in some fashion, and add in one of the Ace Pilots.
And once you do that, I 'm just too much of a bad player to make any decisions that aren't basically monkeys pulling levers and seeing what happens.
I like Zertik Strom for economy//good pilot ability.
Vader can be squeezed in here if you give up on cluster missiles.
Or do you just go with 3 aces with Adv. Targeting Computers and learn to fly aces better?
I own 4, and I've painted them all, and I like the look of them flying. Overall they are pretty decent ships.
My current list is:
Zertik Strom, Elusiveness, Twin Ion Mk II
Storm w AC & Cluster & Twin Ion Mk II
Storm with AC
Tempest with AC
I think that was 100 even.
Sometimes I think I should avoid flying aces because the ship is a little plain in how it maneuvers and I'm not too great a player.