Okay here's my list
400pt - ISD II with a Raider, a Gladiator, and a Touch of Fireball
Faction:
Galactic Empire
Points:
400/400
Commander: Admiral Screed
Assault Objective:
Precision Strike
Defense Objective:
Contested Outpost
Navigation Objective:
Superior Positions
[ flagship ]
Imperial II-Class Star Destroyer
(120 points)
- Admiral Screed ( 26 points)
-
Relentless
( 3 points)
- Intel Officer ( 7 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- XI7 Turbolasers ( 6 points)
- SW 7 Ion Batteries ( 5 points)
Gladiator I-Class Star Destroyer
(56 points)
-
Demolisher
( 10 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
Raider-I Class Corvette
(44 points)
-
Instigator
( 4 points)
- Ordnance Experts ( 4 points)
- Assault Concussion Missiles ( 7 points)
2
Firespray-31s
( 36 points)
1
Major Rhymer
( 16 points)
1
TIE Bomber Squadron
( 9 points)
1
JumpMaster 5000
( 12 points)
1
TIE Advanced Squadron
( 12 points)
The Plan
My idea is to punish the enemy list for any deficiencies in their list.
If they go with a full Fireball, my Raider can act as a hard counter to Intel and my Tie Advanced, Firesprays, and Jump Master can help take it down. It's tricky but doable. Meanwhile my ISD and Gladiator should wreck havoc upon them.
If they go with few squadrons, my light Fireball should still make a significant impact.
If they go with go with something like two fully kitted out ISD II with some escorts, I'll have a strong activation advantage.
On the math front, the Ordinance Experts and Screed will allow me to get the most out of my Raider and Gladiator, and guarantee me crits for their effects. The SW 7 Ion Batteries effectively guarantee all my blue dice will do 1 damage, and with Screed it means I have a guarantee of 4 damage and at least one red crit for a total of 5 damage in the worst case scenario.
That's my current thinking, what do other people think?